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e-book
Design Transactions presents the outcome of new research to emerge from ‘Innochain’, a consortium of six leading European architectural and engineering-focused institutions and their industry partners. The book presents new advances in digital design tooling that challenge established building cultures and systems. It offers new sustainable and materially smart design solutions with a strong focus on changing the way the industry thinks, designs, and builds our physical environment. Divided into sections exploring communication, simulation and materialisation, Design Transactions explores digital and physical prototyping and testing that challenges the traditional linear construction methods of incremental refinement. This novel research investigates ‘the digital chain’ between phases as an opportunity for extended interdisciplinary design collaboration. The highly illustrated book features work from 15 early-stage researchers alongside chapters from world-leading industry collaborators and academics.
- Subjects:
- Product Design and Building and Real Estate
- Keywords:
- Architecture -- Computer-aided design Architectural design
- Resource Type:
- e-book
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e-book
This book was written by two artist educators who teach digital art and design studio foundation classes. While teaching classes that take place in software laboratories, we noticed that many of our students expected to learn to use software, but gave little consideration to aesthetics or art and design history. A typical first day question is, "Are we going to learn Photoshop in this class?" At first we were tempted to oblige our students' thirst for so-called practical knowledge, but we recognize that in the absence of the visual, theoretical, and historical frameworks, practical knowledge is practically useless. To teach our classes, we used the very best of the software training manuals, and supplemented them with all the visual and historical material that was missing. After settling for years on books that don't really encapsulate a class, we finally decided to write the book that we think all introductory media design students should be using. For us, a student is anyone actively engaged in learning. A student can be working towards a degree in art, communication, graphic design, illustration, and so on in a traditional classroom setting, or a self-taught found-it-on-the-bookstore-shelf learner. In the twenty chapters that follow, we have shared small bites of history, followed by visual references, and then digital exercises that explore creative software in a manner that brings design principles into the software demo. Originally, this book was printed as a manual to the Adobe Creative Suite, the software found in classrooms and labs around the country. Just a month after the book was published, we teamed up with Floss Manuals to convert our manuscript into one that teaches the same design principles using open source software.
- Subjects:
- Interactive and Digital Media
- Keywords:
- Open source software Computer art
- Resource Type:
- e-book
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e-book
Digital Foundations uses formal exercises of the Bauhaus to teach the Adobe Creative Suite. All students of digital design and production—whether learning in a classroom or on their own—need to understand the basic principles of design in order to implement them using current software. Far too often design is left out of books that teach software for the trade and academic markets. Consequently, the design software training exercise is often a lost opportunity for visual learning. This revised edition updates the original text for use with Adobe Creative Cloud 2017 software.
- Subjects:
- Interactive and Digital Media
- Keywords:
- Computer graphics -- Computer programs Adobe Creative Suite Textbooks Design
- Resource Type:
- e-book
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e-book
"This book was written by two artist educators who teach digital art and design studio foundation classes. While teaching classes that take place in software laboratories, we noticed that many of our students expected to learn to use software, but gave little consideration to aesthetics or art and design history. A typical first day question is, "Are we going to learn Photoshop in this class?" This book is a mash-up of the Bauhaus Basic Course and open source software such as Inkscape, Gimp, Firefox, and Processing. We have taken some of the visual principles and exercises from the Bauhaus Basic Course and adapted them into exercises for these applications."--BCcampus website.
- Subjects:
- Interactive and Digital Media
- Keywords:
- Textbooks Computer art Open source software
- Resource Type:
- e-book
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e-book
DOAB provides a searchable index to the information about these books, with links to the full texts of the publications at the publisher’s website or repository.
- Keywords:
- Arts Architecture Music Performing arts
- Resource Type:
- e-book
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Courseware
In this course, you will be exposed to the work of many great documentary photographers and photojournalists, as well as to writing about the documentary tradition. Further, throughout the term, you will hone your photographic skills and 'eye,' and you will work on a photo documentary project of your own, attempting to reduce a tiny area of the moving world to a set of still images that convey what the viewer needs to know about what you saw—without hearing the sounds, smelling the odors, experiencing what was happening outside the viewfinder, and without seeing the motion.
- Subjects:
- Photography
- Keywords:
- Photojournalism Documentary photography
- Resource Type:
- Courseware
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e-book
Fabricate 2020 is the fourth title in the FABRICATE series on the theme of digital fabrication and published in conjunction with a triennial conference (London, April 2020). The book features cutting-edge built projects and work-in-progress from both academia and practice. It brings together pioneers in design and making from across the fields of architecture, construction, engineering, manufacturing, materials technology and computation. Fabricate 2020 includes 32 illustrated articles punctuated by four conversations between world-leading experts from design to engineering, discussing themes such as drawing-to-production, behavioural composites, robotic assembly, and digital craft.
- Subjects:
- Building and Real Estate
- Keywords:
- Architecture -- Computer-aided design Architecture -- Data processing Architecture Modern
- Resource Type:
- e-book
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Others
Throughout design history, there have been multiple styles that adopted the grid as their own. One of them is the International Typographic Style. Learn more about the Swiss Style, which used the grid to organize content.
- Subjects:
- Interactive and Digital Media
- Keywords:
- History Graphic design (Typography)
- Resource Type:
- Others
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Others
Fuzzy Logic Toolbox™ provides MATLAB® functions, apps, and a Simulink® block for analyzing, designing, and simulating systems based on fuzzy logic. The product guides you through the steps of designing fuzzy inference systems. Functions are provided for many common methods, including fuzzy clustering and adaptive neurofuzzy learning. The toolbox lets you model complex system behaviors using simple logic rules, and then implement these rules in a fuzzy inference system. You can use it as a stand-alone fuzzy inference engine. Alternatively, you can use fuzzy inference blocks in Simulink and simulate the fuzzy systems within a comprehensive model of the entire dynamic system.
- Course related:
- SD5804 Design Research Methods
- Subjects:
- Computing and Mathematics and Statistics
- Keywords:
- Fuzzy systems Fuzzy logic
- Resource Type:
- Others
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e-book
This textbook -- written by a group of select experts with a focus on different aspects of the design process, from creation to production -- addresses the many steps of creating and then producing physical, printed, or other imaged products that people interact with on a daily basis. It covers the concept that, while most modern graphic design is created on computers using design software, the ideas and concepts don't stay on the computer. The ideas need to be completed in the computer software, then progress to an imaging (traditionally referred to as printing) process. Keywords are highlighted throughout and summarized in a Glossary at the end of the book, and each chapter includes exercises and suggested readings.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Graphic arts Textbooks
- Resource Type:
- e-book
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e-book
This textbook -- written by a group of select experts with a focus on different aspects of the design process, from creation to production -- addresses the many steps of creating and then producing physical, printed, or other imaged products that people interact with on a daily basis. It covers the concept that, while most modern graphic design is created on computers using design software, the ideas and concepts don’t stay on the computer. The ideas need to be completed in the computer software, then progress to an imaging (traditionally referred to as printing) process. Keywords are highlighted throughout and summarized in a Glossary at the end of the book, and each chapter includes exercises and suggested readings.
- Subjects:
- Interactive and Digital Media
- Keywords:
- Graphic arts
- Resource Type:
- e-book
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e-book
This book contains all of Smarthistory’s content for the Ancient Aegean, including Cycladic, Minoan, and Mycenaean art.
- Subjects:
- Visual Arts and History
- Keywords:
- Art Aegean Textbooks Art Ancient
- Resource Type:
- e-book
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e-book
This book contains all of Smarthistory’s content for Ancient Egyptian art.
- Subjects:
- Visual Arts and History
- Keywords:
- Art Egyptian Textbooks Art Ancient
- Resource Type:
- e-book
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e-book
This book contains all of Smarthistory’s content for the Ancient Etruscan art.
- Subjects:
- Visual Arts and History
- Keywords:
- Art Etruscan Textbooks Art Ancient
- Resource Type:
- e-book
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e-book
This book contains all of Smarthistory’s content for Ancient Greek art.
- Subjects:
- Visual Arts and History
- Keywords:
- Art Greek Textbooks Art Ancient
- Resource Type:
- e-book
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e-book
This book contains all of Smarthistory’s content for Sumerian, Akkadian, Neo-Sumerian / Ur III, Babylonian, Assyrian and Persian art.
- Subjects:
- Visual Arts and History
- Keywords:
- Middle East Textbooks Art Ancient
- Resource Type:
- e-book
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e-book
This book contains all of Smarthistory’s content for the Ancient Roman art.
- Subjects:
- Visual Arts and History
- Keywords:
- Art Roman Textbooks Art Ancient
- Resource Type:
- e-book
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Others
Have you ever wondered why icon design is so important and how it came to be essential for digital devices? Take a look at this article to learn more about this revolutionary trend which started back in the 70s.
- Subjects:
- Interactive and Digital Media and Design Elements
- Keywords:
- Icons (Computer graphics) Apple Computer Inc.
- Resource Type:
- Others
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Video
John Maeda, former President of the Rhode Island School of Design, delivers a funny and charming talk that spans a lifetime of work in art, design and technology, concluding with a picture of creative leadership in the future. Watch for demos of Maeda's earliest work -- and even a computer made of people.
- Subjects:
- Technology
- Keywords:
- Design technology Art technology
- Resource Type:
- Video
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Video
How can technology help improve our quality of life? How can we navigate the world without using the sense of vision? Inventor and IBM Fellow Chieko Asakawa, who's been blind since the age of fourteen, is working on answering these questions. In a charming demo, she shows off some new technology that's helping blind people explore the world ever more independently ... because, she suggests, when we design for greater accessibility, everyone benefits.
- Subjects:
- Technology, Communication Design, and Computing
- Keywords:
- Assistive computer technology Self-help devices for people with disabilities
- Resource Type:
- Video
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MOOC
Virtual reality is changing the way we interact with the world. But how does it work, what hardware is involved, and how is software written for it? In this course, part of the Virtual Reality Professional Certificate program, we will explore the foundations of user-friendly virtual reality app development for consumers, as well as enterprise solutions. Both hardware and software aspects will be discussed. You will learn to evaluate devices necessary for virtual reality applications, what their differences are, how you write interactive applications for virtual reality, and we will discuss the most frequent problems you are going to need to solve to write virtual reality software. In this course, you will explore the basics of virtual reality software through copying and modifying JavaScript to explore tradeoffs in VR application design. Extensive programming experience is not required. By the end of this course, you will understand what is important for successful virtual reality software and learn how to write simple virtual reality programs themselves with WebVR. This course is taught by an instructor with almost two decades of experience in virtual reality who leads the Immersive Visualization Laboratory at UC San Diego.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Computer simulation Virtual reality Human-computer interaction
- Resource Type:
- MOOC
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Others
If you’ve been struggling with limitations in your design role by non-designers, this article is for you. You’ll learn a few pointers on how to better advocate for your role and for the value of good design.
- Keywords:
- Industrial design -- Management Design services -- Management Commercial art -- Management
- Resource Type:
- Others
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Others
Typography is an essential part of graphic design. When I was a beginner designer, I had trouble understanding and combining fonts for a project. In this article, you'll learn how to use this important tool with simple tips and tricks.
- Subjects:
- Typography and Design Elements
- Keywords:
- Web typography Type type-founding Graphic design (Typography)
- Resource Type:
- Others
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Others
This flyer is inspired by the Swiss Typographic Style or modernist design that was popular in the 1960s. The heavy use of grids as an organizational system helps display information in a clean and clear way. Check out more to learn about how to keep your design cohesive and pristine!
- Subjects:
- Typography and Technology
- Keywords:
- Pamphlets -- Design Layout (Printing) Adobe Photoshop
- Resource Type:
- Others
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Others
Curious about how to include grids in your poster design? The Bauhaus school was a German art school that emerged during the pre-war period. Their ideals have come to define what we now know as Modernism. This tribute poster is based on a grid, which was essential to the philosophy of this school.
- Subjects:
- Typography and Technology
- Keywords:
- Adobe InDesign (Electronic resource) Desktop publishing
- Resource Type:
- Others
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Others
If you are new to grids, this tutorial is perfect for you. You’ll learn how to set up a template by using a basic three-column grid. You’ll be able to see how to populate pages with images and text to keep your design clean and organized.
- Subjects:
- Typography and Technology
- Keywords:
- Adobe InDesign (Electronic resource) Layout (Printing) Desktop publishing
- Resource Type:
- Others
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Others
This quick introductory tutorial is perfect if you are wondering how to use grids in a magazine layout. You’ll learn the essential techniques for creating templates and print-ready spreads.
- Subjects:
- Typography
- Keywords:
- Magazine design Layout (Printing)
- Resource Type:
- Others
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Others
If you ever wondered about grids, this article covers everything from their origin to how to design with them. As the foundation of any visual design, grids have become essential for composing layouts. This tool will help you create an organized and cohesive page. Check out this article to learn more.
- Subjects:
- Typography and Design Elements
- Keywords:
- Layout (Printing) History Graphic design (Typography) Grids (Typographic design)
- Resource Type:
- Others
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Others
Design for accessibility has been improving year after year. Typography is one of the most essential tools in graphic design and therefore has a huge impact on how text is viewed. Learn how to improve your technique for accessibility with this handy article.
- Subjects:
- Typography and Design Elements
- Keywords:
- Type type-founding Web sites -- Design Graphic design (Typography)
- Resource Type:
- Others
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Others
So you’ve mastered grids, and now you're wondering how you can take it up another notch? This tutorial is perfect if you're looking to create your own icons. This thorough article will show you how to carry out icon research, how to choose the right size, and how to make it pixel perfect.
- Subjects:
- Interactive and Digital Media
- Keywords:
- Signs symbols -- Design Icons (Computer graphics) Logos (Symbols) -- Design
- Resource Type:
- Others
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Others
Looking to use more than one solid color in your next web design project? This tutorial shows you how to use different colors per glyph, which will give you a fun result.
- Subjects:
- Typography and Design Elements
- Keywords:
- Type type-founding -- Digital techniques Web typography Cascading style sheets
- Resource Type:
- Others
-
Others
Variable fonts allow you to have an unlimited number of fonts that derive from the same font file. Forget about having any limitations in your design as variable fonts will allow you to be more flexible.
- Subjects:
- Typography and Design Elements
- Keywords:
- Web typography Type type-founding Web sites -- Design Graphic design (Typography)
- Resource Type:
- Others
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Others
Understanding how to present and measure user research results is key to the developing process of a product. Learn a few guidelines on how to ease communication between users and project teams.
- Subjects:
- Interactive and Digital Media
- Keywords:
- User interfaces (Computer systems) -- Testing Human-computer interaction Web-based user interfaces
- Resource Type:
- Others
-
Video
In this series we learn how to make an RPG from scratch using the Unity engine.
- Course related:
- COMP4122 Game Design and Development
- Subjects:
- Computing
- Keywords:
- Computer games -- Programming Unity (Electronic resource) Computer games -- Design
- Resource Type:
- Video
-
Others
Perspective grids are one of those tools in Adobe Illustrator that not many people know how to use. With this super quick tutorial, you’ll be sure to learn everything about perspectives and how to create designs based on perspective grids.
- Subjects:
- Technology
- Keywords:
- Computer drawing Adobe Illustrator (Computer file)
- Resource Type:
- Others
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Others
Learn to code, design, and more—all on your own time
- Subjects:
- Computing
- Keywords:
- Coding theory Mobile apps Computer programming
- Resource Type:
- Others
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MOOC
Population ageing is a global phenomenon profoundly affecting the well-being of communities. Disciplines such as Social Sciences, Design, and Engineering offer unique, insightful innovations for ageing societies. Along with providing solutions catering to their professional niche, these disciplines achieve creative and practical innovations through interdisciplinary collaboration. This course intends to explore and examine the process of incubating innovations in these three disciplines and help the learners to appreciate the synergy created when working toward innovations by adopting an interdisciplinary approach.
- Subjects:
- Social Sciences
- Keywords:
- Older people -- Government policy Older people -- Services for Technology older people Ageing
- Resource Type:
- MOOC
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e-book
Introduction to Art: Design, Context, and Meaning offers a comprehensive introduction to the world of Art. Authored by four USG faculty members with advance degrees in the arts, this textbooks offers up-to-date original scholarship. It includes over 400 high-quality images illustrating the history of art, its technical applications, and its many uses.
- Subjects:
- Visual Arts
- Keywords:
- Arts
- Resource Type:
- e-book
-
e-book
Why do affluent, liberal, and design-rich cities like Minneapolis have some of the biggest racial disparities in the country? How can designers help to create more equitable communities? Introduction to Design Equity, an open access book for students and professionals, maps design processes and products against equity research to highlight the pitfalls and potentials of design as a tool for building social justice. Using the book in a class or in your work with communities? Let us know by filling out this brief form!
- Subjects:
- Sociology
- Keywords:
- Social justice in art Design -- Social aspects Equality
- Resource Type:
- e-book
-
e-book
Why do affluent, liberal, and design-rich cities like Minneapolis have some of the biggest racial disparities in the country? How can designers help to create more equitable communities? Introduction to Design Equity, an open access book for students and professionals, maps design processes and products against equity research to highlight the pitfalls and potentials of design as a tool for building social justice.
- Subjects:
- Sociology
- Keywords:
- Social justice in art Design -- Social aspects Textbooks Equality
- Resource Type:
- e-book
-
Courseware
This course is an introduction to the theory and practice of the process of designing games and playful experiences. Students are familiarized with methods, concepts, techniques, and literature used in the design of games. The strategy is process-oriented, focusing on aspects such as: Rapid prototyping, play testing, and design iteration using a player-centered approach.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Games
- Resource Type:
- Courseware
-
e-journal
Access to thousands of free journal articles and open access book chapters.
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Video
It starts with a sketch. Then it evolves into a larger-than-life visual masterpiece, a celebration of human connection. Follow along as legendary artist and designer Es Devlin takes us on a visual tour of her work -- including iconic stage sculptures she's created for Beyoncé, Adele, Kanye West, U2 and more -- and previews her design for the upcoming World Expo 2020 in Dubai.
- Subjects:
- Visual Arts
- Keywords:
- Sculpture Sculpture Modern Theaters--Stage-setting scenery Multimedia installations (Art)
- Resource Type:
- Video
-
Image
A repository of digital images of the collections of the National Gallery of Art. More than 51,000 open access digital images up to 4000 pixels each are available free of charge for download and use.
- Keywords:
- Digital images Paintings
- Resource Type:
- Image
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Courseware
This course studies how international modernism interacted with the concept of "nation" and how contemporary discourses concerning globalism changes that dynamic. This course also looks at how art uses and critiques globalization on various levels.
- Keywords:
- Art globalization Nationalism art
- Resource Type:
- Courseware
-
e-book
The OAPEN Library contains freely accessible academic books, mainly in the area of humanities and social sciences.
- Keywords:
- Arts Humanities Social sciences
- Resource Type:
- e-book
-
e-book
Offers openly licensed college textbooks.
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Others
If you’re a beginner designer, learning color modes is essential to do your job the right way. In this video, you’ll learn the differences between the two most important color modes, RGB and CMYK, what they stand for, and how to convert color modes in Adobe Photoshop.
- Subjects:
- Technology and Design Elements
- Keywords:
- Color in design Adobe Photoshop
- Resource Type:
- Others
-
Video
PiXimperfect, hosted by Unmesh Dinda, is a free resource for learning Photoshop and Lightroom. We believe in learning the concept, rather than learning the steps so that you can translate "your" imagination visually to the world. This will make you a better decision-maker, rather than letting others make decisions for you. Since every situation is different and the definition of "beauty" is subjective, it is essential that you master the approach, and then the steps will automatically follow. Our motto is "Keep Creating." We always say to our students: "Don't worry so much about the quality, because time will improve it. Don't spend so much time getting things pixel-perfect, so that you end up not finishing it. Just 'Keep Creating,' and your consistency will take care of the rest."
- Course related:
- SD2862 Advertising Photography
- Subjects:
- Photography
- Keywords:
- Photography -- Digital techniques Adobe Photoshop lightroom Adobe Photoshop
- Resource Type:
- Video
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MOOC
This course is an introduction to the Delft Design Approach offering a model and a set of signature methods from Delft to teach you how to get from understanding the user in context to defining a meaningful design challenge and – in the end – deliver a great design! The course challenges you to experience the design process yourself and reflect on your work with the help of students and excellent teaching staff from Delft, and industrial experts. What you'll learn: - How to study users in their own environment; - How to translate user insights into a design challenge that will spark creativity; - How to create a meaningful design to meet your challenge; - How to design and to structure your projects with the support of design thinking, a model and several methods; - How to evaluate and present your design.
- Subjects:
- Product Design
- Keywords:
- Commercial products Industrial design Product design New products
- Resource Type:
- MOOC
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