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This course is an introduction to principles and techniques of visual communication, and provides opportunities for science and engineering majors to acquire practical skills in the visual computer arts, in a studio environment. Students will learn how to create graphics for print and web, animations, and interactive media, and how to use these techniques to effectively communicate scientific and engineering concepts for learning and teaching. This class involves three hands-on creative projects, which will be presented in class.
- Subjects:
- Computing and Visualisation
- Keywords:
- Information visualization
- Resource Type:
- Courseware
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Courseware
This course examines human-computer interaction in the context of graphical user interfaces. The course covers human capabilities, design principles, prototyping techniques, evaluation techniques, and the implementation of graphical user interfaces. Deliverables include short programming assignments and a semester-long group project. Students taking the graduate version also have readings from current literature and additional assignments.
- Subjects:
- Computing
- Keywords:
- Human-computer interaction User interfaces (Computer systems)
- Resource Type:
- Courseware
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Courseware
Computability Theory deals with one of the most fundamental questions in computer science: What is computing and what are the limits of what a computer can compute? Or, formulated differently: “What kind of problems can be algorithmically solved?” During the course this question will be studied. Firstly, the notion of algorithm or computing will be made precise by using the mathematical model of a Turing machine. Secondly, it will be shown that basic issues in computer science, like “Given a program P does it halt for any input x?” or “Given two program P and Q, are they equivalent?” cannot be solved by any Turing machine. This shows that there exist problems that are impossible to solve with a computer, the so-called “undecidable problems”. The book is in English, the recorded lectures and slides however, are in Dutch
- Subjects:
- Computing
- Keywords:
- Machine theory Computational complexity Computable functions
- Resource Type:
- Courseware
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Courseware
The purpose of this course is to learn how to specify the behavior of embedded systems and to experience the design of a provably correct system. In this course you will learn how to formally specify requirements and to prove (or disprove) them on the behaviour. With a practical assignment you will experience how to apply the techniques in practice.
- Subjects:
- Computing
- Keywords:
- Embedded computer systems
- Resource Type:
- Courseware
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Courseware
Stanford Engineering Everywhere (SEE) expands the Stanford experience to students and educators online and at no charge. A computer and an Internet connection are all you need. The SEE course portfolio includes one of Stanford's most popular sequences: the three-course Introduction to Computer Science, taken by the majority of Stanford’s undergraduates, as well as more advanced courses in artificial intelligence and electrical engineering.
- Course related:
- EE1D01 Electrical Science for Everyone
- Subjects:
- Electronic and Information Engineering, Biomedical Engineering, Mechanical Engineering, and Computing
- Keywords:
- Engineering Computer science
- Resource Type:
- Courseware
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Courseware
6.005 Software Construction introduces fundamental principles and techniques of software development, i.e., how to write software that is safe from bugs, easy to understand, and ready for change. The course includes problem sets and a final project. Important topics include specifications and invariants; testing; abstract data types; design patterns for object-oriented programming; concurrent programming and concurrency; and functional programming.
- Subjects:
- Computing
- Keywords:
- Computer programming Computer software -- Development
- Resource Type:
- Courseware
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Courseware
This is an interdisciplinary, project-based course, centered around a design project in which small teams of students work closely with a person with a disability in the Cambridge area to design a device, piece of equipment, app, or other solution that helps them live more independently.
- Subjects:
- Biomedical Engineering, Mechanical Engineering, Rehabilitation Sciences, Computing, and Electrical Engineering
- Keywords:
- Self-help devices for people with disabilities
- Resource Type:
- Courseware
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Courseware
In this card, we are going to help you understand the general concept of Binary Search.
Binary Search is one of the most fundamental and useful algorithms in Computer Science. It describes the process of searching for a specific value in an ordered collection.
Terminology used in Binary Search:
(1) Target - the value that you are searching for
(2) Index - the current location that you are searching
(3) Left, Right - the indicies from which we use to maintain our search Space
(4) Mid - the index that we use to apply a condition to determine if we should search left or right
- Course related:
- COMP3011 Design and Analysis of Algorithms
- Subjects:
- Computing
- Keywords:
- Computer algorithms
- Resource Type:
- Courseware
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Courseware
This course is an introduction to the theory and practice of the process of designing games and playful experiences. Students are familiarized with methods, concepts, techniques, and literature used in the design of games. The strategy is process-oriented, focusing on aspects such as: Rapid prototyping, play testing, and design iteration using a player-centered approach.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Games
- Resource Type:
- Courseware
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Courseware
Broadly speaking, functional programming is a style of programming in which the primary method of computation is the application of functions to arguments. Among other features, functional languages offer a compact notation for writing programs, powerful abstraction methods for structuring programs, and a simple mathematical basis that supports reasoning about programs. Functional languages represent the leading edge of programming language design, and the primary setting in which new programming concepts are introduced and studied. All contemporary programming languages such as Hack/PHP, C#, Visual Basic, F#, C++, JavaScript, Python, Ruby, Java, Scala, Clojure, Groovy, Racket, … support higher-order programming via the concept of closures or lambda expressions. This course will use Haskell as the medium for understanding the basic principles of functional programming. While the specific language isn’t all that important, Haskell is a pure functional language so it is entirely appropriate for learning the essential ingredients of programming using mathematical functions. It is also a relatively small language, and hence it should be easy for you to get up to speed with Haskell. Once you understand the Why, What and How that underlies pure functional programming and learned to “think like a fundamentalist”, we will apply the concepts of functional programming to “code like a hacker” in mainstream programming languages, using Facebook’s novel Hack language as our main example. This course assumes no prior knowledge of functional programming, but assumes you have at least one year of programming experience in a regular programming language such as Java, .NET, Javascript or PHP.
- Subjects:
- Computing
- Keywords:
- Haskell (Computer program language) Functional programming (Computer science)
- Resource Type:
- Courseware
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