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MOOC
Video games as a medium go back more than 50 years to mainframe computers. Even the central design of video games can be traced back to the first games themselves. To be a good game designer, it's essential to have an understanding of the video game design industry's fascinating history. We've partnered with The Strong National Museum of Play to give you a unique look into the history of all things video game. The International Center for the History of Electronic Games at The Strong is the largest and most comprehensive public assemblage of video games and related materials in the world. The staff are celebrated experts in the field and the ICHEG is visited by scholars of video games from around the world. You'll gain amazing insight into the history of video games with a guided exploration of key artifacts from the collection of more than 100,000 electronic games and materials.
- Subjects:
- Computing, Data Science and Artificial Intelligence and Interactive and Digital Media
- Keywords:
- Video games -- Design History
- Resource Type:
- MOOC
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MOOC
Game designers work with a wide range of asset creators, programmers, producers, and others to bring a video game from concept to product. In this course, you will learn about the different types of teams a game designer is a member of, both large and small.
- Subjects:
- Computing, Data Science and Artificial Intelligence and Interactive and Digital Media
- Keywords:
- Video games -- Design
- Resource Type:
- MOOC
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MOOC
Modern video games are incredibly complex multimedia productions involving still and motion graphics, code, audio, interface elements, narrative elements and much more. In this course, you will learn how and where all these pieces come from, who's in charge of each piece and the different stages of the game design process. We will also show you how everything is brought together to create a final product.
- Subjects:
- Computing, Data Science and Artificial Intelligence and Interactive and Digital Media
- Keywords:
- Video games
- Resource Type:
- MOOC
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MOOC
Creating prototypes puts a proposed solution into action. In this course, you will learn the value of prototypes and user testing as critical components of the design thinking process. You will examine case studies to understand the iterative process of prototyping and discover how new products and ideas can emerge as a result. As part of the Design Thinking MicroMasters program, you will study how to analyze and implement the results of user testing to ensure your solution can fully benefit from this inclusive and innovative process. Best practices for evaluating solutions will also be covered, including surveys, user evaluations, focus groups and interviews.
- Subjects:
- Design Elements
- Keywords:
- Design -- Methodology Industrial design
- Resource Type:
- MOOC
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MOOC
When you immerse yourself in the context of the user, you can uncover pain points and find opportunities for improvement or innovation not always evident to your audience. In this course, part of the Design Thinking MicroMasters program, you will learn how to use simple research methodologies including active listening to understand your target audience and uncover their obvious or latent needs. Emphasis will be placed on observation and interviewing as key methods to gain empathy for the user's experience and viewpoint. Equipped with this understanding, you will be prepared to identify and define more accurately the business problem. You will also review case studies and discuss strategies to foster productive client-stakeholder relationships, including user personification, context understanding, and empathy idea mapping (ideas that resonate with your target audience).
- Subjects:
- Design Elements
- Keywords:
- Design -- Methodology Problem solving Industrial design
- Resource Type:
- MOOC
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MOOC
In this course, you will explore several key issues that educators need to understand about teaching and learning in the digital age. We will look at how online learning is different from traditional methods of learning, examine how the digital practices of young people are continually changing, and explore some key considerations that need to be addressed while designing learning environments that are engaging and student-centered. We will investigate the ways in which education is evolving and, in turn, how the roles of teachers are changing in the digital world. We will review the history of online learning, and some key characteristics of successful online learning spaces. We will learn about digital literacies and how online reading and writing is different from paper-based reading and writing, and what implications this has for schooling. Finally, we will look at some key design considerations that educators need to be mindful of while working toward deeper engagement and meaningful learning experiences. This course is part of the Virtual Online Teaching (VOLT) program at the University of Pennsylvania’s Graduate School of Education. The VOLT program seeks to equip educators with the skills and knowledge necessary to meet the needs of the 21st century learner.
- Keywords:
- Web-based instruction Blended learning Distance education -- Computer-assisted instruction
- Resource Type:
- MOOC
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MOOC
Virtual reality is changing the way we interact with the world. But how does it work, what hardware is involved, and how is software written for it? In this course, part of the Virtual Reality Professional Certificate program, we will explore the foundations of user-friendly virtual reality app development for consumers, as well as enterprise solutions. Both hardware and software aspects will be discussed. You will learn to evaluate devices necessary for virtual reality applications, what their differences are, how you write interactive applications for virtual reality, and we will discuss the most frequent problems you are going to need to solve to write virtual reality software. In this course, you will explore the basics of virtual reality software through copying and modifying JavaScript to explore tradeoffs in VR application design. Extensive programming experience is not required. By the end of this course, you will understand what is important for successful virtual reality software and learn how to write simple virtual reality programs themselves with WebVR. This course is taught by an instructor with almost two decades of experience in virtual reality who leads the Immersive Visualization Laboratory at UC San Diego.
- Subjects:
- Computing, Data Science and Artificial Intelligence and Interactive and Digital Media
- Keywords:
- Virtual reality Human-computer interaction Computer simulation
- Resource Type:
- MOOC
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MOOC
In this engineering course you will learn how to analyze vaults (long-span roofs) from three perspectives: 1. Efficiency = calculations of forces/stresses 2. Economy = evaluation of societal context and cost 3. Elegance = form/appearance based on engineering principles, not decoration We explore iconic vaults like the Pantheon, but our main focus is on contemporary vaults built after the industrial revolution. The vaults we examine are made of different materials, such as tile, reinforced concrete, steel and glass, and were created by masterful engineers/builders like Rafael Guastavino, Anton Tedesko, Pier Luigi Nervi, Eduardo Torroja, Félix Candela, and Heinz Isler. This course illustrates: - how engineering is a creative discipline and can become art - the influence of the economic and social context in vault design - the interplay between forces and form The course has been created for a general audience—no advanced math or engineering prerequisites are needed. This is the second of three courses on the Art of Structural Engineering, each of which are independent of each other. The course on bridges was launched in 2016, and another course will be developed on buildings/towers.
- Subjects:
- Structural Engineering
- Keywords:
- Roofs Suspension -- Design construction Structural analysis (Engineering)
- Resource Type:
- MOOC
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MOOC
Many natural and man-made structures can be modeled as assemblages of interconnected structural elements loaded along their axis (bars), in torsion (shafts) and in bending (beams). In this course you will learn to use equations for static equilibrium, geometric compatibility and constitutive material response to analyze structural assemblages. This course provides an introduction to behavior in which the shape of the structure is permanently changed by loading the material beyond its elastic limit (plasticity), and behavior in which the structural response changes over time (viscoelasticity). This is the second course in a 3-part series. In this series you will learn how mechanical engineers can use analytical methods and “back of the envelope” calculations to predict structural behavior. The three courses in the series are: Part 1 – 2.01x: Elements of Structures. (Elastic response of Structural Elements: Bars, Shafts, Beams). Fall Term Part 2 – 2.02.1x Mechanics of Deformable Structures: Part 1. (Assemblages of Elastic, Elastic-Plastic, and Viscoelastic Bars in axial loading). Spring Term Part 3 – 2.02.2x Mechanics of Deformable Structures: Part 2. (Assemblages of bars, shafts, and beams. Multi-axial Loading and Deformation. Energy Methods). Summer Term
- Subjects:
- Mechanical Engineering
- Keywords:
- Strength of materials Deformations (Mechanics)
- Resource Type:
- MOOC
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MOOC
In this engineering course you will learn how to analyze bridges from three perspectives: Efficiency = calculations of forces/stresses Economy = evaluation of societal context and cost Elegance = form/appearance based on engineering principles, not decoration With a focus on some significant bridges built since the industrial revolution, the course illustrates how engineering is a creative discipline and can become art. We also show the influence of the economic and social context in bridge design and the interplay between forces and form.
- Subjects:
- Structural Engineering
- Keywords:
- Structural analysis (Engineering) Bridges -- Design construction
- Resource Type:
- MOOC