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That’s right, grids aren’t only for print design. Web design is completely based on grids. In this article, you’ll learn everything from basic lingo to theory and examples of how websites are using grids.
- Subjects:
- Typography
- Keywords:
- Web sites -- Design Grids (Typographic design)
- Resource Type:
- Others
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Others
So you’ve mastered grids, and now you're wondering how you can take it up another notch? This tutorial is perfect if you're looking to create your own icons. This thorough article will show you how to carry out icon research, how to choose the right size, and how to make it pixel perfect.
- Subjects:
- Interactive and Digital Media
- Keywords:
- Signs symbols -- Design Icons (Computer graphics) Logos (Symbols) -- Design
- Resource Type:
- Others
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Others
If you ever wondered about grids, this article covers everything from their origin to how to design with them. As the foundation of any visual design, grids have become essential for composing layouts. This tool will help you create an organized and cohesive page. Check out this article to learn more.
- Subjects:
- Typography and Design Elements
- Keywords:
- Layout (Printing) History Graphic design (Typography) Grids (Typographic design)
- Resource Type:
- Others
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Others
Typography is an essential part of graphic design. When I was a beginner designer, I had trouble understanding and combining fonts for a project. In this article, you'll learn how to use this important tool with simple tips and tricks.
- Subjects:
- Typography and Design Elements
- Keywords:
- Web typography Type type-founding Graphic design (Typography)
- Resource Type:
- Others
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Others
The world of design is extensive. Learn the most important terms that you need to navigate your design career. This article touches on misused terms and explains some important typesetting terminology.
- Subjects:
- Typography and Design Elements
- Keywords:
- Type type-founding Printing Graphic design (Typography)
- Resource Type:
- Others
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e-book
This book was written by two artist educators who teach digital art and design studio foundation classes. While teaching classes that take place in software laboratories, we noticed that many of our students expected to learn to use software, but gave little consideration to aesthetics or art and design history. A typical first day question is, "Are we going to learn Photoshop in this class?" At first we were tempted to oblige our students' thirst for so-called practical knowledge, but we recognize that in the absence of the visual, theoretical, and historical frameworks, practical knowledge is practically useless. To teach our classes, we used the very best of the software training manuals, and supplemented them with all the visual and historical material that was missing. After settling for years on books that don't really encapsulate a class, we finally decided to write the book that we think all introductory media design students should be using. For us, a student is anyone actively engaged in learning. A student can be working towards a degree in art, communication, graphic design, illustration, and so on in a traditional classroom setting, or a self-taught found-it-on-the-bookstore-shelf learner. In the twenty chapters that follow, we have shared small bites of history, followed by visual references, and then digital exercises that explore creative software in a manner that brings design principles into the software demo. Originally, this book was printed as a manual to the Adobe Creative Suite, the software found in classrooms and labs around the country. Just a month after the book was published, we teamed up with Floss Manuals to convert our manuscript into one that teaches the same design principles using open source software.
- Subjects:
- Interactive and Digital Media
- Keywords:
- Open source software Computer art
- Resource Type:
- e-book
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e-book
This textbook -- written by a group of select experts with a focus on different aspects of the design process, from creation to production -- addresses the many steps of creating and then producing physical, printed, or other imaged products that people interact with on a daily basis. It covers the concept that, while most modern graphic design is created on computers using design software, the ideas and concepts don’t stay on the computer. The ideas need to be completed in the computer software, then progress to an imaging (traditionally referred to as printing) process. Keywords are highlighted throughout and summarized in a Glossary at the end of the book, and each chapter includes exercises and suggested readings.
- Subjects:
- Interactive and Digital Media
- Keywords:
- Graphic arts
- Resource Type:
- e-book