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This project was started in 2007 as a Google Summer of Code project by David Cournapeau. Later that year, Matthieu Brucher started work on this project as part of his thesis. In 2010 Fabian Pedregosa, Gael Varoquaux, Alexandre Gramfort and Vincent Michel of INRIA took leadership of the project and made the first public release, February the 1st 2010. Since then, several releases have appeared following a ~ 3-month cycle, and a thriving international community has been leading the development.
- Course related:
- EIE6207 Theoretical Fundamental and Engineering Approaches for Intelligent Signal and Information Processing
- Subjects:
- Computing
- Keywords:
- Machine learning Python (Computer program language)
- Resource Type:
- Others
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Others
All resources and notes from the Complete Web Developer in 2022: Zero to Mastery course
- Course related:
- COMP3421 Web Application Design and Development, LGT3109 Introduction to Coding for Business with Python, COMP3211 Software Engineering, and COMP1001 Problem Solving Methodology in Information Technology
- Subjects:
- Computing
- Keywords:
- Web sites -- Design Web site development
- Resource Type:
- Others
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Others
Kaggle offers a no-setup, customizable, Jupyter Notebooks environment. Access GPUs at no cost to you and a huge repository of community published data & code. Inside Kaggle you’ll find all the code & data you need to do your data science work. Use over 50,000 public datasets and 400,000 public notebooks to conquer any analysis in no time.
- Subjects:
- Computing
- Keywords:
- Machine learning Artificial intelligence Big data
- Resource Type:
- Others
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Others
Mac Professional Video Editing Software for Everyone
- Course related:
- CBS590 Multi-media Applications for Language Professionals
- Keywords:
- Video recordings Digital video -- Editing
- Resource Type:
- Others
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Others
菜鸟教程的 Slogan 为:学的不仅是技术,更是梦想!我们相信:再牛逼的梦想也抵不住傻逼似的坚持!我们坚持一件事情,并不是因为这样做了会有效果,而是坚信,这样做是对的。本站域名为 runoob.com, runoob 为 Running Noob 的缩写,意为:奔跑的菜鸟。本站包括了HTML、CSS、Javascript、PHP、C、Python等各种基础编程教程。同时本站中也提供了大量的在线实例,通过实例,您可以更好地学习如何建站。本站致力于推广各种编程语言技术,所有资源是完全免费的,并且会根据当前互联网的变化实时更新本站内容。
- Subjects:
- Computing
- Keywords:
- Programming languages (Electronic computers) Computer programming
- Resource Type:
- Others
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Others
These are the most widely used online corpora, and they are used for many different purposes by teachers and researchers at universities throughout the world. In addition, the corpus data (e.g. full-text, word frequency) has been used by a wide range of companies in many different fields, especially technology and language learning.
- Subjects:
- English Language
- Keywords:
- Corpora (Linguistics)
- Resource Type:
- Others
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Others
We offer mathematics in an enjoyable and easy-to-learn manner, because we believe that mathematics is fun.
- Subjects:
- Mathematics and Statistics
- Keywords:
- Mathematics
- Resource Type:
- Others
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Others
The PEER Reports Series comprises state-of-the-art research in earthquake engineering and related fields by the more than 150 expert members of the PEER universities consortium. The current emphasis of the series is on performance-based engineering of lifelines and building structures.
- Course related:
- CSE1000 Introduction to Civil Engineering and Sustainable Development
- Subjects:
- Structural Engineering
- Keywords:
- Earthquake engineering
- Resource Type:
- Others
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Video
This channel walks you through the entire process of learning to code in Python; all the way from basics to advanced machine learning and deep learning. The primary emphasis will be on image processing and other relevant functionality. Why did I create this channel? To help you (students and researchers) gain a new skill and succeed in your respective fields.
You may think coding is hard and that it's not your cup of tea, but Python made it easy to code even advanced algorithms. In addition, coding will make you self sufficient, it will teach you how to think, it improves your collaborative skills and it can take your career to new heights. Therefore, if you want to stay ahead of your peers and relevant in your field, overcome your fears and start coding!
- Subjects:
- Computing
- Keywords:
- Computer programming Computer science Python (Computer program language)
- Resource Type:
- Video
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Others
In our free type descriptions you’ll learn what really drives, inspires, and worries different personality types, helping you build more meaningful relationships.
- Course related:
- MM517 Human Resource development
- Subjects:
- Psychology
- Keywords:
- Typology (Psychology) Myers-Briggs Type Indicator
- Resource Type:
- Others
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Others
Learning with Duolingo is fun, and research shows that it works! With quick, bite-sized lessons, you’ll earn points and unlock new levels while gaining real-world communication skills.
- Subjects:
- Foreign Language Learning
- Keywords:
- Language languages -- Study teaching
- Resource Type:
- Others
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Video
Lecture videos from Gilbert Strang's course on Linear Algebra at MIT.
- Course related:
- AMA1120 Basic Mathematics II - Calculus and Linear Algebra
- Subjects:
- Mathematics and Statistics
- Keywords:
- Algebras Linear
- Resource Type:
- Video
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Video
This course is an introduction to game theory and strategic thinking. Ideas such as dominance, backward induction, Nash equilibrium, evolutionary stability, commitment, credibility, asymmetric information, adverse selection, and signaling are discussed and applied to games played in class and to examples drawn from economics, politics, the movies, and elsewhere.
- Subjects:
- Mathematics and Statistics and Economics
- Keywords:
- Game theory
- Resource Type:
- Video
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Others
"Radiopaedia’s mission is to create the best radiology reference the world has ever seen and to make it available for free, for ever, for all." To date (June 2020), it has 37000+ cases and 14000+ articles contributed by experts in the field open for access.
- Subjects:
- Radiation Science
- Keywords:
- Medical radiology Radiology
- Resource Type:
- Others
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Others
Ads of the World is one of the world's largest advertising archive and community. The front page features fresh creative tv, print, outdoor, online, dm and ambient advertisements from around the world.
- Subjects:
- Advertising Design
- Keywords:
- Commercial art Advertising Advertising campaigns
- Resource Type:
- Others
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e-book
Why do affluent, liberal, and design-rich cities like Minneapolis have some of the biggest racial disparities in the country? How can designers help to create more equitable communities? Introduction to Design Equity, an open access book for students and professionals, maps design processes and products against equity research to highlight the pitfalls and potentials of design as a tool for building social justice. Using the book in a class or in your work with communities? Let us know by filling out this brief form!
- Subjects:
- Sociology
- Keywords:
- Social justice in art Design -- Social aspects Equality
- Resource Type:
- e-book
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Others
Art History Teaching Resources (AHTR) is a peer-populated platform for art history teachers. AHTR is home to a constantly evolving and collectively authored online repository of art history teaching content including, but not limited to, lesson plans, video introductions to museums, book reviews, image clusters, and classroom and museum activities. The site promotes discussion and reflection around new ways of teaching and learning in the art history classroom through a peer-populated blog, and fosters a collaborative virtual community for art history instructors at all career stages.
- Subjects:
- Visual Arts
- Keywords:
- Arts History Art -- Study teaching
- Resource Type:
- Others
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Others
These comprehensive and fully illustrated guides provide useful background information and ideas for ancient art from around the world.
- Subjects:
- Visual Arts
- Keywords:
- Arts History
- Resource Type:
- Others
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e-book
This is a guidebook where we discuss art and music in the context of popular culture, so chances are you will see relationships between art and music and what you are learning and the way you live, to connect them to your own experience.
- Subjects:
- Performing Arts and Visual Arts
- Keywords:
- Popular culture Art Modern Music History
- Resource Type:
- e-book
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Courseware
Art Appreciation thoroughly investigates how quality is determined and created by artists in order to evaluate and appreciate art on a deeper level. This course emphasizes why each topic contributes to valuing a piece of art and provides the necessary knowledge to do so. Students are first introduced to the elements and principles of art and the importance of artists’ context and perspective. The course then covers different periods in art history, different techniques in art, and how to research and evaluate art.
- Subjects:
- Visual Arts
- Keywords:
- Art appreciation Art criticism Art -- Study teaching
- Resource Type:
- Courseware
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MOOC
Video games as a medium go back more than 50 years to mainframe computers. Even the central design of video games can be traced back to the first games themselves. To be a good game designer, it's essential to have an understanding of the video game design industry's fascinating history. We've partnered with The Strong National Museum of Play to give you a unique look into the history of all things video game. The International Center for the History of Electronic Games at The Strong is the largest and most comprehensive public assemblage of video games and related materials in the world. The staff are celebrated experts in the field and the ICHEG is visited by scholars of video games from around the world. You'll gain amazing insight into the history of video games with a guided exploration of key artifacts from the collection of more than 100,000 electronic games and materials.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Video games -- Design History
- Resource Type:
- MOOC
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MOOC
Game designers work with a wide range of asset creators, programmers, producers, and others to bring a video game from concept to product. In this course, you will learn about the different types of teams a game designer is a member of, both large and small.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Video games -- Design
- Resource Type:
- MOOC
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MOOC
Modern video games are incredibly complex multimedia productions involving still and motion graphics, code, audio, interface elements, narrative elements and much more. In this course, you will learn how and where all these pieces come from, who's in charge of each piece and the different stages of the game design process. We will also show you how everything is brought together to create a final product.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Video games
- Resource Type:
- MOOC
-
MOOC
Creating prototypes puts a proposed solution into action. In this course, you will learn the value of prototypes and user testing as critical components of the design thinking process. You will examine case studies to understand the iterative process of prototyping and discover how new products and ideas can emerge as a result. As part of the Design Thinking MicroMasters program, you will study how to analyze and implement the results of user testing to ensure your solution can fully benefit from this inclusive and innovative process. Best practices for evaluating solutions will also be covered, including surveys, user evaluations, focus groups and interviews.
- Subjects:
- Design Elements
- Keywords:
- Design -- Methodology Industrial design
- Resource Type:
- MOOC
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MOOC
When you immerse yourself in the context of the user, you can uncover pain points and find opportunities for improvement or innovation not always evident to your audience. In this course, part of the Design Thinking MicroMasters program, you will learn how to use simple research methodologies including active listening to understand your target audience and uncover their obvious or latent needs. Emphasis will be placed on observation and interviewing as key methods to gain empathy for the user's experience and viewpoint. Equipped with this understanding, you will be prepared to identify and define more accurately the business problem. You will also review case studies and discuss strategies to foster productive client-stakeholder relationships, including user personification, context understanding, and empathy idea mapping (ideas that resonate with your target audience).
- Subjects:
- Design Elements
- Keywords:
- Design -- Methodology Problem solving Industrial design
- Resource Type:
- MOOC
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MOOC
This course provides an introduction to the foundational activities related to design thinking: a flexible, yet systematic process to define and solve problems. A common misconception is that design thinking requires artistry, but it is not centered on artistic principles. Design thinking is a strategy and mindset that can be applied to any industry to solve problems.
- Subjects:
- Design Elements
- Keywords:
- Design -- Methodology Problem solving Industrial design
- Resource Type:
- MOOC
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e-book
Design Transactions presents the outcome of new research to emerge from ‘Innochain’, a consortium of six leading European architectural and engineering-focused institutions and their industry partners. The book presents new advances in digital design tooling that challenge established building cultures and systems. It offers new sustainable and materially smart design solutions with a strong focus on changing the way the industry thinks, designs, and builds our physical environment. Divided into sections exploring communication, simulation and materialisation, Design Transactions explores digital and physical prototyping and testing that challenges the traditional linear construction methods of incremental refinement. This novel research investigates ‘the digital chain’ between phases as an opportunity for extended interdisciplinary design collaboration. The highly illustrated book features work from 15 early-stage researchers alongside chapters from world-leading industry collaborators and academics.
- Subjects:
- Product Design and Building and Real Estate
- Keywords:
- Architecture -- Computer-aided design Architectural design
- Resource Type:
- e-book
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e-book
Cities Made of Boundaries presents the theoretical foundation and concepts for a new social scientific urban morphological mapping method, Boundary Line Type (BLT) Mapping. Its vantage is a plea to establish a frame of reference for radically comparative urban studies positioned between geography and archaeology. Based in multidisciplinary social and spatial theory, a critical realist understanding of the boundaries that compose built space is operationalised by a mapping practice utilising Geographical Information Systems (GIS). Benjamin N. Vis gives a precise account of how BLT Mapping can be applied to detailed historical, reconstructed, contemporary, and archaeological urban plans, exemplified by sixteenth- to twenty-first century Winchester (UK) and Classic Maya Chunchucmil (Mexico). This account demonstrates how the functional and experiential difference between compact western and tropical dispersed cities can be explored. The methodological development of Cities Made of Boundaries will appeal to readers interested in the comparative social analysis of built environments, and those seeking to expand the evidence-base of design options to structure urban life and development.
- Subjects:
- Building and Real Estate
- Keywords:
- Urban geography Sociology Urban City planning -- Methodology
- Resource Type:
- e-book
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e-book
Architecture in Dialogue with an Activated Ground sets out to validate the role of the unreasonable in the design process. Using case study projects, architect Urs Bette gives an insight into the epistemological processes of his creative practice, and unveils the strategies he deploys in order to facilitate the poetic aspects of architecture within a discourse whose evaluation parameters predominantly involve reason. Themes discussed include the emergence of space from the staged opposition between the architectural object and the site, and the relationship between emotive cognition and analytic synthesis in the design act. In both cases, there is a necessary engagement with forms of ‘unreasonable’ thought, action or behaviours. By arguing for the usefulness and validity of the unreasonable in architecture, and by investigating the performative relationship between object and ground, Bette contributes to the discourse on extensions, growth and urban densification that tap into local histories and voices, including those of the seemingly inanimate – the architecture itself and the ground it sits upon – to inform the site-related production of architectural character and space. In doing so, he raises debates about the values pursued in design approval processes, and the ways in which site-relatedness is both produced and judged.
- Subjects:
- Building and Real Estate
- Keywords:
- Architectural design Architectural practice
- Resource Type:
- e-book
-
e-book
Fabricate 2020 is the fourth title in the FABRICATE series on the theme of digital fabrication and published in conjunction with a triennial conference (London, April 2020). The book features cutting-edge built projects and work-in-progress from both academia and practice. It brings together pioneers in design and making from across the fields of architecture, construction, engineering, manufacturing, materials technology and computation. Fabricate 2020 includes 32 illustrated articles punctuated by four conversations between world-leading experts from design to engineering, discussing themes such as drawing-to-production, behavioural composites, robotic assembly, and digital craft.
- Subjects:
- Building and Real Estate
- Keywords:
- Architecture -- Computer-aided design Architecture -- Data processing Architecture Modern
- Resource Type:
- e-book
-
Others
A website with images, videos, and information about art from Prehistoric sculptures to 20th century Architecture.
- Subjects:
- Visual Arts
- Keywords:
- Arts History
- Resource Type:
- Others
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e-book
This book was written by two artist educators who teach digital art and design studio foundation classes. While teaching classes that take place in software laboratories, we noticed that many of our students expected to learn to use software, but gave little consideration to aesthetics or art and design history. A typical first day question is, "Are we going to learn Photoshop in this class?" At first we were tempted to oblige our students' thirst for so-called practical knowledge, but we recognize that in the absence of the visual, theoretical, and historical frameworks, practical knowledge is practically useless. To teach our classes, we used the very best of the software training manuals, and supplemented them with all the visual and historical material that was missing. After settling for years on books that don't really encapsulate a class, we finally decided to write the book that we think all introductory media design students should be using. For us, a student is anyone actively engaged in learning. A student can be working towards a degree in art, communication, graphic design, illustration, and so on in a traditional classroom setting, or a self-taught found-it-on-the-bookstore-shelf learner. In the twenty chapters that follow, we have shared small bites of history, followed by visual references, and then digital exercises that explore creative software in a manner that brings design principles into the software demo. Originally, this book was printed as a manual to the Adobe Creative Suite, the software found in classrooms and labs around the country. Just a month after the book was published, we teamed up with Floss Manuals to convert our manuscript into one that teaches the same design principles using open source software.
- Subjects:
- Interactive and Digital Media
- Keywords:
- Open source software Computer art
- Resource Type:
- e-book
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e-book
This textbook -- written by a group of select experts with a focus on different aspects of the design process, from creation to production -- addresses the many steps of creating and then producing physical, printed, or other imaged products that people interact with on a daily basis. It covers the concept that, while most modern graphic design is created on computers using design software, the ideas and concepts don’t stay on the computer. The ideas need to be completed in the computer software, then progress to an imaging (traditionally referred to as printing) process. Keywords are highlighted throughout and summarized in a Glossary at the end of the book, and each chapter includes exercises and suggested readings.
- Subjects:
- Interactive and Digital Media
- Keywords:
- Graphic arts
- Resource Type:
- e-book
-
e-book
'Institutional critique’ is best known through the critical practice that developed in the late 1960s and early 1970s by artists who presented radical challenges to the museum and gallery system. Since then it has been pushed in new directions by new generations of artists registering and responding to the global transformations of contemporary life. The essays collected in this volume explore this legacy and develop the models of institutional critique in ways that go well beyond the field of art. Interrogating the shifting relations between ‘institutions’ and ‘critique’, the contributors to this volume analyze the past and present of institutional critique and propose lines of future development. Engaging with the work of philosophers and political theorists such as Michel Foucault, Judith Butler, Gilles Deleuze, Antonio Negri, Paolo Virno and others, these essays reflect on the mutual enrichments between critical art practices and social movements and elaborate the conditions for politicized critical practice in the twenty-first century.
- Subjects:
- Visual Arts
- Keywords:
- Institutional Critique (Art movement)
- Resource Type:
- e-book
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e-book
Introduction to Art: Design, Context, and Meaning offers a comprehensive introduction to the world of Art. Authored by four USG faculty members with advance degrees in the arts, this textbooks offers up-to-date original scholarship. It includes over 400 high-quality images illustrating the history of art, its technical applications, and its many uses.
- Subjects:
- Visual Arts
- Keywords:
- Arts
- Resource Type:
- e-book
-
Video
A series of video that introduce various topics, including Node.js, Java, C programming, HTML, JavaScript, Python, PHP, and C++ programming.
- Subjects:
- Computing
- Keywords:
- Computer games -- Programming Computer programming Web sites -- Design Graphic arts Computer networks
- Resource Type:
- Video
-
Video
A series of video that cover various computing topics, for example, C++ programming, C# programming, Python, and Java.
- Subjects:
- Computing
- Keywords:
- Computer programming
- Resource Type:
- Video
-
Others
Learn to Code for Free. We're here to make coding more accessible, so everyone can learn the skills they need to upgrade their careers. For example, you can learn Python, HTML, CSS, and JavaScript.
- Subjects:
- Computing
- Keywords:
- Computer programming Programming languages (Electronic computers)
- Resource Type:
- Others
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Others
Algorithm Visualizer is an interactive online platform that visualizes algorithms from code. Learning an algorithm gets much easier with visualizing it.
- Subjects:
- Computing
- Keywords:
- Algorithms Information visualization
- Resource Type:
- Others
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Others
C is a general-purpose, imperative computer programming language, supporting structured programming, lexical variable scope and recursion, while a static type system prevents many unintended operations. C was originally developed by Dennis Ritchie between 1969 and 1973 at Bell Labs, and used to re-implement the Unix operating system. It has since become one of the most widely used programming languages of all time, with C compilers from various vendors available for the majority of existing computer architectures and operating systems. The best way we learn anything is by practice and exercise questions. We have started this section for those (beginner to intermediate) who are familiar with C programming. Hope, these exercises help you to improve your C programming coding skills. Currently, following sections are available, we are working hard to add more exercises.
- Subjects:
- Computing
- Keywords:
- Programming languages (Electronic computers) C (Computer program language)
- Resource Type:
- Others
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Others
A Computer Science portal for geeks. It contains well written, well thought and well explained computer science and programming articles, quizzes and games.
- Subjects:
- Computing
- Keywords:
- Computer programming Computer science Data structures (Computer science) Programming languages (Electronic computers) Computer networks Computer algorithms
- Resource Type:
- Others
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Others
Evaluate and improve your learning experiences for free.
- Keywords:
- Effective teaching Motivation in education Educational evaluation Learning
- Resource Type:
- Others
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MOOC
For three decades and longer we have heard educators and technologists making a case for the transformative power of technology in learning. However, despite the rhetoric, in many ways and at most institutional sites, education is still relatively untouched by technology. Even when technologies are introduced, the changes sometimes seem insignificant and the results seem disappointing. If the print textbook is replaced by an e-book, do the social relations of knowledge and learning necessarily change at all or for the better? If the pen-and-paper test is mechanized, does this change the nature of our assessment systems? Technology, in other words, need not necessarily bring significant change. Technology might not even represent a step forward in education. But what might be new? How can we use technologies to innovate in education? This course explores seven affordances of e-learning ecologies, which open up genuine possibilities for what we call New Learning – transformative, 21st century learning: 1. Ubiquitous Learning 2. Active Knowledge Making 3. Multimodal Meaning 4. Recursive Feedback 5. Collaborative Intelligence 6. Metacognition 7. Differentiated Learning These affordances, if recognized and harnessed, will prepare learners for success in a world that is increasingly dominated by digital information flows and tools for communication in the workplace, public spaces, and personal life. This course offers a wide variety of examples of learning technologies and technology implementations that, to varying degrees, demonstrate these affordances in action.
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MOOC
In this course you will learn about a wide variety of Web 2.0 tools to use in your teaching and learning. Web 2.0 tools provide innovative ways to communicate, present content, and collaborate with others in creative ways. Web 2.0 tools are easy to learn, use, and implement, and many are free. This course will not only introduce you to popular Web 2.0 tools like Edmodo, Twitter, Voicethread, and Skype in K-16 instruction, but you will also learn how to effectively integrate these technologies into your classroom practices and create engaging student activities.
- Keywords:
- Internet in education Computer-assisted instruction Educational technology Educational innovations
- Resource Type:
- MOOC
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MOOC
Are you an educator? Have you ever wanted to understand more about how to design your class to make better use of educational technology – whether fully online or in blended contexts? Would you like to learn from those who have extensive practical experience with online technologies? The Learning to Teach Online (LTTO) MOOC will help you develop a working understanding of successful online teaching strategies that you can apply in your own practice. The course is based upon the multi award winning open educational resource developed by Dr Simon McIntyre and Karin Watson. Integrating online technologies into your teaching can be a challenging prospect, and it can be difficult to know how to approach it effectively for the benefit of both students and yourself. No one knows your own content and teaching strengths better than you, and the “one size fits all” formula doesn’t always suit everyone. No matter what type of technology you are interested in exploring or your level of experience, this course will help you draw on your teaching strengths and find the approach that is right for you, your students and your educational context. This course will guide you through your journey of understanding how online technologies can enhance your course design. You will have the opportunity to develop your understanding of effective online teaching practices and their relationship to the use of different technologies. You will also be encouraged to progressively design and reflect upon your own online learning activity, assessment or resource for use in your own class if you choose to undertake the course assignments.
- Keywords:
- Web-based instruction Distance education Computer-assisted instruction
- Resource Type:
- MOOC
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MOOC
Education is in a state of flux – transitioning from traditional architectures and practices to new ecologies of teaching and learning influenced by the tremendous social and technological changes of our times. What changes are afoot today in workplaces, civic life and everyday community life? What are their implications for education? What are the possible impacts of contemporary social transformations on teaching and learning - including in the areas of technology, media, globalization, diversity, changing forms of work in the “knowledge society”, and, in these contexts, changing learner needs and sensibilities? This course explores three pedagogical paradigms: “didactic”, “authentic” and “transformative” learning. It takes an historical perspective in order to define the contemporary dimensions of what we term “new learning”. It prepares participants to make purposeful choices and link particular theories/instructional approaches to individual and group learning goals.
- Keywords:
- Education -- Study teaching Educational change Learning
- Resource Type:
- MOOC
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MOOC
In this course, you will explore several key issues that educators need to understand about teaching and learning in the digital age. We will look at how online learning is different from traditional methods of learning, examine how the digital practices of young people are continually changing, and explore some key considerations that need to be addressed while designing learning environments that are engaging and student-centered. We will investigate the ways in which education is evolving and, in turn, how the roles of teachers are changing in the digital world. We will review the history of online learning, and some key characteristics of successful online learning spaces. We will learn about digital literacies and how online reading and writing is different from paper-based reading and writing, and what implications this has for schooling. Finally, we will look at some key design considerations that educators need to be mindful of while working toward deeper engagement and meaningful learning experiences. This course is part of the Virtual Online Teaching (VOLT) program at the University of Pennsylvania’s Graduate School of Education. The VOLT program seeks to equip educators with the skills and knowledge necessary to meet the needs of the 21st century learner.
- Keywords:
- Web-based instruction Blended learning Distance education -- Computer-assisted instruction
- Resource Type:
- MOOC
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MOOC
In this course, participants will explore research-informed, effective practices for online teaching and learning. By enrolling, you will learn practical ways to quickly move into teaching online, guided by top scholars and practitioners in the field. Each module, you will watch videos and read articles by online learning experts and participate in activities and discussions covering critical topics that will make the online environment a rich learning experience for your students. The instructors will synthesize relevant resources to help those who are new to online learning and those who have experience, but want to expand their skills and provide support for others. You will have the opportunity to ask questions, share practices that have worked well in online learning environments, and receive feedback on your teaching and learning plans. Given recent global developments related to COVID-19, many have rapidly shifted to move teaching online. For those who have not taught online before, this can be a challenging experience. Fortunately, there is a rich research base, dating back over sixty years, that provides insight and guidance on the key factors that enable successful learning online. This course will support the pivot to online learning by exploring the scientific literature as well as practical actions that enable online success and equitable outcomes for all learners. While the target audience of the course is postsecondary institutions, this course will be of use to anyone moving into online teaching and learning.
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e-book
This course provides practical strategies and pedagogical advice for instructors teaching in an online environment. The course includes advice about: preparing to teach in an online environment, managing the teaching of a course, and addressing larger issues surrounding online teaching (e.g. workload, intellectual property, etc.)
- Keywords:
- Web-based instruction Distance education Computer-assisted instruction
- Resource Type:
- e-book
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Video
The video covered two questions: (1) Can journalists include other people's works in news articles? (2) When does the exception of criticism, review, and reporting current events apply? The Copyright Classroom series is supported by HKU Teaching Development Grant (TDG) and Knowledge Exchange (KE). It is a collaborative project of HKU Law Faculty, Architecture Faculty, Knowledge Exchange Office, Technology-Enriched Learning Initiative, and Centre for the Enhancement of Teaching and Learning. For further reference - Copyright Ordinance (Cap 528).
- Keywords:
- Reporters reporting Copyright Fair use (Copyright)
- Resource Type:
- Video