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MOOC
Virtual reality is changing the way we interact with the world. But how does it work, what hardware is involved, and how is software written for it? In this course, part of the Virtual Reality Professional Certificate program, we will explore the foundations of user-friendly virtual reality app development for consumers, as well as enterprise solutions. Both hardware and software aspects will be discussed. You will learn to evaluate devices necessary for virtual reality applications, what their differences are, how you write interactive applications for virtual reality, and we will discuss the most frequent problems you are going to need to solve to write virtual reality software. In this course, you will explore the basics of virtual reality software through copying and modifying JavaScript to explore tradeoffs in VR application design. Extensive programming experience is not required. By the end of this course, you will understand what is important for successful virtual reality software and learn how to write simple virtual reality programs themselves with WebVR. This course is taught by an instructor with almost two decades of experience in virtual reality who leads the Immersive Visualization Laboratory at UC San Diego.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Computer simulation Virtual reality Human-computer interaction
- Resource Type:
- MOOC
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Video
With so many new users picking up virtual reality headsets for the 2019 holiday season, it's time for a 2020 beginners guide to virtual reality. Let's dive into PC Specs, recommended headsets, setup, comfort, locomotion, motion sickness, free games and a lot more.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Computer simulation Virtual reality Human-computer interaction
- Resource Type:
- Video
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Video
A tutorial on setting up clothing to low poly character.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Blender (Computer file) Three-dimensional display systems Computer animation Computer graphics
- Resource Type:
- Video
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Video
A video demonstrate the modelling in MAYA, illustrate with the example of a disney character, Anna. Modeling - The modeling was done using mainly edge modeling - The eye is a low polygon sphere and then a flat polygon plane to start off, then extrude the edges and edit them into place
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Maya (Computer file) Computer animation
- Resource Type:
- Video
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Video
A Virtual Reality introduction for Unity using HTC Vive for beginers. We will implement hand presence, teleportation and object grabbing in only 7 minutes without any line of code.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Unity (Electronic resource) Computer simulation Virtual reality Human-computer interaction
- Resource Type:
- Video
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Others
Take your SQL skills to the next level.
- Subjects:
- Computing
- Keywords:
- Database management SQL (Computer program language)
- Resource Type:
- Others
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Others
Make great data visualizations. A great way to see the power of coding!
- Subjects:
- Computing
- Keywords:
- Information visualization Python (Computer program language)
- Resource Type:
- Others
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Others
Learn the most important language for data science.
- Subjects:
- Computing
- Keywords:
- Python (Computer program language)
- Resource Type:
- Others
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Courseware
Offshore Hydromechanics includes the following modules: 1. Hydrostatics, static floating stability, constant 2-D potential flow of ideal fluids, and flows in real fluids. Introduction to resistance and propulsion of ships. Review of linear regular and irregular wave theory. 2. Analytical and numerical means to determine the flow around, forces on, and motions of floating bodies in waves. 3. Higher order potential theory and inclusion of non-linear effects in ship motions. Applications to motion of moored ships and to the determination of workability. 4. Interaction between the sea and sea bottom as well as the hydrodynamic forces and especially survival loads on slender structures.
- Subjects:
- Hydraulic Engineering
- Keywords:
- Offshore structures -- Hydrodynamics Hydrostatics Fluid mechanics
- Resource Type:
- Courseware
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Courseware
Design and construction of breakwaters and closure dams in estuaries and rivers. Functional requirements, determination of boundary conditions, spatial and constructional design and construction aspects of breakwaters and dams consisting of rock, sand and caissons. Overview and history of breakwater and closure dam construction. The general design principles of a breakwater and a closure dam. Determination of boundary conditions for dams and breakwaters, with special attention to the design frequency. Methods to determine the design wave height from wave statistics. Overview of other boundary conditions (geotechnical and hydraulic). Materials, quarries and rock properties. Various properties of the different types of dams and breakwaters, like stability of riprap in current and wave conditions, design of armour layer, natural rock and concrete elements. The use of caissons for breakwaters and closure dams. Computation of element size using classical formulae, partial safety coefficients and probabilistic methods. Plan and cross section of breakwaters. Practical examples of breakwaters and closure dams. Execution (marine or land based equipment) of the works. Failure mechanisms and (cost) optimisation. One-week exercise in which a group of two or three students has to design a breakwater and a closure dam.
- Subjects:
- Hydraulic Engineering
- Keywords:
- Tidal basins Breakwaters -- Design construction River channels Dams -- Design construction
- Resource Type:
- Courseware