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e-book
"The AutoCAD 3D eBook was written as a tool to guide and teach you to master AutoCAD. No two students learn at the same pace, therefore the eBooks were written with competency-based modules. The competency-based modules are bite-size pieces that allows you to work at your own pace. They can be used to learn by distance education, correspondence, online, instructor-lead classes, or by individuals teaching themselves to use AutoCAD in their own home or office. This eBook was designed to be used on AutoCAD software that was designed for the Windows operating system. An editable, Pressbooks version of this textbook is under development."--BCcampus website.
- Subjects:
- Interactive and Digital Media and Technology
- Keywords:
- Computer graphics Three-dimensional display systems Computer-aided design Three-dimensional modeling AutoCAD
- Resource Type:
- e-book
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e-book
"The AutoCAD 2D eBook was written as a tool to guide and teach you to master AutoCAD. No two students learn at the same pace, therefore the eBook was written with competency-based modules. The competency-based modules are bite-size pieces that allows you to work at your own pace. They can be used to learn by distance education, correspondence, online, instructor-lead classes, or by individuals teaching themselves to use AutoCAD in their own home or office. This eBook was designed to be used on AutoCAD software that was designed for the Windows operating system. An editable, Pressbooks version of this textbook is under development"--BCcampus website.
- Subjects:
- Technology and Interactive and Digital Media
- Keywords:
- AutoCAD Computer-aided design Computer graphics
- Resource Type:
- e-book
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e-book
"This book was written by two artist educators who teach digital art and design studio foundation classes. While teaching classes that take place in software laboratories, we noticed that many of our students expected to learn to use software, but gave little consideration to aesthetics or art and design history. A typical first day question is, "Are we going to learn Photoshop in this class?" This book is a mash-up of the Bauhaus Basic Course and open source software such as Inkscape, Gimp, Firefox, and Processing. We have taken some of the visual principles and exercises from the Bauhaus Basic Course and adapted them into exercises for these applications."--BCcampus website.
- Subjects:
- Interactive and Digital Media
- Keywords:
- Textbooks Computer art Open source software
- Resource Type:
- e-book
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e-book
Digital Foundations uses formal exercises of the Bauhaus to teach the Adobe Creative Suite. All students of digital design and production—whether learning in a classroom or on their own—need to understand the basic principles of design in order to implement them using current software. Far too often design is left out of books that teach software for the trade and academic markets. Consequently, the design software training exercise is often a lost opportunity for visual learning. This revised edition updates the original text for use with Adobe Creative Cloud 2017 software.
- Subjects:
- Interactive and Digital Media
- Keywords:
- Computer graphics -- Computer programs Adobe Creative Suite Textbooks Design
- Resource Type:
- e-book
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e-book
This textbook -- written by a group of select experts with a focus on different aspects of the design process, from creation to production -- addresses the many steps of creating and then producing physical, printed, or other imaged products that people interact with on a daily basis. It covers the concept that, while most modern graphic design is created on computers using design software, the ideas and concepts don't stay on the computer. The ideas need to be completed in the computer software, then progress to an imaging (traditionally referred to as printing) process. Keywords are highlighted throughout and summarized in a Glossary at the end of the book, and each chapter includes exercises and suggested readings.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Graphic arts Textbooks
- Resource Type:
- e-book
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e-book
This book was written by two artist educators who teach digital art and design studio foundation classes. While teaching classes that take place in software laboratories, we noticed that many of our students expected to learn to use software, but gave little consideration to aesthetics or art and design history. A typical first day question is, "Are we going to learn Photoshop in this class?" At first we were tempted to oblige our students' thirst for so-called practical knowledge, but we recognize that in the absence of the visual, theoretical, and historical frameworks, practical knowledge is practically useless. To teach our classes, we used the very best of the software training manuals, and supplemented them with all the visual and historical material that was missing. After settling for years on books that don't really encapsulate a class, we finally decided to write the book that we think all introductory media design students should be using. For us, a student is anyone actively engaged in learning. A student can be working towards a degree in art, communication, graphic design, illustration, and so on in a traditional classroom setting, or a self-taught found-it-on-the-bookstore-shelf learner. In the twenty chapters that follow, we have shared small bites of history, followed by visual references, and then digital exercises that explore creative software in a manner that brings design principles into the software demo. Originally, this book was printed as a manual to the Adobe Creative Suite, the software found in classrooms and labs around the country. Just a month after the book was published, we teamed up with Floss Manuals to convert our manuscript into one that teaches the same design principles using open source software.
- Subjects:
- Interactive and Digital Media
- Keywords:
- Open source software Computer art
- Resource Type:
- e-book
-
e-book
This textbook -- written by a group of select experts with a focus on different aspects of the design process, from creation to production -- addresses the many steps of creating and then producing physical, printed, or other imaged products that people interact with on a daily basis. It covers the concept that, while most modern graphic design is created on computers using design software, the ideas and concepts don’t stay on the computer. The ideas need to be completed in the computer software, then progress to an imaging (traditionally referred to as printing) process. Keywords are highlighted throughout and summarized in a Glossary at the end of the book, and each chapter includes exercises and suggested readings.
- Subjects:
- Interactive and Digital Media
- Keywords:
- Graphic arts
- Resource Type:
- e-book