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e-book
Computers are everywhere in our daily lives. Between the desktop, laptop, phone, bank, and vehicle, it is difficult to completely get away from computers. It only makes sense to learn a little about how a computer really works.This text provides an introduction to programming and problem solving using the Fortran 95/2003/2008 programming language. This introduction is geared for non-computer science majors. The primary focus is on an introduction to problem solving and algorithm development. As such, many details of the Fortran 95/2003/2008 language are omitted.
- Subjects:
- Computing
- Keywords:
- Computer programming FORTRAN (Computer program language) Textbooks
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- e-book
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e-book
This book is a guide to implement simple agent-based evolutionary models using NetLogo. All the models we implement are agent-based, i.e. individual agents and their interactions are explicitly represented in the models. To formalise agents’ interactions we use the basic framework of Evolutionary Game Theory. NetLogo is a multi-agent programmable modeling environment used by hundreds of thousands of students, teachers and researchers all around the globe. No coding experience is necessary to fully understand the contents of this book.
- Subjects:
- Computing
- Keywords:
- Game theory Computer simulation Textbooks
- Resource Type:
- e-book
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e-book
Digital accessibility skills are in high demand, as the world becomes more aware of barriers in digital content that prevent some people from participating in a digital society. These are essential skills for web developers, and essential knowledge for organizations that want to ensure their web content is reaching the broadest audience possible.
- Subjects:
- Computing
- Keywords:
- Web sites -- Design Computers people with disabilities Textbooks Accessible Web sites for people with disabilities
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- e-book
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e-book
Web Accessibility for Developers is a technical book aimed primarily at programmers. Learn how to develop accessible interactivity on the Web and gain expertise using WAI-ARIA, a W3C specification that enables optimal use of assistive technologies, like screen readers, when navigating the Web.
- Subjects:
- Computing
- Keywords:
- Web sites -- Design Computers people with disabilities Textbooks Accessible Web sites for people with disabilities
- Resource Type:
- e-book
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e-book
This book will teach you how to make graphical computer games in the Python programming language using the Pygame library.This book assumes you know a little bit about Python or programming in general. If you don’t know how to program, you can learn by downloading the free book "Invent Your Own Computer Games with Python" from http://inventwithpython.com. Or you can jump right into this book and mostly pick it up along the way. This book is for the intermediate programmer who has learned what variables and loops are, but now wants to know, "What do actual game programs look like?" There was a long gap after I first learned programming but didn’t really know how to use that skill to make something cool. It’s my hope that the games in this book will give you enough ideas about how programs work to provide a foundation to implement your own games.
- Subjects:
- Computing
- Keywords:
- Computer programming Computer games Python (Computer program language) Textbooks Programming languages (Electronic computers)
- Resource Type:
- e-book
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e-book
This textbook, or really a “coursebook” for a college freshman-level class, has been updated for Spring 2014 and provides an introduction to programming and problem solving using both Matlab and Mathcad. We provide a balanced selection of introductory exercises and real-world problems (i.e. no “contrived” problems). We include many examples and screenshots to guide the reader. We assume no prior knowledge of Matlab or Mathcad.
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e-book
Delftse Foundations of Computation is a textbook for a one quarter introductory course in theoretical computer science. It includes topics from propositional and predicate logic, proof techniques, set theory and the theory of computation, along with practical applications to computer science. It has no prerequisites other than a general familiarity with computer programming.
- Subjects:
- Computing
- Keywords:
- Computer science Textbooks
- Resource Type:
- e-book
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e-book
This text is a practical guide for linguists, and programmers, who work with data in multilingual computational environments. We introduce the basic concepts needed to understand how writing systems and character encodings function, and how they work together at the intersection between the Unicode Standard and the International Phonetic Alphabet. Although these standards are often met with frustration by users, they nevertheless provide language researchers and programmers with a consistent computational architecture needed to process, publish and analyze lexical data from the world's languages. Thus we bring to light common, but not always transparent, pitfalls which researchers face when working with Unicode and IPA. Having identified and overcome these pitfalls involved in making writing systems and character encodings syntactically and semantically interoperable (to the extent that they can be), we created a suite of open-source Python and R tools to work with languages using orthography profiles that describe author- or document-specific orthographic conventions. In this cookbook we describe a formal specification of orthography profiles and provide recipes using open source tools to show how users can segment text, analyze it, identify errors, and to transform it into different written forms for comparative linguistics research.
- Subjects:
- Language and Languages and Computing
- Keywords:
- Language languages -- Orthography spelling Unicode (Computer character set) Textbooks
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- e-book
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e-book
Data structures and algorithms are among the most important inventions of the last 50 years, and they are fundamental tools software engineers need to know. But in my opinion, most of the books on these topics are too theoretical, too big, and too bottom-up: Too theoretical: Mathematical analysis of algorithms is based on simplifying assumptions that limit its usefulness in practice. Many presentations of this topic gloss over the simplifications and focus on the math. In this book I present the most practical subset of this material and eliminate the rest. Too big: Most books on these topics are at least 500 pages, and some are more than 1000. By focusing on the topics I think are most useful for software engineers, I kept this book under 250 pages. Too bottom-up: Many data structures books focus on how data structures work (the implementations), with less about how to use them (the interfaces). In this book, I go “top down”, starting with the interfaces. Readers learn to use the structures in the Java Collections Framework before getting into the details of how they work. Finally, many present this material out of context and without motivation: it’s just one damn data structure after another! I try to alleviate the boredom by organizing the topics around an application—web search—that uses data structures extensively, and is an interesting and important topic in its own right. This application also motivates some topics that are not usually covered in an introductory data structures class, including persistent data structures, with Redis, and streaming algorithms. This book also presents basic aspects of software engineering practice, including version control and unit testing. Each chapter ends with an exercise that allows readers to apply what they have learned. Each exercise includes automated tests that check the solution. And for most exercises, I present my solution at the beginning of the next chapter. This book is intended for college students in computer science and related fields, as well as professional software engineers, people training in software engineering, and people preparing for technical interviews. I assume that the reader knows Java at an intermediate level, but I explain some Java features along the way, and provide pointers to supplementary material. People who have read Think Java or Head First Java are prepared for this book.
- Subjects:
- Computing
- Keywords:
- Java (Computer program language) Data structures (Computer science) Textbooks
- Resource Type:
- e-book
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e-book
The goal of this book is to teach you to think like a computer scientist. I like the way computer scientists think because they combine some of the best features of Mathematics, Engineering, and Natural Science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating trade offs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions.The single most important skill for a computer scientist is problem-solving. By that I mean the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That’s why this chapter is called “The way of the program.”
- Subjects:
- Computing
- Keywords:
- Computer programming Programming languages (Electronic computers) C (Computer program language) Textbooks
- Resource Type:
- e-book