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e-book
This text is a practical guide for linguists, and programmers, who work with data in multilingual computational environments. We introduce the basic concepts needed to understand how writing systems and character encodings function, and how they work together at the intersection between the Unicode Standard and the International Phonetic Alphabet. Although these standards are often met with frustration by users, they nevertheless provide language researchers and programmers with a consistent computational architecture needed to process, publish and analyze lexical data from the world's languages. Thus we bring to light common, but not always transparent, pitfalls which researchers face when working with Unicode and IPA. Having identified and overcome these pitfalls involved in making writing systems and character encodings syntactically and semantically interoperable (to the extent that they can be), we created a suite of open-source Python and R tools to work with languages using orthography profiles that describe author- or document-specific orthographic conventions. In this cookbook we describe a formal specification of orthography profiles and provide recipes using open source tools to show how users can segment text, analyze it, identify errors, and to transform it into different written forms for comparative linguistics research.
- Subjects:
- Language and Languages and Computing
- Keywords:
- Language languages -- Orthography spelling Unicode (Computer character set) Textbooks
- Resource Type:
- e-book
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Video
Hydrogen fuel cell cars and lithium-ion battery powered cars, which is more energy efficient and cost effective? This video shows you some facts from perspectives of production, storage of fuels, and infrastructure set up for charging.
- Subjects:
- Electrical Engineering, Chemistry, Environmental Engineering, and Transportation
- Keywords:
- Hydrogen cars Hydrogen as fuel Electric vehicles Fuel cells Hydrogen -- Storage
- Resource Type:
- Video
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Video
At TEDIndia, Pranav Mistry demos several tools that help the physical world interact with the world of data -- including a deep look at his SixthSense device and a new, paradigm-shifting paper "laptop." In an onstage Q&A, Mistry says he'll open-source the software behind SixthSense, to open its possibilities to all.
- Subjects:
- Electronic and Information Engineering and Computing
- Keywords:
- Human-computer interaction Augmented reality
- Resource Type:
- Video
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Video
As we move through the world, we have an innate sense of how things feel -- the sensations they produce on our skin and how our bodies orient to them. Can technology leverage this? In this fun, fascinating TED-Ed lesson, learn about the field of haptics, and how it could change everything from the way we shop online to how dentists learn the telltale feel of a cavity.
- Subjects:
- Electronic and Information Engineering and Biology
- Keywords:
- Haptic devices Touch
- Resource Type:
- Video
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e-book
Spec is the default UI framework for Pharo. To build UI's in Spec existing widgets or even complete UI's are reused and configured to form a new UI. This book first shows the basics of Spec and how it enables reuse of UIs. It then treats UI layout in detail before moving on to explaining the management of windows. Some of the more advanced widgets are also discussed as well as the dynamic features of Spec. Lastly, the book also contains a chapter with tips and tricks.
- Subjects:
- Computing
- Keywords:
- Textbooks Smalltalk-80 (Computer program language)
- Resource Type:
- e-book
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Video
Nearly every other year the transistors that power silicon computer chip shrink in size by half and double in performance, enabling our devices to become more mobile and accessible. But what happens when these components can't get any smaller? George Tulevski researches the unseen and untapped world of nanomaterials. His current work: developing chemical processes to compel billions of carbon nanotubes to assemble themselves into the patterns needed to build circuits, much the same way natural organisms build intricate, diverse and elegant structures. Could they hold the secret to the next generation of computing?
- Subjects:
- Nanotechnology and Electric and information Engineering
- Keywords:
- Nanoelectromechanical systems Nanotechnology
- Resource Type:
- Video
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Video
A series of video that introduce various topics, including Node.js, Java, C programming, HTML, JavaScript, Python, PHP, and C++ programming.
- Subjects:
- Computing
- Keywords:
- Computer games -- Programming Computer programming Web sites -- Design Graphic arts Computer networks
- Resource Type:
- Video
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Video
Basketball is a fast-moving game of improvisation, contact and, ahem, spatio-temporal pattern recognition. Rajiv Maheswaran and his colleagues are analyzing the movements behind the key plays of the game, to help coaches and players combine intuition with new data. Bonus: What they're learning could help us understand how humans move everywhere.
- Subjects:
- Computing
- Keywords:
- Basketball Sports -- Data processing
- Resource Type:
- Video
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Video
Robert Lang is a pioneer of the newest kind of origami -- using math and engineering principles to fold mind-blowingly intricate designs that are beautiful and, sometimes, very useful.
- Subjects:
- Mathematics and Statistics
- Keywords:
- Origami -- Mathematics
- Resource Type:
- Video
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e-book
The Little Book of Semaphores is a free (in both senses of the word) textbook that introduces the principles of synchronization for concurrent programming. In most computer science curricula, synchronization is a module in an Operating Systems class. OS textbooks present a standard set of problems with a standard set of solutions, but most students don't get a good understanding of the material or the ability to solve similar problems. The approach of this book is to identify patterns that are useful for a variety of synchronization problems and then show how they can be assembled into solutions. After each problem, the book offers a hint before showing a solution, giving students a better chance of discovering solutions on their own. The book covers the classical problems, including "Readers-writers," "Producer-consumer", and "Dining Philosophers." In addition, it collects a number of not-so-classical problems, some written by the author and some by other teachers and textbook writers. Readers are invited to create and submit new problems.
- Subjects:
- Computing
- Keywords:
- Computer programming Operating systems (Computers) Textbooks
- Resource Type:
- e-book