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e-book
This book is a guide to implement simple agent-based evolutionary models using NetLogo. All the models we implement are agent-based, i.e. individual agents and their interactions are explicitly represented in the models. To formalise agents’ interactions we use the basic framework of Evolutionary Game Theory. NetLogo is a multi-agent programmable modeling environment used by hundreds of thousands of students, teachers and researchers all around the globe. No coding experience is necessary to fully understand the contents of this book.
- Subjects:
- Computing, Data Science and Artificial Intelligence
- Keywords:
- Textbooks Computer simulation Game theory
- Resource Type:
- e-book
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e-book
Digital accessibility skills are in high demand, as the world becomes more aware of barriers in digital content that prevent some people from participating in a digital society. These are essential skills for web developers, and essential knowledge for organizations that want to ensure their web content is reaching the broadest audience possible.
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e-book
Most business leaders would agree that reaching the broadest audience is good for a business’s bottom line. A good portion of that audience will be people with disabilities. How, though, would an organization go about ensuring it is as accessible as it can be to all its potential clients or customers, including people with disabilities? This book has been created to answer this question, and to demystify “digital accessibility” as a business practice. It brings together all the pieces of the digital accessibility picture, and provides strategies and resources that will help make digital accessibility a part of an organization’s business culture.
- Keywords:
- Barrier-free design Industrial management Textbooks Accessible Web sites for people with disabilities
- Resource Type:
- e-book
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e-book
Web Accessibility for Developers is a technical book aimed primarily at programmers. Learn how to develop accessible interactivity on the Web and gain expertise using WAI-ARIA, a W3C specification that enables optimal use of assistive technologies, like screen readers, when navigating the Web.
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e-book
This book will teach you how to make graphical computer games in the Python programming language using the Pygame library.This book assumes you know a little bit about Python or programming in general. If you don’t know how to program, you can learn by downloading the free book "Invent Your Own Computer Games with Python" from http://inventwithpython.com. Or you can jump right into this book and mostly pick it up along the way. This book is for the intermediate programmer who has learned what variables and loops are, but now wants to know, "What do actual game programs look like?" There was a long gap after I first learned programming but didn’t really know how to use that skill to make something cool. It’s my hope that the games in this book will give you enough ideas about how programs work to provide a foundation to implement your own games.
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e-book
This textbook, or really a “coursebook” for a college freshman-level class, has been updated for Spring 2014 and provides an introduction to programming and problem solving using both Matlab and Mathcad. We provide a balanced selection of introductory exercises and real-world problems (i.e. no “contrived” problems). We include many examples and screenshots to guide the reader. We assume no prior knowledge of Matlab or Mathcad.
- Subjects:
- Computing, Data Science and Artificial Intelligence
- Keywords:
- MATLAB Textbooks MathCAD
- Resource Type:
- e-book
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e-book
A college (or advanced high school) level text dealing with the basic principles of matrix and linear algebra. It covers solving systems of linear equations, matrix arithmetic, the determinant, eigenvalues, and linear transformations. Numerous examples are given within the easy to read text. This third edition corrects several errors in the text and updates the font faces.
- Subjects:
- Mathematics and Statistics
- Keywords:
- Algebra Textbooks Matrices
- Resource Type:
- e-book
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e-book
This text was written as a prequel to the APEXCalculus series, a three–volume series on Calculus. This text is not intended to fully prepare students with all of the mathematical knowledge they need to tackle Calculus, rather it is designed to review mathematical concepts that are often stumbling blocks in the Calculus sequence. It starts basic and builds to more complex topics. This text is written so that each section and topic largely stands on its own, making it a good resource for students in Calculus who are struggling with the supporting mathemathics found in Calculus courses. The topics were chosen based on experience; several instructors in the Applied Mathemathics Department at the Virginia Military Institute (VMI) compiled a list of topics that Calculus students commonly struggle with, giving the focus of this text. This allows for a more focused approach; at first glance one of the obvious differences from a standard Pre-Calculus text is its size.
- Subjects:
- Mathematics and Statistics
- Keywords:
- Trigonometry Precalculus Algebra Textbooks
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- e-book
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e-book
This version of YAINTT has a particular emphasis on connections to cryptology. The cryptologic material appears in Chapter 4 and §§5.5 and 5.6, arising naturally (I hope) out of the ambient number theory. The main cryptologic applications – being the RSA cryptosystem, Diffie-Hellman key exchange, and the ElGamal cryptosystem – come out so naturally from considerations of Euler’s Theorem, primitive roots, and indices that it renders quite ironic G.H. Hardy’s assertion [Har05] of the purity and eternal inapplicability of number theory. Note, however, that once we broach the subject of these cryptologic algorithms, we take the time to make careful definitions for many cryptological concepts and to develop some related ideas of cryptology which have much more tenuous connections to the topic of number theory. This material therefore has something of a different flavor from the rest of the text – as is true of all scholarly work in cryptology (indeed, perhaps in all of computer science), which is clearly a discipline with a different culture from that of “pure”mathematics. Obviously, these sections could be skipped by an uninterested reader, or remixed away by an instructor for her own particular class approach.
- Subjects:
- Mathematics and Statistics
- Keywords:
- Textbooks Number theory
- Resource Type:
- e-book
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e-book
Communication is the heart of business. Short emails, complex reports, private chats, impassioned pitches, formal presentations, and team meetings move information and ideas around an organization, define strategy, and drive decisions. Business communication is concise, direct, clear, and compelling.
- Subjects:
- Management
- Keywords:
- Communication in management Textbooks
- Resource Type:
- e-book