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Courseware
This course is an introduction to principles and techniques of visual communication, and provides opportunities for science and engineering majors to acquire practical skills in the visual computer arts, in a studio environment. Students will learn how to create graphics for print and web, animations, and interactive media, and how to use these techniques to effectively communicate scientific and engineering concepts for learning and teaching. This class involves three hands-on creative projects, which will be presented in class.
- Subjects:
- Computing and Visualisation
- Keywords:
- Information visualization
- Resource Type:
- Courseware
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Courseware
Students in this mini-course are introduced to the basics of visual communication design and typography, and learn to analyze and produce effective printed documents, such as technical reports, proposals, and software documentation.
- Subjects:
- Visualisation and Typography
- Keywords:
- Communication of technical information Information visualization
- Resource Type:
- Courseware
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MOOC
Game designers work with a wide range of asset creators, programmers, producers, and others to bring a video game from concept to product. In this course, you will learn about the different types of teams a game designer is a member of, both large and small.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Video games -- Design
- Resource Type:
- MOOC
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MOOC
Video games as a medium go back more than 50 years to mainframe computers. Even the central design of video games can be traced back to the first games themselves. To be a good game designer, it's essential to have an understanding of the video game design industry's fascinating history. We've partnered with The Strong National Museum of Play to give you a unique look into the history of all things video game. The International Center for the History of Electronic Games at The Strong is the largest and most comprehensive public assemblage of video games and related materials in the world. The staff are celebrated experts in the field and the ICHEG is visited by scholars of video games from around the world. You'll gain amazing insight into the history of video games with a guided exploration of key artifacts from the collection of more than 100,000 electronic games and materials.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Video games -- Design History
- Resource Type:
- MOOC
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MOOC
Modern video games are incredibly complex multimedia productions involving still and motion graphics, code, audio, interface elements, narrative elements and much more. In this course, you will learn how and where all these pieces come from, who's in charge of each piece and the different stages of the game design process. We will also show you how everything is brought together to create a final product.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Video games
- Resource Type:
- MOOC
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Video
A Virtual Reality introduction for Unity using HTC Vive for beginers. We will implement hand presence, teleportation and object grabbing in only 7 minutes without any line of code.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Unity (Electronic resource) Computer simulation Virtual reality Human-computer interaction
- Resource Type:
- Video
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Others
Over 3 million free high-resolution images brought to you by the world’s most generous community of photographers.
- Keywords:
- Digital images Databases
- Resource Type:
- Others
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MOOC
Transmedia storytelling is the practice of designing, sharing, and participating in a cohesive story experience across multiple traditional and digital delivery platforms - for entertainment, advertising and marketing, or social change. Have you ever read a book, seen a movie, watched a television show, or played a game that centred around different aspects of a larger story or universe? You may be familiar with popular examples of such universes like Star Wars, Marvel, and The Walking Dead (to name a few). How do the professionals develop such expansive narratives? How do they ensure that each element stays true to the original story? How do they innovatively use different technologies to share the stories, grow audiences and create an active and involved community of fans?
- Subjects:
- Interactive and Digital Media and Storytelling
- Keywords:
- Digital storytelling Narration (Rhetoric) Interactive multimedia
- Resource Type:
- MOOC
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Image
When The Met was founded in 1870, it owned not a single work of art. Through the combined efforts of generations of curators, researchers, and collectors, our collection has grown to represent more than 5,000 years of art from across the globe—from the first cities of the ancient world to the works of our time. On February 7, 2017, The Met made all images of public-domain works in its collection available under Creative Commons Zero (CC0). Whether you're an artist or a designer, an educator or a student, a professional or a hobbyist, you now have more than 406,000 images of artworks from The Met collection to use, share, and remix—without restriction. This policy change to Open Access is an important statement about The Met's commitment to increasing access to the collection in a digital age.
- Subjects:
- Visual Arts
- Keywords:
- Digital images Arts
- Resource Type:
- Image
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e-book
Contains freely accessible academic books in Chinese in the area of humanities, social sciences, philosophy, medicine, economy & finance.
- Subjects:
- Performing Arts
- Keywords:
- Arts Music
- Resource Type:
- e-book