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e-book
Advances and Applications in Mobile Computing offers guidelines on how mobile software services can be used in order to simplify the mobile users' life. The main contribution of this book is enhancing mobile software application development stages as analysis, design, development and test. Also, recent mobile network technologies such as algorithms, decreasing energy consumption in mobile network, and fault tolerance in distributed mobile computing are the main concern of the first section. In the mobile software life cycle section, the chapter on human computer interaction discusses mobile device handset design strategies, following the chapters on mobile application testing strategies. The last section, mobile applications as service, covers different mobile solutions and different application sectors.
- Subjects:
- Mobile Computing
- Keywords:
- Mobile computing
- Resource Type:
- e-book
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e-book
This book focuses on a selection of key research areas, such as inertial navigation, control of unmanned aircraft and helicopters, trajectory control of an unmanned space re-entry vehicle, aeroservoelastic control, adaptive flight control, and fault tolerant flight control. This book consists of two major sections. The first section focuses on a literature review and some recent theoretical developments in flight control systems. The second section discusses some concepts of adaptive and fault-tolerant flight control systems. Each technique discussed in this book is illustrated by a relevant example.
- Subjects:
- Aeronautical and Aviation Engineering
- Keywords:
- Flight control Automatic pilot (Airplanes)
- Resource Type:
- e-book
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e-book
Developing New Products and Services by Sanders is an outstanding contribution to market research. The book focuses on the upfront activities and ideas for new product and service development. A central theme of Developing New Products and Services is that there is, or should be, a constant struggle going on in every organization, business, and system between delivering feature-rich versions of products and services using extravagant engineering and delivering low-cost versions of products and services using frugal engineering. Students will come away with this notion and how to manifest it as a contributing employee at any company. A number of powerful concepts and tools are presented so your students can better understand how to facilitate new product development. For example, three templates are featured that facilitate new product and service development. The FAD (features, attributes, and design) template is used to identify the features and attributes that can be used for product and service differentiation. The Ten–Ten planning process contains two templates: an Organizational and Industry Analysis template and the Business Plan Overview template. These two templates coupled with the FAD template can be used to develop a full-blown business plan. In addition, Developing New Products and Services includes the following topics: entrepreneurship, technology and product life cycles, product and service versioning, product line optimization, creativity, lock-in real options, business valuation, and project management. Evaluate Developing New Products and Services by Sanders for your marketing courses today.
- Subjects:
- Management and Industrial and Systems Engineering
- Keywords:
- Product differentiation New products Textbooks
- Resource Type:
- e-book
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e-book
Evolutionary algorithms are successively applied to wide optimization problems in the engineering, marketing, operations research, and social science, such as include scheduling, genetics, material selection, structural design and so on. Apart from mathematical optimization problems, evolutionary algorithms have also been used as an experimental framework within biological evolution and natural selection in the field of artificial life.
- Subjects:
- Computing
- Keywords:
- Mathematical optimization Genetic algorithms Evolutionary programming (Computer science)
- Resource Type:
- e-book
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e-book
This book focuses on the discrete Fourier transform (DFT), discrete convolution, and, particularly, the fast algorithms to calculate them. These topics have been at the center of digital signal processing since its beginning, and new results in hardware, theory and applications continue to keep them important and exciting. This book uses an index map, a polynomial decomposition, an operator factorization, and a conversion to a filter to develop a very general and efficient description of fast algorithms to calculate the discrete Fourier transform (DFT). The work of Winograd is outlined, chapters by Selesnick, Pueschel, and Johnson are included, and computer programs are provided.
- Subjects:
- Computing and Mathematics and Statistics
- Keywords:
- Fourier transformations Textbooks
- Resource Type:
- e-book
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e-book
This book deals with an introduction to the flow of compressible substances (gases). The main difference between compressible flow and almost incompressible flow is not the fact that compressibility has to be considered. Rather, the difference is in two phenomena that do not exist in incompressible flow. The first phenomenon is the very sharp discontinuity (jump) in the flow in properties. The second phenomenon is the choking of the flow. Choking is when downstream variations don't effect the flow. Though choking occurs in certain pipe flows in astronomy, there also are situations of choking in general (external) flow.
- Subjects:
- Aeronautical and Aviation Engineering and Mechanical Engineering
- Keywords:
- Fluid dynamics Gas dynamics Textbooks
- Resource Type:
- e-book
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Video
TED Fellow Lucy McRae is a body architect -- she imagines ways to merge biology and technology in our own bodies. In this visually stunning talk, she shows her work, from clothes that recreate the body's insides for a music video with pop-star Robyn, to a pill that, when swallowed, lets you sweat perfume.
- Subjects:
- Biomedical engineering and Biology
- Keywords:
- Synthetic biology Bioengineering
- Resource Type:
- Video
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e-book
The goal of this book is to teach you to think like a computer scientist. I like the way computer scientists think because they combine some of the best features of Mathematics, Engineering, and Natural Science. Like mathematicians,computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating trade offs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions.The single most important skill for a computer scientist is problem-solving. By that I mean the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That’s why this chapter is called “The way of the program.”
- Subjects:
- Computing
- Keywords:
- Computer programming C++ (Computer program language) Programming languages (Electronic computers) Textbooks
- Resource Type:
- e-book
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Courseware
This course presents aerospace propulsive devices as systems, with functional requirements and engineering and environmental limitations along with requirements and limitations that constrain design choices. Both air-breathing and rocket engines are covered, at a level which enables rational integration of the propulsive system into an overall vehicle design. Mission analysis, fundamental performance relations, and exemplary design solutions are presented.
- Subjects:
- Aeronautical and Aviation Engineering
- Keywords:
- Airplanes -- Jet propulsion Space vehicles -- Propulsion systems
- Resource Type:
- Courseware
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e-book
This book will teach you how to make graphical computer games in the Python programming language using the Pygame library.This book assumes you know a little bit about Python or programming in general. If you don’t know how to program, you can learn by downloading the free book "Invent Your Own Computer Games with Python" from http://inventwithpython.com. Or you can jump right into this book and mostly pick it up along the way. This book is for the intermediate programmer who has learned what variables and loops are, but now wants to know, "What do actual game programs look like?" There was a long gap after I first learned programming but didn’t really know how to use that skill to make something cool. It’s my hope that the games in this book will give you enough ideas about how programs work to provide a foundation to implement your own games.
- Subjects:
- Computing
- Keywords:
- Computer programming Computer games Python (Computer program language) Textbooks Programming languages (Electronic computers)
- Resource Type:
- e-book