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Video
iPad storyteller Joe Sabia introduces us to Lothar Meggendorfer, who created a bold technology for storytelling: the pop-up book. Sabia shows how new technology has always helped us tell our own stories, from the walls of caves to his own onstage iPad.
- Subjects:
- Technology, Communication, and Storytelling
- Keywords:
- Social media Digital storytelling
- Resource Type:
- Video
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Video
How can technology help improve our quality of life? How can we navigate the world without using the sense of vision? Inventor and IBM Fellow Chieko Asakawa, who's been blind since the age of fourteen, is working on answering these questions. In a charming demo, she shows off some new technology that's helping blind people explore the world ever more independently ... because, she suggests, when we design for greater accessibility, everyone benefits.
- Subjects:
- Technology, Communication Design, and Computing
- Keywords:
- Assistive computer technology Self-help devices for people with disabilities
- Resource Type:
- Video
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Video
In a talk that could change how you see things, designer and artist Jiabao Li introduces her conceptual projects that expose the inherent bias of digital media. From a helmet that makes you "allergic" to the color red to a browser plug-in that filters the internet in an unexpected way, Li's creations uncover how technology mediates the way we perceive reality.
- Subjects:
- Interactive and Digital Media, Communication design, and Technology
- Keywords:
- Visual perception in art Digital media Pattern perception
- Resource Type:
- Video
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Others
Understanding how to present and measure user research results is key to the developing process of a product. Learn a few guidelines on how to ease communication between users and project teams.
- Subjects:
- Interactive and Digital Media
- Keywords:
- User interfaces (Computer systems) -- Testing Human-computer interaction Web-based user interfaces
- Resource Type:
- Others
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Others
Testing your prototype is an essential step in Design Thinking. Not only to see if they work but to see if the user is utilizing the product the same way designers think. Learn about the guidelines and types of prototypes you can use in your process.
- Subjects:
- Design Elements
- Keywords:
- Design Communication in design Prototypes Engineering
- Resource Type:
- Others
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Others
Learn the fundamental principles of web design with real examples. Whether you’re an experienced designer or beginner, this article is a solid ground for you to build your practice.
- Keywords:
- Visual communication Design Graphic arts -- Techniques
- Resource Type:
- Others
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Others
Behance, part of the Adobe family, is the leading online platform to showcase & discover creative work. Creative people around the world join Behance, entering a community made with their original work and creative process in mind. Here, users showcase their work in the form of profiles comprised of Projects. A Project is a grouping of images, videos, and other digital content with a related theme or process. Every project has a unique URL that can be shared across the web, as well as a View and Appreciation counter so you can track how many people have seen your project and given you kudos on a job well done. Here is an example of a Project created by the Behance Design Team. Behance members can Follow your profile and you can, in turn, follow other users. When you Follow someone, their updates (projects they’ve uploaded, Appreciated, or Added to a Moodboard) appear in your For You feed.The For You feed is the home screen for signed-in Behance creatives. As you follow more profiles, you'll start to see more projects appear in your feed. To view a Project that appears in your For You feed, simply click the Project Cover and the full contents of the project will open for you to view. In your feed, you may start to notice projects that have a small badge in the corner of the Project Cover. Those projects have been Featured. Our team of curators search for the best creative work on Behance and showcases them using Curated Galleries
- Course related:
- SD1103 Communication Basics for Designers
- Keywords:
- Art design Design Graphic arts
- Resource Type:
- Others
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e-book
Design Transactions presents the outcome of new research to emerge from ‘Innochain’, a consortium of six leading European architectural and engineering-focused institutions and their industry partners. The book presents new advances in digital design tooling that challenge established building cultures and systems. It offers new sustainable and materially smart design solutions with a strong focus on changing the way the industry thinks, designs, and builds our physical environment. Divided into sections exploring communication, simulation and materialisation, Design Transactions explores digital and physical prototyping and testing that challenges the traditional linear construction methods of incremental refinement. This novel research investigates ‘the digital chain’ between phases as an opportunity for extended interdisciplinary design collaboration. The highly illustrated book features work from 15 early-stage researchers alongside chapters from world-leading industry collaborators and academics.
- Subjects:
- Product Design and Building and Real Estate
- Keywords:
- Architecture -- Computer-aided design Architectural design
- Resource Type:
- e-book
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e-book
This book was written by two artist educators who teach digital art and design studio foundation classes. While teaching classes that take place in software laboratories, we noticed that many of our students expected to learn to use software, but gave little consideration to aesthetics or art and design history. A typical first day question is, "Are we going to learn Photoshop in this class?" At first we were tempted to oblige our students' thirst for so-called practical knowledge, but we recognize that in the absence of the visual, theoretical, and historical frameworks, practical knowledge is practically useless. To teach our classes, we used the very best of the software training manuals, and supplemented them with all the visual and historical material that was missing. After settling for years on books that don't really encapsulate a class, we finally decided to write the book that we think all introductory media design students should be using. For us, a student is anyone actively engaged in learning. A student can be working towards a degree in art, communication, graphic design, illustration, and so on in a traditional classroom setting, or a self-taught found-it-on-the-bookstore-shelf learner. In the twenty chapters that follow, we have shared small bites of history, followed by visual references, and then digital exercises that explore creative software in a manner that brings design principles into the software demo. Originally, this book was printed as a manual to the Adobe Creative Suite, the software found in classrooms and labs around the country. Just a month after the book was published, we teamed up with Floss Manuals to convert our manuscript into one that teaches the same design principles using open source software.
- Subjects:
- Interactive and Digital Media
- Keywords:
- Open source software Computer art
- Resource Type:
- e-book
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e-book
This textbook -- written by a group of select experts with a focus on different aspects of the design process, from creation to production -- addresses the many steps of creating and then producing physical, printed, or other imaged products that people interact with on a daily basis. It covers the concept that, while most modern graphic design is created on computers using design software, the ideas and concepts don’t stay on the computer. The ideas need to be completed in the computer software, then progress to an imaging (traditionally referred to as printing) process. Keywords are highlighted throughout and summarized in a Glossary at the end of the book, and each chapter includes exercises and suggested readings.
- Subjects:
- Interactive and Digital Media
- Keywords:
- Graphic arts
- Resource Type:
- e-book