If you ever wondered about remote usability testing, this article is for you. It contains valuable information that can help you with the decision-making process if your product is ready for the masses.
This course is an introduction to the theory and practice of the process of designing games and playful experiences. Students are familiarized with methods, concepts, techniques, and literature used in the design of games. The strategy is process-oriented, focusing on aspects such as: Rapid prototyping, play testing, and design iteration using a player-centered approach.