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Video
In a talk that could change how you see things, designer and artist Jiabao Li introduces her conceptual projects that expose the inherent bias of digital media. From a helmet that makes you "allergic" to the color red to a browser plug-in that filters the internet in an unexpected way, Li's creations uncover how technology mediates the way we perceive reality.
- Subjects:
- Interactive and Digital Media, Communication design, and Technology
- Keywords:
- Visual perception in art Digital media Pattern perception
- Resource Type:
- Video
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e-book
"The AutoCAD 3D eBook was written as a tool to guide and teach you to master AutoCAD. No two students learn at the same pace, therefore the eBooks were written with competency-based modules. The competency-based modules are bite-size pieces that allows you to work at your own pace. They can be used to learn by distance education, correspondence, online, instructor-lead classes, or by individuals teaching themselves to use AutoCAD in their own home or office. This eBook was designed to be used on AutoCAD software that was designed for the Windows operating system. An editable, Pressbooks version of this textbook is under development."--BCcampus website.
- Subjects:
- Interactive and Digital Media and Technology
- Keywords:
- Computer graphics Three-dimensional display systems Computer-aided design Three-dimensional modeling AutoCAD
- Resource Type:
- e-book
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e-book
"The AutoCAD 2D eBook was written as a tool to guide and teach you to master AutoCAD. No two students learn at the same pace, therefore the eBook was written with competency-based modules. The competency-based modules are bite-size pieces that allows you to work at your own pace. They can be used to learn by distance education, correspondence, online, instructor-lead classes, or by individuals teaching themselves to use AutoCAD in their own home or office. This eBook was designed to be used on AutoCAD software that was designed for the Windows operating system. An editable, Pressbooks version of this textbook is under development"--BCcampus website.
- Subjects:
- Technology and Interactive and Digital Media
- Keywords:
- AutoCAD Computer-aided design Computer graphics
- Resource Type:
- e-book
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e-book
"This book was written by two artist educators who teach digital art and design studio foundation classes. While teaching classes that take place in software laboratories, we noticed that many of our students expected to learn to use software, but gave little consideration to aesthetics or art and design history. A typical first day question is, "Are we going to learn Photoshop in this class?" This book is a mash-up of the Bauhaus Basic Course and open source software such as Inkscape, Gimp, Firefox, and Processing. We have taken some of the visual principles and exercises from the Bauhaus Basic Course and adapted them into exercises for these applications."--BCcampus website.
- Subjects:
- Interactive and Digital Media
- Keywords:
- Textbooks Computer art Open source software
- Resource Type:
- e-book
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Others
The creation of mobile applications grows daily. To design a good application, there are several rules to take into consideration that are different from desktop applications. Follow these rules before you get started on your next project.
- Subjects:
- Interactive and Digital Media
- Keywords:
- Mobile computing User interfaces (Computer systems)
- Resource Type:
- Others
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Others
Prototyping tools have come a long way in recent years. Sketch is one tool that is Mac-based and offers amazing functions through the use of plugins. Learn more about how to use this plugin and take your designs to a higher level.
- Subjects:
- Interactive and Digital Media
- Keywords:
- Web sites -- Authoring programs Web sites -- Design Graphical user interfaces (Computer systems)
- Resource Type:
- Others
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Others
Check out this super quick introductory video on using component libraries for UX. It doesn’t matter if you are a beginner designer or seasoned—this video is essential!
- Subjects:
- Interactive and Digital Media
- Keywords:
- Human-computer interaction Web-based user interfaces User interfaces (Computer systems)
- Resource Type:
- Others
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Others
If you are running short on time, resources are the perfect way to get ahead and buy yourself some time. Great quality resources are hard to come by, so here’s a list of resources that can help you speed up the UI/UX design process.
- Subjects:
- Interactive and Digital Media
- Keywords:
- Human-computer interaction Web-based user interfaces User interfaces (Computer systems)
- Resource Type:
- Others
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Others
If you’re struggling with usability issues in your design process, this article can help you move in the right direction. This article outlines eight design principles that are applicable to most user interfaces.
- Subjects:
- Interactive and Digital Media
- Keywords:
- Human-computer interaction Web-based user interfaces User interfaces (Computer systems)
- Resource Type:
- Others
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Others
Dark UI patterns have a very short term benefit when it comes to user trust. This article shares a set of best practices to avoid unethical and deceptive UI patterns.
- Subjects:
- Interactive and Digital Media
- Keywords:
- Human-computer interaction -- Psychological aspects Web-based user interfaces User interfaces (Computer systems)
- Resource Type:
- Others
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Others
If you ever wondered about remote usability testing, this article is for you. It contains valuable information that can help you with the decision-making process if your product is ready for the masses.
- Subjects:
- Interactive and Digital Media
- Keywords:
- User interfaces (Computer systems) -- Testing Human-computer interaction Web-based user interfaces
- Resource Type:
- Others
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Others
Understanding how to present and measure user research results is key to the developing process of a product. Learn a few guidelines on how to ease communication between users and project teams.
- Subjects:
- Interactive and Digital Media
- Keywords:
- User interfaces (Computer systems) -- Testing Human-computer interaction Web-based user interfaces
- Resource Type:
- Others
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Others
It’s hard to predict what users are thinking without testing products. Testing methods have come a long way, and most clients want to have the product out the door ASAP. But, without testing, the product can fail. Learn more about the benefits of testing products in this article.
- Subjects:
- Interactive and Digital Media
- Keywords:
- User interfaces (Computer systems) -- Testing Human-computer interaction Web-based user interfaces
- Resource Type:
- Others
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Others
Have you ever wondered why icon design is so important and how it came to be essential for digital devices? Take a look at this article to learn more about this revolutionary trend which started back in the 70s.
- Subjects:
- Interactive and Digital Media and Design Elements
- Keywords:
- Icons (Computer graphics) Apple Computer Inc.
- Resource Type:
- Others
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Others
Choosing color combinations for logos is an important job as color can affect emotions and behaviors. We’ve all felt uncertain at times when designing a brand and not being able to decide what to choose. This article helps you understand how to effectively use color for a logo.
- Subjects:
- Interactive and Digital Media and Design Elements
- Keywords:
- Color in design Signs symbols -- Design Icons (Computer graphics) Logos (Symbols) -- Design
- Resource Type:
- Others
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Others
Throughout design history, there have been multiple styles that adopted the grid as their own. One of them is the International Typographic Style. Learn more about the Swiss Style, which used the grid to organize content.
- Subjects:
- Interactive and Digital Media
- Keywords:
- History Graphic design (Typography)
- Resource Type:
- Others
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Others
So you’ve mastered grids, and now you're wondering how you can take it up another notch? This tutorial is perfect if you're looking to create your own icons. This thorough article will show you how to carry out icon research, how to choose the right size, and how to make it pixel perfect.
- Subjects:
- Interactive and Digital Media
- Keywords:
- Signs symbols -- Design Icons (Computer graphics) Logos (Symbols) -- Design
- Resource Type:
- Others
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e-book
Digital Foundations uses formal exercises of the Bauhaus to teach the Adobe Creative Suite. All students of digital design and production—whether learning in a classroom or on their own—need to understand the basic principles of design in order to implement them using current software. Far too often design is left out of books that teach software for the trade and academic markets. Consequently, the design software training exercise is often a lost opportunity for visual learning. This revised edition updates the original text for use with Adobe Creative Cloud 2017 software.
- Subjects:
- Interactive and Digital Media
- Keywords:
- Computer graphics -- Computer programs Adobe Creative Suite Textbooks Design
- Resource Type:
- e-book
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e-book
This textbook -- written by a group of select experts with a focus on different aspects of the design process, from creation to production -- addresses the many steps of creating and then producing physical, printed, or other imaged products that people interact with on a daily basis. It covers the concept that, while most modern graphic design is created on computers using design software, the ideas and concepts don't stay on the computer. The ideas need to be completed in the computer software, then progress to an imaging (traditionally referred to as printing) process. Keywords are highlighted throughout and summarized in a Glossary at the end of the book, and each chapter includes exercises and suggested readings.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Graphic arts Textbooks
- Resource Type:
- e-book
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MOOC
Video games as a medium go back more than 50 years to mainframe computers. Even the central design of video games can be traced back to the first games themselves. To be a good game designer, it's essential to have an understanding of the video game design industry's fascinating history. We've partnered with The Strong National Museum of Play to give you a unique look into the history of all things video game. The International Center for the History of Electronic Games at The Strong is the largest and most comprehensive public assemblage of video games and related materials in the world. The staff are celebrated experts in the field and the ICHEG is visited by scholars of video games from around the world. You'll gain amazing insight into the history of video games with a guided exploration of key artifacts from the collection of more than 100,000 electronic games and materials.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Video games -- Design History
- Resource Type:
- MOOC
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MOOC
Game designers work with a wide range of asset creators, programmers, producers, and others to bring a video game from concept to product. In this course, you will learn about the different types of teams a game designer is a member of, both large and small.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Video games -- Design
- Resource Type:
- MOOC
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MOOC
Modern video games are incredibly complex multimedia productions involving still and motion graphics, code, audio, interface elements, narrative elements and much more. In this course, you will learn how and where all these pieces come from, who's in charge of each piece and the different stages of the game design process. We will also show you how everything is brought together to create a final product.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Video games
- Resource Type:
- MOOC
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e-book
This book was written by two artist educators who teach digital art and design studio foundation classes. While teaching classes that take place in software laboratories, we noticed that many of our students expected to learn to use software, but gave little consideration to aesthetics or art and design history. A typical first day question is, "Are we going to learn Photoshop in this class?" At first we were tempted to oblige our students' thirst for so-called practical knowledge, but we recognize that in the absence of the visual, theoretical, and historical frameworks, practical knowledge is practically useless. To teach our classes, we used the very best of the software training manuals, and supplemented them with all the visual and historical material that was missing. After settling for years on books that don't really encapsulate a class, we finally decided to write the book that we think all introductory media design students should be using. For us, a student is anyone actively engaged in learning. A student can be working towards a degree in art, communication, graphic design, illustration, and so on in a traditional classroom setting, or a self-taught found-it-on-the-bookstore-shelf learner. In the twenty chapters that follow, we have shared small bites of history, followed by visual references, and then digital exercises that explore creative software in a manner that brings design principles into the software demo. Originally, this book was printed as a manual to the Adobe Creative Suite, the software found in classrooms and labs around the country. Just a month after the book was published, we teamed up with Floss Manuals to convert our manuscript into one that teaches the same design principles using open source software.
- Subjects:
- Interactive and Digital Media
- Keywords:
- Open source software Computer art
- Resource Type:
- e-book
-
e-book
This textbook -- written by a group of select experts with a focus on different aspects of the design process, from creation to production -- addresses the many steps of creating and then producing physical, printed, or other imaged products that people interact with on a daily basis. It covers the concept that, while most modern graphic design is created on computers using design software, the ideas and concepts don’t stay on the computer. The ideas need to be completed in the computer software, then progress to an imaging (traditionally referred to as printing) process. Keywords are highlighted throughout and summarized in a Glossary at the end of the book, and each chapter includes exercises and suggested readings.
- Subjects:
- Interactive and Digital Media
- Keywords:
- Graphic arts
- Resource Type:
- e-book
-
MOOC
Virtual reality is changing the way we interact with the world. But how does it work, what hardware is involved, and how is software written for it? In this course, part of the Virtual Reality Professional Certificate program, we will explore the foundations of user-friendly virtual reality app development for consumers, as well as enterprise solutions. Both hardware and software aspects will be discussed. You will learn to evaluate devices necessary for virtual reality applications, what their differences are, how you write interactive applications for virtual reality, and we will discuss the most frequent problems you are going to need to solve to write virtual reality software. In this course, you will explore the basics of virtual reality software through copying and modifying JavaScript to explore tradeoffs in VR application design. Extensive programming experience is not required. By the end of this course, you will understand what is important for successful virtual reality software and learn how to write simple virtual reality programs themselves with WebVR. This course is taught by an instructor with almost two decades of experience in virtual reality who leads the Immersive Visualization Laboratory at UC San Diego.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Computer simulation Virtual reality Human-computer interaction
- Resource Type:
- MOOC
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Video
With so many new users picking up virtual reality headsets for the 2019 holiday season, it's time for a 2020 beginners guide to virtual reality. Let's dive into PC Specs, recommended headsets, setup, comfort, locomotion, motion sickness, free games and a lot more.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Computer simulation Virtual reality Human-computer interaction
- Resource Type:
- Video
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Video
A tutorial on setting up clothing to low poly character.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Blender (Computer file) Three-dimensional display systems Computer animation Computer graphics
- Resource Type:
- Video
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Video
A video demonstrate the modelling in MAYA, illustrate with the example of a disney character, Anna. Modeling - The modeling was done using mainly edge modeling - The eye is a low polygon sphere and then a flat polygon plane to start off, then extrude the edges and edit them into place
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Maya (Computer file) Computer animation
- Resource Type:
- Video
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Video
A Virtual Reality introduction for Unity using HTC Vive for beginers. We will implement hand presence, teleportation and object grabbing in only 7 minutes without any line of code.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Unity (Electronic resource) Computer simulation Virtual reality Human-computer interaction
- Resource Type:
- Video
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MOOC
Transmedia storytelling is the practice of designing, sharing, and participating in a cohesive story experience across multiple traditional and digital delivery platforms - for entertainment, advertising and marketing, or social change. Have you ever read a book, seen a movie, watched a television show, or played a game that centred around different aspects of a larger story or universe? You may be familiar with popular examples of such universes like Star Wars, Marvel, and The Walking Dead (to name a few). How do the professionals develop such expansive narratives? How do they ensure that each element stays true to the original story? How do they innovatively use different technologies to share the stories, grow audiences and create an active and involved community of fans?
- Subjects:
- Interactive and Digital Media and Storytelling
- Keywords:
- Digital storytelling Narration (Rhetoric) Interactive multimedia
- Resource Type:
- MOOC
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Courseware
This course is an introduction to the theory and practice of the process of designing games and playful experiences. Students are familiarized with methods, concepts, techniques, and literature used in the design of games. The strategy is process-oriented, focusing on aspects such as: Rapid prototyping, play testing, and design iteration using a player-centered approach.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Games
- Resource Type:
- Courseware