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e-book
Over the years researchers have found the necessity to develop theories of behavior that are specific to family settings. These theories have been developed by people with a variety of areas of emphasis, from family therapists to gerontologists to child development specialists. In this chapter we will briefly discuss six such theories: Bioecological Model, Family Systems, Functionalism, Conflict Theory, Symbolic Interactionism, and Psychological Perspectives.
- Subjects:
- Sociology
- Keywords:
- Child rearing Families Socialization Textbooks
- Resource Type:
- e-book
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e-book
Digital Foundations uses formal exercises of the Bauhaus to teach the Adobe Creative Suite. All students of digital design and production—whether learning in a classroom or on their own—need to understand the basic principles of design in order to implement them using current software. Far too often design is left out of books that teach software for the trade and academic markets. Consequently, the design software training exercise is often a lost opportunity for visual learning. This revised edition updates the original text for use with Adobe Creative Cloud 2017 software.
- Subjects:
- Interactive and Digital Media
- Keywords:
- Computer graphics -- Computer programs Adobe Creative Suite Textbooks Design
- Resource Type:
- e-book
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e-book
Why do affluent, liberal, and design-rich cities like Minneapolis have some of the biggest racial disparities in the country? How can designers help to create more equitable communities? Introduction to Design Equity, an open access book for students and professionals, maps design processes and products against equity research to highlight the pitfalls and potentials of design as a tool for building social justice.
- Subjects:
- Sociology
- Keywords:
- Social justice in art Design -- Social aspects Textbooks Equality
- Resource Type:
- e-book
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e-book
This textbook -- written by a group of select experts with a focus on different aspects of the design process, from creation to production -- addresses the many steps of creating and then producing physical, printed, or other imaged products that people interact with on a daily basis. It covers the concept that, while most modern graphic design is created on computers using design software, the ideas and concepts don't stay on the computer. The ideas need to be completed in the computer software, then progress to an imaging (traditionally referred to as printing) process. Keywords are highlighted throughout and summarized in a Glossary at the end of the book, and each chapter includes exercises and suggested readings.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Graphic arts Textbooks
- Resource Type:
- e-book
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Video
PiXimperfect, hosted by Unmesh Dinda, is a free resource for learning Photoshop and Lightroom. We believe in learning the concept, rather than learning the steps so that you can translate "your" imagination visually to the world. This will make you a better decision-maker, rather than letting others make decisions for you. Since every situation is different and the definition of "beauty" is subjective, it is essential that you master the approach, and then the steps will automatically follow. Our motto is "Keep Creating." We always say to our students: "Don't worry so much about the quality, because time will improve it. Don't spend so much time getting things pixel-perfect, so that you end up not finishing it. Just 'Keep Creating,' and your consistency will take care of the rest."
- Course related:
- SD2862 Advertising Photography
- Subjects:
- Photography
- Keywords:
- Photography -- Digital techniques Adobe Photoshop lightroom Adobe Photoshop
- Resource Type:
- Video
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Others
Coolors is the most loved color palettes app and website that inspires 1M+ creatives every day!Using Coolors, you can: (1) create your color schemes with the super-fast generator. (2) organize them in handy projects and collections. (3) export as image or PDF, or just copy and share the link (4) pick colors from your best photos with ease (5) choose by several layouts and create beautiful collages with photos and palettes (6) explore thousands of ready-made palettes to inspire your work
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Others
Behance, part of the Adobe family, is the leading online platform to showcase & discover creative work. Creative people around the world join Behance, entering a community made with their original work and creative process in mind. Here, users showcase their work in the form of profiles comprised of Projects. A Project is a grouping of images, videos, and other digital content with a related theme or process. Every project has a unique URL that can be shared across the web, as well as a View and Appreciation counter so you can track how many people have seen your project and given you kudos on a job well done. Here is an example of a Project created by the Behance Design Team. Behance members can Follow your profile and you can, in turn, follow other users. When you Follow someone, their updates (projects they’ve uploaded, Appreciated, or Added to a Moodboard) appear in your For You feed.The For You feed is the home screen for signed-in Behance creatives. As you follow more profiles, you'll start to see more projects appear in your feed. To view a Project that appears in your For You feed, simply click the Project Cover and the full contents of the project will open for you to view. In your feed, you may start to notice projects that have a small badge in the corner of the Project Cover. Those projects have been Featured. Our team of curators search for the best creative work on Behance and showcases them using Curated Galleries
- Course related:
- SD1103 Communication Basics for Designers
- Keywords:
- Art design Design Graphic arts
- Resource Type:
- Others
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Others
Datavisualization.ch is a resource for data visualization and infographics. You'll find articles about events, tools, datasets, and showcases.
- Course related:
- LSGI2B01 Map Reading and Interpretation and SD1105 Digital Literacy for Designers
- Subjects:
- Visualisation, Land Surveying and Geo-Informatics, and Computing
- Keywords:
- Information visualization
- Resource Type:
- Others
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Courseware
ArchiStar Academy has world class software and training for architects, engineers and universities students.
- Subjects:
- Computing
- Keywords:
- Design Technology
- Resource Type:
- Courseware
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Others
Ads of the World is one of the world's largest advertising archive and community. The front page features fresh creative tv, print, outdoor, online, dm and ambient advertisements from around the world.
- Subjects:
- Advertising Design
- Keywords:
- Commercial art Advertising Advertising campaigns
- Resource Type:
- Others
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e-book
Why do affluent, liberal, and design-rich cities like Minneapolis have some of the biggest racial disparities in the country? How can designers help to create more equitable communities? Introduction to Design Equity, an open access book for students and professionals, maps design processes and products against equity research to highlight the pitfalls and potentials of design as a tool for building social justice. Using the book in a class or in your work with communities? Let us know by filling out this brief form!
- Subjects:
- Sociology
- Keywords:
- Social justice in art Design -- Social aspects Equality
- Resource Type:
- e-book
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Others
Art History Teaching Resources (AHTR) is a peer-populated platform for art history teachers. AHTR is home to a constantly evolving and collectively authored online repository of art history teaching content including, but not limited to, lesson plans, video introductions to museums, book reviews, image clusters, and classroom and museum activities. The site promotes discussion and reflection around new ways of teaching and learning in the art history classroom through a peer-populated blog, and fosters a collaborative virtual community for art history instructors at all career stages.
- Subjects:
- Visual Arts
- Keywords:
- Arts History Art -- Study teaching
- Resource Type:
- Others
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Others
These comprehensive and fully illustrated guides provide useful background information and ideas for ancient art from around the world.
- Subjects:
- Visual Arts
- Keywords:
- Arts History
- Resource Type:
- Others
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e-book
This is a guidebook where we discuss art and music in the context of popular culture, so chances are you will see relationships between art and music and what you are learning and the way you live, to connect them to your own experience.
- Subjects:
- Performing Arts and Visual Arts
- Keywords:
- Popular culture Art Modern Music History
- Resource Type:
- e-book
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Courseware
Art Appreciation thoroughly investigates how quality is determined and created by artists in order to evaluate and appreciate art on a deeper level. This course emphasizes why each topic contributes to valuing a piece of art and provides the necessary knowledge to do so. Students are first introduced to the elements and principles of art and the importance of artists’ context and perspective. The course then covers different periods in art history, different techniques in art, and how to research and evaluate art.
- Subjects:
- Visual Arts
- Keywords:
- Art appreciation Art criticism Art -- Study teaching
- Resource Type:
- Courseware
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MOOC
Video games as a medium go back more than 50 years to mainframe computers. Even the central design of video games can be traced back to the first games themselves. To be a good game designer, it's essential to have an understanding of the video game design industry's fascinating history. We've partnered with The Strong National Museum of Play to give you a unique look into the history of all things video game. The International Center for the History of Electronic Games at The Strong is the largest and most comprehensive public assemblage of video games and related materials in the world. The staff are celebrated experts in the field and the ICHEG is visited by scholars of video games from around the world. You'll gain amazing insight into the history of video games with a guided exploration of key artifacts from the collection of more than 100,000 electronic games and materials.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Video games -- Design History
- Resource Type:
- MOOC
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MOOC
Game designers work with a wide range of asset creators, programmers, producers, and others to bring a video game from concept to product. In this course, you will learn about the different types of teams a game designer is a member of, both large and small.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Video games -- Design
- Resource Type:
- MOOC
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MOOC
Modern video games are incredibly complex multimedia productions involving still and motion graphics, code, audio, interface elements, narrative elements and much more. In this course, you will learn how and where all these pieces come from, who's in charge of each piece and the different stages of the game design process. We will also show you how everything is brought together to create a final product.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Video games
- Resource Type:
- MOOC
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MOOC
Creating prototypes puts a proposed solution into action. In this course, you will learn the value of prototypes and user testing as critical components of the design thinking process. You will examine case studies to understand the iterative process of prototyping and discover how new products and ideas can emerge as a result. As part of the Design Thinking MicroMasters program, you will study how to analyze and implement the results of user testing to ensure your solution can fully benefit from this inclusive and innovative process. Best practices for evaluating solutions will also be covered, including surveys, user evaluations, focus groups and interviews.
- Subjects:
- Design Elements
- Keywords:
- Design -- Methodology Industrial design
- Resource Type:
- MOOC
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MOOC
When you immerse yourself in the context of the user, you can uncover pain points and find opportunities for improvement or innovation not always evident to your audience. In this course, part of the Design Thinking MicroMasters program, you will learn how to use simple research methodologies including active listening to understand your target audience and uncover their obvious or latent needs. Emphasis will be placed on observation and interviewing as key methods to gain empathy for the user's experience and viewpoint. Equipped with this understanding, you will be prepared to identify and define more accurately the business problem. You will also review case studies and discuss strategies to foster productive client-stakeholder relationships, including user personification, context understanding, and empathy idea mapping (ideas that resonate with your target audience).
- Subjects:
- Design Elements
- Keywords:
- Design -- Methodology Problem solving Industrial design
- Resource Type:
- MOOC