Search Constraints
Number of results to display per page
Results for:
Year
2017
Remove constraint Year: 2017
« Previous |
1 - 10 of 11
|
Next »
Search Results
-
Video
In this series we learn how to make an RPG from scratch using the Unity engine.
- Course related:
- COMP4122 Game Design and Development
- Subjects:
- Computing
- Keywords:
- Computer games -- Programming Unity (Electronic resource) Computer games -- Design
- Resource Type:
- Video
-
Video
When children are separated from their parents -- whether due to migration, custody changes, incarceration or any number of other factors -- how can families maintain connection? Computer scientist Lana Yarosh showcases why it's important to design technology that empowers people to share meaningful interactions beyond a video chat or phone call, granting them the chance to reconnect despite life's big disruptions.
- Subjects:
- Technology and Computing
- Keywords:
- Communication -- Technological innovations -- Social aspects Communication technology
- Resource Type:
- Video
-
Video
As quantum computing matures, it's going to bring unimaginable increases in computational power along with it -- and the systems we use to protect our data (and our democratic processes) will become even more vulnerable. But there's still time to plan against the impending data apocalypse, says encryption expert Vikram Sharma. Learn more about how he's fighting quantum with quantum: designing security devices and programs that use the power of quantum physics to defend against the most sophisticated attacks.
- Subjects:
- Electronic and Information Engineering, Physics, and Computing
- Keywords:
- Quantum computing Data encryption (Computer science)
- Resource Type:
- Video
-
Video
In 40 episodes, Carrie Anne Philbin teaches you computer science! This course is based on introductory college-level material as well as the AP Computer Science Principles guidelines. By the end of this course, you will be able to: *Outline the history of computers and the design decisions that gave us modern computers *Describe the basic elements of programming and software *Identify the basic components of computer hardware and what they do *Describe how computers are used and how that has evolved over time *Appreciate how far computers have come and how far they might take us
- Course related:
- AMA2222 Principles of Programming
- Subjects:
- Computing
- Keywords:
- Computer science
- Resource Type:
- Video
-
Video
This video introduces the basic concept and the overall working process of the ANN models, especially how the backpropogation works. How to establish a deep neuro network.
- Course related:
- LGT6801 Guided Study in Logistics I
- Subjects:
- Computing
- Keywords:
- Machine learning Neural networks (Computer science)
- Resource Type:
- Video
-
e-book
This is the story of a web-based information system rebuild. The system in question is www.teachengineering.org, a digital library of K-12 engineering curriculum that was built from the ground up with established technology and which for 13 years enjoyed lasting support from its growing user community and its sponsors. These 13 years, however, cover the period during which smart phones and tablets became commonplace, during which the Internet of Things started replacing the Semantic Web, during which NoSQL databases made their way out of the research labs and into everyday development shops, during which we collectively started moving IT functions and services into ‘the cloud,’ and during which computing performance doubled a few times, yet again. During this same period, TeachEngineering’s user base grew from a few hundred to more than 3 million users annually, its collection size quadrupled, it went through several user interface renewals, and significant functionality was added while having an exemplary service record, and it enjoyed continued financial support from its sponsors. In this monograph we provide a side-by-side of this rebuild. We lay out the choices made in the old architecture —we refer to it as TE 1.0— and compare and contrast them with the choices made for TE 2.0. We explain why both the 1.0 and 2.0 choices were made and discuss the advantages and disadvantages associated with them.
- Subjects:
- Computing
- Keywords:
- Web site development Web sites -- Design Textbooks
- Resource Type:
- e-book
-
e-book
Think Raku is an introduction to computer science and programming intended for people with little or no experience. This aim of this book is not primarily to teach Raku, but instead to teach the art of programming, using the Raku language. After having completed this book, you should hopefully be able to write programs to solve relatively difficult problems in Raku, but my main aim is to teach computer science, software programming, and problem solving rather than solely to teach the Raku language itself. Think Raku is a free book available under a Creative Commons license. Readers are free to copy and distribute the text; they are also free to modify it, which allows them to adapt the book to different needs, and to help develop new material.
- Subjects:
- Computing
- Keywords:
- Computer programming Programming languages (Electronic computers) Textbooks
- Resource Type:
- e-book
-
e-book
Spec is the default UI framework for Pharo. To build UI's in Spec existing widgets or even complete UI's are reused and configured to form a new UI. This book first shows the basics of Spec and how it enables reuse of UIs. It then treats UI layout in detail before moving on to explaining the management of windows. Some of the more advanced widgets are also discussed as well as the dynamic features of Spec. Lastly, the book also contains a chapter with tips and tricks.
- Subjects:
- Computing
- Keywords:
- Textbooks Smalltalk-80 (Computer program language)
- Resource Type:
- e-book
-
Video
A tutorial on setting up clothing to low poly character.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Blender (Computer file) Three-dimensional display systems Computer animation Computer graphics
- Resource Type:
- Video
-
Courseware
This course introduces architecture of digital systems, emphasizing structural principles common to a wide range of technologies. It covers the topics including multilevel implementation strategies, definition of new primitives (e.g., gates, instructions, procedures, processes) and their mechanization using lower-level elements. It also includes analysis of potential concurrency, precedence constraints and performance measures, pipelined and multidimensional systems, instruction set design issues and architectural support for contemporary software structures.
- Subjects:
- Electrical Engineering and Computing
- Keywords:
- Digital electronics
- Resource Type:
- Courseware