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e-book
A perfect introduction to the exploding field of Data Science for the curious, first-time student. The author brings his trademark conversational tone to the important pillars of the discipline: exploratory data analysis, choices for structuring data, causality, machine learning principles, and introductory Python programming using open-source Jupyter Notebooks. This engaging read will allow any dedicated learner to build the skills necessary to contribute to the Data Science revolution, regardless of background.
- Subjects:
- Computing
- Keywords:
- Data mining Computer science Artificial intelligence Textbooks
- Resource Type:
- e-book
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e-book
Think Raku is an introduction to computer science and programming intended for people with little or no experience. This aim of this book is not primarily to teach Raku, but instead to teach the art of programming, using the Raku language. After having completed this book, you should hopefully be able to write programs to solve relatively difficult problems in Raku, but my main aim is to teach computer science, software programming, and problem solving rather than solely to teach the Raku language itself. Think Raku is a free book available under a Creative Commons license. Readers are free to copy and distribute the text; they are also free to modify it, which allows them to adapt the book to different needs, and to help develop new material.
- Subjects:
- Computing
- Keywords:
- Computer programming Programming languages (Electronic computers) Textbooks
- Resource Type:
- e-book
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e-book
With much of the world gone digital, learning to create documents that are accessible to everyone is becoming a necessary skill. Intended for a general audience, this free resource reviews a wide range of document authoring applications, including the tools they contain for creating accessible documents, and tests them to ensure they do not contain potential barriers. Learn how to create accessible word processed documents, spreadsheets, presentation slides, and PDF documents, among others, so they are accessible to everyone.
- Subjects:
- Computing
- Keywords:
- Textbooks Accessible Web sites for people with disabilities
- Resource Type:
- e-book
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e-book
Blueprints is a concise yet comprehensive coverage of Object-Oriented Analysis and Design concepts, suitable for a second programming course in Computer Science. It introduces and teaches application development in a command-line environment, and assumes basic expertise with the Java programming language.
- Subjects:
- Computing
- Keywords:
- System analysis System design Textbooks
- Resource Type:
- e-book
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e-book
Suppose you want to build a computer network, one that has the potential to grow to global proportions and to support applications as diverse as teleconferencing, video on demand, electronic commerce, distributed computing, and digital libraries. What available technologies would serve as the underlying building blocks, and what kind of software architecture would you design to integrate these building blocks into an effective communication service? Answering this question is the overriding goal of this book—to describe the available building materials and then to show how they can be used to construct a network from the ground up.
- Subjects:
- Computing
- Keywords:
- Computer networks Textbooks
- Resource Type:
- e-book
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e-book
Computers are everywhere in our daily lives. Between the desktop, laptop, phone, bank, and vehicle, it is difficult to completely get away from computers. It only makes sense to learn a little about how a computer really works.This text provides an introduction to programming and problem solving using the Fortran 95/2003/2008 programming language. This introduction is geared for non-computer science majors. The primary focus is on an introduction to problem solving and algorithm development. As such, many details of the Fortran 95/2003/2008 language are omitted.
- Subjects:
- Computing
- Keywords:
- Computer programming FORTRAN (Computer program language) Textbooks
- Resource Type:
- e-book
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e-book
This book is a guide to implement simple agent-based evolutionary models using NetLogo. All the models we implement are agent-based, i.e. individual agents and their interactions are explicitly represented in the models. To formalise agents’ interactions we use the basic framework of Evolutionary Game Theory. NetLogo is a multi-agent programmable modeling environment used by hundreds of thousands of students, teachers and researchers all around the globe. No coding experience is necessary to fully understand the contents of this book.
- Subjects:
- Computing
- Keywords:
- Game theory Computer simulation Textbooks
- Resource Type:
- e-book
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e-book
Digital accessibility skills are in high demand, as the world becomes more aware of barriers in digital content that prevent some people from participating in a digital society. These are essential skills for web developers, and essential knowledge for organizations that want to ensure their web content is reaching the broadest audience possible.
- Subjects:
- Computing
- Keywords:
- Web sites -- Design Computers people with disabilities Textbooks Accessible Web sites for people with disabilities
- Resource Type:
- e-book
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e-book
Web Accessibility for Developers is a technical book aimed primarily at programmers. Learn how to develop accessible interactivity on the Web and gain expertise using WAI-ARIA, a W3C specification that enables optimal use of assistive technologies, like screen readers, when navigating the Web.
- Subjects:
- Computing
- Keywords:
- Web sites -- Design Computers people with disabilities Textbooks Accessible Web sites for people with disabilities
- Resource Type:
- e-book
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e-book
This book will teach you how to make graphical computer games in the Python programming language using the Pygame library.This book assumes you know a little bit about Python or programming in general. If you don’t know how to program, you can learn by downloading the free book "Invent Your Own Computer Games with Python" from http://inventwithpython.com. Or you can jump right into this book and mostly pick it up along the way. This book is for the intermediate programmer who has learned what variables and loops are, but now wants to know, "What do actual game programs look like?" There was a long gap after I first learned programming but didn’t really know how to use that skill to make something cool. It’s my hope that the games in this book will give you enough ideas about how programs work to provide a foundation to implement your own games.
- Subjects:
- Computing
- Keywords:
- Computer programming Computer games Python (Computer program language) Textbooks Programming languages (Electronic computers)
- Resource Type:
- e-book