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OER4AI features a collection of public resources on AI, with categorization of different AI topics. With this OER portal, teachers can use its teaching materials, while students can access it and attempt its exercises. We aim at:
• Providing materials for students to gain hands-on experience;
• Collecting the public resources on AI;
• Giving teachers access to this website through PolyU OER Portal.
- Subjects:
- Computing
- Keywords:
- Machine learning Machine learning -- Study teaching Artificial intelligence Artificial intelligence -- Study teaching
- Resource Type:
- Others
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Courseware
6.0001 Introduction to Computer Science and Programming in Python is intended for students with little or no programming experience. It aims to provide students with an understanding of the role computation can play in solving problems and to help students, regardless of their major, feel justifiably confident of their ability to write small programs that allow them to accomplish useful goals. The class uses the Python 3.5 programming language.
- Subjects:
- Computing
- Keywords:
- Computer programming Computer science Python (Computer program language)
- Resource Type:
- Courseware
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Courseware
6.005 Software Construction introduces fundamental principles and techniques of software development, i.e., how to write software that is safe from bugs, easy to understand, and ready for change. The course includes problem sets and a final project. Important topics include specifications and invariants; testing; abstract data types; design patterns for object-oriented programming; concurrent programming and concurrency; and functional programming.
- Subjects:
- Computing
- Keywords:
- Computer programming Computer software -- Development
- Resource Type:
- Courseware
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Courseware
This course is an introduction to the theory and practice of the process of designing games and playful experiences. Students are familiarized with methods, concepts, techniques, and literature used in the design of games. The strategy is process-oriented, focusing on aspects such as: Rapid prototyping, play testing, and design iteration using a player-centered approach.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Games
- Resource Type:
- Courseware
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e-book
Covers over 5,000 reports published by the National Academies Press for the National Academy of Sciences, National Academy of Engineering, Institute of Medicine and National Research Council in the US.
- Subjects:
- Computing
- Keywords:
- Computer science Information technology
- Resource Type:
- e-book
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Courseware
Introduction to computer programming within a numerical computing environment (MATLAB or similar) including types of data representation, graphical display of data, and development of modular programs with application to engineering analysis and problem solving.
- Subjects:
- Computing
- Keywords:
- Engineering -- Data processing Computer programming Engineering -- Computer programs
- Resource Type:
- Courseware
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Courseware
While big data infiltrates all walks of life, most firms have not changed sufficiently to meet the challenges that come with it. In this course, you will learn how to develop a big data strategy, transform your business model and your organization. This course will enable professionals to take their organization and their own career to the next level, regardless of their background and position. Professionals will learn how to be in charge of big data instead of being subject to it. In particular, they will become familiar with tools to: - assess their current situation regarding potential big data-induced changes of a disruptive nature, - identify their options for successfully integrating big data in their strategy, business model and organization, or if not possible, how to exit quickly with as little loss as possible, and - strengthen their own position and that of their organization in our digitalized knowledge economy The course will build on the concepts of product life cycles, the business model canvas, organizational theory and digitalized management jobs (such as Chief Digital Officer or Chief Informatics Officer) to help you find the best way to deal with and benefit from big data induced changes. During the course, your most pressing questions will be answered in our feedback videos with the lecturer. In the assignments of the course, you will choose a sector and a stakeholder. For this, you will develop your own strategy and business model. This will help you identify the appropriate organizational structure and potential contributions and positions for yourself.
- Subjects:
- Management and Computing
- Keywords:
- Business -- Data processing Big data
- Resource Type:
- Courseware
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Courseware
This course treats various methods to design and analyze datastructures and algorithms for a wide range of problems. The most important new datastructure treated is the graph, and the general methods introduced are: greedy algorithms, divide and conquer, dynamic programming and network flow algorithms. These general methods are explained by a number of concrete examples, such as simple scheduling algorithms, Dijkstra, Ford-Fulkerson, minimum spanning tree, closest-pair-of-points, knapsack, and Bellman-Ford. Throughout this course there is significant attention to proving the correctness of the discussed algorithms. All material for this course is in English. The recorded lectures, however, are in Dutch.
- Subjects:
- Computing
- Keywords:
- Algorithms Data structures (Computer science)
- Resource Type:
- Courseware
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Courseware
Computability Theory deals with one of the most fundamental questions in computer science: What is computing and what are the limits of what a computer can compute? Or, formulated differently: “What kind of problems can be algorithmically solved?” During the course this question will be studied. Firstly, the notion of algorithm or computing will be made precise by using the mathematical model of a Turing machine. Secondly, it will be shown that basic issues in computer science, like “Given a program P does it halt for any input x?” or “Given two program P and Q, are they equivalent?” cannot be solved by any Turing machine. This shows that there exist problems that are impossible to solve with a computer, the so-called “undecidable problems”. The book is in English, the recorded lectures and slides however, are in Dutch
- Subjects:
- Computing
- Keywords:
- Machine theory Computational complexity Computable functions
- Resource Type:
- Courseware
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Courseware
Broadly speaking, functional programming is a style of programming in which the primary method of computation is the application of functions to arguments. Among other features, functional languages offer a compact notation for writing programs, powerful abstraction methods for structuring programs, and a simple mathematical basis that supports reasoning about programs. Functional languages represent the leading edge of programming language design, and the primary setting in which new programming concepts are introduced and studied. All contemporary programming languages such as Hack/PHP, C#, Visual Basic, F#, C++, JavaScript, Python, Ruby, Java, Scala, Clojure, Groovy, Racket, … support higher-order programming via the concept of closures or lambda expressions. This course will use Haskell as the medium for understanding the basic principles of functional programming. While the specific language isn’t all that important, Haskell is a pure functional language so it is entirely appropriate for learning the essential ingredients of programming using mathematical functions. It is also a relatively small language, and hence it should be easy for you to get up to speed with Haskell. Once you understand the Why, What and How that underlies pure functional programming and learned to “think like a fundamentalist”, we will apply the concepts of functional programming to “code like a hacker” in mainstream programming languages, using Facebook’s novel Hack language as our main example. This course assumes no prior knowledge of functional programming, but assumes you have at least one year of programming experience in a regular programming language such as Java, .NET, Javascript or PHP.
- Subjects:
- Computing
- Keywords:
- Haskell (Computer program language) Functional programming (Computer science)
- Resource Type:
- Courseware