Search Constraints
Number of results to display per page
Results for:
Language
English
Remove constraint Language: English
« Previous |
1 - 10 of 17
|
Next »
Search Results
-
Others
Learn to code, design, and more—all on your own time
- Subjects:
- Computing
- Keywords:
- Coding theory Mobile apps Computer programming
- Resource Type:
- Others
-
Video
In this series we learn how to make an RPG from scratch using the Unity engine.
- Course related:
- COMP4122 Game Design and Development
- Subjects:
- Computing
- Keywords:
- Computer games -- Programming Unity (Electronic resource) Computer games -- Design
- Resource Type:
- Video
-
Video
How can technology help improve our quality of life? How can we navigate the world without using the sense of vision? Inventor and IBM Fellow Chieko Asakawa, who's been blind since the age of fourteen, is working on answering these questions. In a charming demo, she shows off some new technology that's helping blind people explore the world ever more independently ... because, she suggests, when we design for greater accessibility, everyone benefits.
- Subjects:
- Technology, Communication Design, and Computing
- Keywords:
- Assistive computer technology Self-help devices for people with disabilities
- Resource Type:
- Video
-
Others
Fuzzy Logic Toolbox™ provides MATLAB® functions, apps, and a Simulink® block for analyzing, designing, and simulating systems based on fuzzy logic. The product guides you through the steps of designing fuzzy inference systems. Functions are provided for many common methods, including fuzzy clustering and adaptive neurofuzzy learning. The toolbox lets you model complex system behaviors using simple logic rules, and then implement these rules in a fuzzy inference system. You can use it as a stand-alone fuzzy inference engine. Alternatively, you can use fuzzy inference blocks in Simulink and simulate the fuzzy systems within a comprehensive model of the entire dynamic system.
- Course related:
- SD5804 Design Research Methods
- Subjects:
- Computing and Mathematics and Statistics
- Keywords:
- Fuzzy systems Fuzzy logic
- Resource Type:
- Others
-
e-book
This textbook -- written by a group of select experts with a focus on different aspects of the design process, from creation to production -- addresses the many steps of creating and then producing physical, printed, or other imaged products that people interact with on a daily basis. It covers the concept that, while most modern graphic design is created on computers using design software, the ideas and concepts don't stay on the computer. The ideas need to be completed in the computer software, then progress to an imaging (traditionally referred to as printing) process. Keywords are highlighted throughout and summarized in a Glossary at the end of the book, and each chapter includes exercises and suggested readings.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Graphic arts Textbooks
- Resource Type:
- e-book
-
Others
Datavisualization.ch is a resource for data visualization and infographics. You'll find articles about events, tools, datasets, and showcases.
- Course related:
- LSGI2B01 Map Reading and Interpretation and SD1105 Digital Literacy for Designers
- Subjects:
- Visualisation, Land Surveying and Geo-Informatics, and Computing
- Keywords:
- Information visualization
- Resource Type:
- Others
-
Courseware
ArchiStar Academy has world class software and training for architects, engineers and universities students.
- Subjects:
- Computing
- Keywords:
- Design Technology
- Resource Type:
- Courseware
-
MOOC
Video games as a medium go back more than 50 years to mainframe computers. Even the central design of video games can be traced back to the first games themselves. To be a good game designer, it's essential to have an understanding of the video game design industry's fascinating history. We've partnered with The Strong National Museum of Play to give you a unique look into the history of all things video game. The International Center for the History of Electronic Games at The Strong is the largest and most comprehensive public assemblage of video games and related materials in the world. The staff are celebrated experts in the field and the ICHEG is visited by scholars of video games from around the world. You'll gain amazing insight into the history of video games with a guided exploration of key artifacts from the collection of more than 100,000 electronic games and materials.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Video games -- Design History
- Resource Type:
- MOOC
-
MOOC
Game designers work with a wide range of asset creators, programmers, producers, and others to bring a video game from concept to product. In this course, you will learn about the different types of teams a game designer is a member of, both large and small.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Video games -- Design
- Resource Type:
- MOOC
-
MOOC
Modern video games are incredibly complex multimedia productions involving still and motion graphics, code, audio, interface elements, narrative elements and much more. In this course, you will learn how and where all these pieces come from, who's in charge of each piece and the different stages of the game design process. We will also show you how everything is brought together to create a final product.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Video games
- Resource Type:
- MOOC