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This book is a guide to implement simple agent-based evolutionary models using NetLogo. All the models we implement are agent-based, i.e. individual agents and their interactions are explicitly represented in the models. To formalise agents’ interactions we use the basic framework of Evolutionary Game Theory. NetLogo is a multi-agent programmable modeling environment used by hundreds of thousands of students, teachers and researchers all around the globe. No coding experience is necessary to fully understand the contents of this book.
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- Computing
- Keywords:
- Game theory Computer simulation Textbooks
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- e-book
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e-book
Lean thinking, as well as associated processes and tools, have involved into a ubiquitous perspective for improving systems particularly in the manufacturing arena. With application experience has come an understanding of the boundaries of lean capabilities and the benefits of getting beyond these boundaries to further improve performance. Discrete event simulation is recognized as one beyond-the-boundaries of lean technique. Thus, the fundamental goal of this text is to show how discrete event simulation can be used in addition to lean thinking to achieve greater benefits in system improvement than with lean alone. Realizing this goal requires learning the problems that simulation solves as well as the methods required to solve them. The problems that simulation solves are captured in a collection of case studies. These studies serve as metaphors for industrial problems that are commonly addressed using lean and simulation.
- Keywords:
- Computer simulation Lean manufacturing Textbooks
- Resource Type:
- e-book