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Courseware
This course is an introduction to the theory and practice of the process of designing games and playful experiences. Students are familiarized with methods, concepts, techniques, and literature used in the design of games. The strategy is process-oriented, focusing on aspects such as: Rapid prototyping, play testing, and design iteration using a player-centered approach.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Games
- Resource Type:
- Courseware
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e-journal
Access to thousands of free journal articles and open access book chapters.
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Courseware
This course studies how international modernism interacted with the concept of "nation" and how contemporary discourses concerning globalism changes that dynamic. This course also looks at how art uses and critiques globalization on various levels.
- Keywords:
- Art globalization Nationalism art
- Resource Type:
- Courseware
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e-book
The OAPEN Library contains freely accessible academic books, mainly in the area of humanities and social sciences.
- Keywords:
- Arts Humanities Social sciences
- Resource Type:
- e-book
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e-book
Offers openly licensed college textbooks.
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MOOC
This course is an introduction to the Delft Design Approach offering a model and a set of signature methods from Delft to teach you how to get from understanding the user in context to defining a meaningful design challenge and – in the end – deliver a great design! The course challenges you to experience the design process yourself and reflect on your work with the help of students and excellent teaching staff from Delft, and industrial experts. What you'll learn: - How to study users in their own environment; - How to translate user insights into a design challenge that will spark creativity; - How to create a meaningful design to meet your challenge; - How to design and to structure your projects with the support of design thinking, a model and several methods; - How to evaluate and present your design.
- Subjects:
- Product Design
- Keywords:
- Commercial products Industrial design Product design New products
- Resource Type:
- MOOC
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MOOC
Although taking, sharing, and viewing photographs has become second nature for many of us, our regular engagement with images does not necessarily make us visually literate. This course aims to address the gap between seeing and truly understanding photographs by introducing a diversity of ideas, approaches, and technologies that inform their making. In this course you will look closely at photographs from the collection of The Museum of Modern Art and hear a variety of perspectives on what a photograph is and the ways that photography has been used throughout its nearly 180 year history: as a means of artistic expression, as a tool for science and exploration; as an instrument of documentation; to tell stories and record histories; and as a mode of communication and critique in our ever increasingly visual culture.
- Subjects:
- Photography
- Keywords:
- Photography Photographs Art photography
- Resource Type:
- MOOC
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Others
A website with images, videos, and information about art from Prehistoric sculptures to 20th century Architecture.
- Subjects:
- Visual Arts
- Keywords:
- Arts History
- Resource Type:
- Others
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Video
A video demonstrate the modelling in MAYA, illustrate with the example of a disney character, Anna. Modeling - The modeling was done using mainly edge modeling - The eye is a low polygon sphere and then a flat polygon plane to start off, then extrude the edges and edit them into place
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Maya (Computer file) Computer animation
- Resource Type:
- Video
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MOOC
It has become almost impossible to imagine what our lives would be like without the many benefits of packaging - just think about the different packaging and single-use items you use on a daily basis. Yet as our global population grows in size and affluence, both our collective demand for packaging materials and the waste we generate as a result will increase dramatically. Currently, large amounts of packaging waste escape formal collection and recycling systems and eventually end up polluting the environment. Moreover, their material value is forever lost to the economy. The Ellen MacArthur Foundation estimates that uncollected plastic packaging waste alone is worth somewhere between 80 to 120 billion dollars a year. So how can we improve packaging systems in order to capture this wasted potential? Clearly, the way we currently design, recover, and reuse packaging urgently needs a rethink! In this course, you will learn about the design of sustainable packaging systems. To do so we will explore the design and business strategies of the circular economy. Contrary to our current industrial model, which extracts, uses and ultimately disposes of resources, a circular economy is regenerative by design. This means that products and services are reimagined from a systems perspective in order to minimize waste, maximize positive economic, environmental and social impacts, and keep resources locked in a cycle of restoration. This course is for you if you are interested in learning about sustainable packaging design. You'll also benefit if you are a professional in the packaging industry and want to learn how to find circular opportunities in your work. Students - particularly in design - will be able to broaden their knowledge of circular design and business strategies.
- Subjects:
- Product Design
- Keywords:
- Packaging -- Environmental aspects Packaging -- Design Sustainable design
- Resource Type:
- MOOC