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MOOC
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MOOC
This course covers a wide variety of topics in machine learning and statistical modeling. While mathematical methods and theoretical aspects will be covered, the primary goal is to provide students with the tools and principles needed to solve the data science problems found in practice. This course also serves as a foundation on which more specialized courses and further independent study can build. This course was designed as part of the core curriculum for the Center for Data Science's Masters degree in Data Science. Other interested students who satisfy the prerequisites are welcome to take the class as well. Note that class is intended as a continuation of DS-GA-1001 Intro to Data Science, which covers some important, fundamental data science topics that may not be explicitly covered in this DS-GA class (e.g. data cleaning, cross-validation, and sampling bias).
- Course related:
- LGT6801 Guided Study in Logistics I
- Subjects:
- Computing and Mathematics and Statistics
- Keywords:
- Big data Data mining Machine learning Mathematical statistics -- Data processing
- Resource Type:
- MOOC
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MOOC
Video games as a medium go back more than 50 years to mainframe computers. Even the central design of video games can be traced back to the first games themselves. To be a good game designer, it's essential to have an understanding of the video game design industry's fascinating history. We've partnered with The Strong National Museum of Play to give you a unique look into the history of all things video game. The International Center for the History of Electronic Games at The Strong is the largest and most comprehensive public assemblage of video games and related materials in the world. The staff are celebrated experts in the field and the ICHEG is visited by scholars of video games from around the world. You'll gain amazing insight into the history of video games with a guided exploration of key artifacts from the collection of more than 100,000 electronic games and materials.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Video games -- Design History
- Resource Type:
- MOOC
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MOOC
Game designers work with a wide range of asset creators, programmers, producers, and others to bring a video game from concept to product. In this course, you will learn about the different types of teams a game designer is a member of, both large and small.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Video games -- Design
- Resource Type:
- MOOC
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MOOC
Modern video games are incredibly complex multimedia productions involving still and motion graphics, code, audio, interface elements, narrative elements and much more. In this course, you will learn how and where all these pieces come from, who's in charge of each piece and the different stages of the game design process. We will also show you how everything is brought together to create a final product.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Video games
- Resource Type:
- MOOC
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MOOC
Creating prototypes puts a proposed solution into action. In this course, you will learn the value of prototypes and user testing as critical components of the design thinking process. You will examine case studies to understand the iterative process of prototyping and discover how new products and ideas can emerge as a result. As part of the Design Thinking MicroMasters program, you will study how to analyze and implement the results of user testing to ensure your solution can fully benefit from this inclusive and innovative process. Best practices for evaluating solutions will also be covered, including surveys, user evaluations, focus groups and interviews.
- Subjects:
- Design Elements
- Keywords:
- Design -- Methodology Industrial design
- Resource Type:
- MOOC
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MOOC
When you immerse yourself in the context of the user, you can uncover pain points and find opportunities for improvement or innovation not always evident to your audience. In this course, part of the Design Thinking MicroMasters program, you will learn how to use simple research methodologies including active listening to understand your target audience and uncover their obvious or latent needs. Emphasis will be placed on observation and interviewing as key methods to gain empathy for the user's experience and viewpoint. Equipped with this understanding, you will be prepared to identify and define more accurately the business problem. You will also review case studies and discuss strategies to foster productive client-stakeholder relationships, including user personification, context understanding, and empathy idea mapping (ideas that resonate with your target audience).
- Subjects:
- Design Elements
- Keywords:
- Design -- Methodology Problem solving Industrial design
- Resource Type:
- MOOC
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MOOC
This course provides an introduction to the foundational activities related to design thinking: a flexible, yet systematic process to define and solve problems. A common misconception is that design thinking requires artistry, but it is not centered on artistic principles. Design thinking is a strategy and mindset that can be applied to any industry to solve problems.
- Subjects:
- Design Elements
- Keywords:
- Design -- Methodology Problem solving Industrial design
- Resource Type:
- MOOC
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MOOC
This self-paced online course encourages extensive reading and helps students improve their reading and overall English skills. It has activities on different English books ranging from 59 Seconds to Animal Farm. There are also materials on the READ@PolyU 2017 book, The Perks of Being a Wallflower, the READ@PolyU 2018 book, Fifteen Dogs, and the READ@PolyU 2019 book, Persepolis. Created by the English Language Centre of the Hong Kong Polytechnic University.
- Subjects:
- English Language
- Keywords:
- English language -- Reading
- Resource Type:
- MOOC
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MOOC
For three decades and longer we have heard educators and technologists making a case for the transformative power of technology in learning. However, despite the rhetoric, in many ways and at most institutional sites, education is still relatively untouched by technology. Even when technologies are introduced, the changes sometimes seem insignificant and the results seem disappointing. If the print textbook is replaced by an e-book, do the social relations of knowledge and learning necessarily change at all or for the better? If the pen-and-paper test is mechanized, does this change the nature of our assessment systems? Technology, in other words, need not necessarily bring significant change. Technology might not even represent a step forward in education. But what might be new? How can we use technologies to innovate in education? This course explores seven affordances of e-learning ecologies, which open up genuine possibilities for what we call New Learning – transformative, 21st century learning: 1. Ubiquitous Learning 2. Active Knowledge Making 3. Multimodal Meaning 4. Recursive Feedback 5. Collaborative Intelligence 6. Metacognition 7. Differentiated Learning These affordances, if recognized and harnessed, will prepare learners for success in a world that is increasingly dominated by digital information flows and tools for communication in the workplace, public spaces, and personal life. This course offers a wide variety of examples of learning technologies and technology implementations that, to varying degrees, demonstrate these affordances in action.
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MOOC
In this course you will learn about a wide variety of Web 2.0 tools to use in your teaching and learning. Web 2.0 tools provide innovative ways to communicate, present content, and collaborate with others in creative ways. Web 2.0 tools are easy to learn, use, and implement, and many are free. This course will not only introduce you to popular Web 2.0 tools like Edmodo, Twitter, Voicethread, and Skype in K-16 instruction, but you will also learn how to effectively integrate these technologies into your classroom practices and create engaging student activities.
- Keywords:
- Internet in education Computer-assisted instruction Educational technology Educational innovations
- Resource Type:
- MOOC