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Courseware
通識教育論壇「我的學思歷程」系列演講,自開始舉辦以來其宗旨為邀請在生命上有所成就的先進,分享他們精神提升的歷程,或是在各領域卓然有成之各界人士,透過講者對個人學思歷程之反省,提供學生寶貴的人生經驗與思…
- Keywords:
- Intellectual life Taiwan Intellectuals
- Resource Type:
- Courseware
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Others
國立故宮博物院為提升政府資料開放品質、促進故宮資料在教學、個人賞析及營利使用之傳播,特別自106年起更新下載專區之「文物圖像下載」及「精選圖像下載」,所有圖像民眾無需申請,不限用途,不用付費,可直接下載使用,相關規範均依「政府資料開放授權條款1.0版」辦理,歡迎各界多加利用。
- Keywords:
- Taiwan Art objects Chinese Art Chinese
- Resource Type:
- Others
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Others
The Virtual Reality (VR) Training for Laser Cutter Operation was developed as a supplementary training tool for the PolyU Library’s technical support staff to practice and become familiar with the operation of a laser cutter. The application simulates the environment, laser cutter model, essential operational procedures, and corresponding responses of our laser cutter in service as realistically as feasible. A computer with a simplified laser cutting software interface was also built to simulate the software operation. Interactions (primarily on/off) with all other peripheral equipment, such as the ventilation system, air compressor, and earmuffs, are triggered through button clicks in an on-screen menu. The application simulates the operational procedures and corresponding reactions of the real laser cutter as closely as necessary. New technical staff members who are trained but not yet proficient with laser cutting can practice safely in an immersive environment enabled by VR technology.
- Keywords:
- Laser beam cutting Makerspaces in libraries Virtual reality Virtual reality -- Library applications
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- Others
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Others
3D Modelling and Virtual Reality Tour of the Library’s i-Space
A virtual reality tour was developed by a student that allows the user to navigate and explore the virtual Library’s i-Space (4/F North Wing) freely using a mouse and keyboard as playing a first-person shooter game. The student used 3DS MAX 3D modeling software to create a virtual space of i-Space and its 3D objects bit by bit including furniture, plants, laser printers, 3D printers and PCs video wall. Then, all these 3D objects are imported into Unity software to complete the VR game development. With his tremendous effort, user can get the first-person experience of the i-Space just like visiting in person and learn about what facilities provided in the Digital Makerspace. The web version of the virtual tour is available here: https://webapp.lib.polyu.edu.hk/ispaceVR/
- Keywords:
- Human-computer interaction Hong Kong Polytechnic University. Pao Yue-kong Library Virtual reality
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- Others
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Others
With the advancement of technologies, we are now a lot easier to access the internet with different electronic widgets compared to the past decades. IoT technology is developed to make use of the vast usage of internet so as to create an environment for centralized control. Let’s look into the case of our home. When we feel that a room is dim, we have to switch on a light. Similarly, we are required to turn on a TV with a remote. “How about making a controller panel that can turn on all electronic appliances in our home?” One of the solutions of this question is making our home smarter with IoT.
- Keywords:
- Arduino (Programmable controller) Intelligent control systems Internet of things
- Resource Type:
- Others
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Others
An Internet-of-Thing (IoT) component can be configured to collect real-time environmental data by integrating NodeMCU ESP8266 development board with a temperature and humidity sensor DHT11. The student used an Arduino IDE program to set up a small scale weather monitoring station which indicate the real-time and historical environmental data over the IoT platform ThingsBoard.
- Keywords:
- Arduino (Programmable controller) Environmental monitoring--Data processing Internet of things
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- Others
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Others
The following procedures will show you how to build a touchless auto dispenser for hand sanitiser with simple IoT components and 3D printing.
- Keywords:
- H washing Arduino (Programmable controller) H -- Care hygiene Detectors Internet of things
- Resource Type:
- Others
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Others
During COVID-19 outbreak, people are staying at homes to lower the chance of infection. Having a long period lockdown, do you miss the moment you walk along a country park to enjoy a breath of fresh air? A student has developed a virtual Green Park with first-person view navigation, you can take a virtual walk and feel it by controlling the movement with a mouse and keyboard. This Park provides an auto-pilot feature, in which an i-Space cat will introduce the Park to you after selecting a self-guided tour function. Users can also fly a drone in the Park to experience a bird's eye view for the whole park.
The student uses 3D modeling software to create a virtual landscape of the Green Park and its 3D objects including plants, fountain, bench, direction board and buildings. These objects are openly accessible for download. You can import the objects into Unity software to create a unique and exquisite virtual park for your loved ones.
- Keywords:
- Human-computer interaction Parks Virtual reality
- Resource Type:
- Others
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MOOC
For three decades and longer we have heard educators and technologists making a case for the transformative power of technology in learning. However, despite the rhetoric, in many ways and at most institutional sites, education is still relatively untouched by technology. Even when technologies are introduced, the changes sometimes seem insignificant and the results seem disappointing. If the print textbook is replaced by an e-book, do the social relations of knowledge and learning necessarily change at all or for the better? If the pen-and-paper test is mechanized, does this change the nature of our assessment systems? Technology, in other words, need not necessarily bring significant change. Technology might not even represent a step forward in education. But what might be new? How can we use technologies to innovate in education? This course explores seven affordances of e-learning ecologies, which open up genuine possibilities for what we call New Learning – transformative, 21st century learning: 1. Ubiquitous Learning 2. Active Knowledge Making 3. Multimodal Meaning 4. Recursive Feedback 5. Collaborative Intelligence 6. Metacognition 7. Differentiated Learning These affordances, if recognized and harnessed, will prepare learners for success in a world that is increasingly dominated by digital information flows and tools for communication in the workplace, public spaces, and personal life. This course offers a wide variety of examples of learning technologies and technology implementations that, to varying degrees, demonstrate these affordances in action.
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e-book
As schools, as well as the workplace, become more automated, and remote or distance learning/working becomes the “new normal,” understanding and leveraging artificial intelligence will become a critical skill.
- Keywords:
- Report writing Grading marking (Students) -- Computer programs Textbooks
- Resource Type:
- e-book