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2016
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Courseware
This part of the course Introduction to Aerospace Engineering is focused on two aerospace disciplines: “space and orbital mechanics” and “structures and materials”. These topics are discussed in detail and will provide an understanding for both aircraft and for spacecraft/space missions.
- Subjects:
- Aeronautical and Aviation Engineering
- Keywords:
- Orbital mechanics Space vehicles -- Materials Airplanes -- Materials Aerospace engineering
- Resource Type:
- Courseware
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e-book
This book introduces concepts in mobile, autonomous robotics to 3rd-4th year students in Computer Science or a related discipline. The book covers principles of robot motion, forward and inverse kinematics of robotic arms and simple wheeled platforms, perception, error propagation, localization and simultaneous localization and mapping. The cover picture shows a wind-up toy that is smart enough to not fall off a table just using intelligent mechanism design and illustrate the importance of the mechanism in designing intelligent, autonomous systems. This book is open source, open to contributions, and released under a creative common license.
- Subjects:
- Computing
- Keywords:
- Autonomous robots Robots -- Programming Textbooks
- Resource Type:
- e-book
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Courseware
6.0002 is the continuation of 6.0001 Introduction to Computer Science and Programming in Python and is intended for students with little or no programming experience. It aims to provide students with an understanding of the role computation can play in solving problems and to help students, regardless of their major, feel justifiably confident of their ability to write small programs that allow them to accomplish useful goals. The class uses the Python 3.5 programming language.
- Subjects:
- Computing
- Keywords:
- Computer programming Computer science Python (Computer program language)
- Resource Type:
- Courseware
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e-book
Introduction to Computer Graphics is a free, on-line textbook covering the fundamentals of computer graphics and computer graphics programming. This book is meant for use as a textbook in a one-semester course that would typically be taken by undergraduate computer science majors in their third or fourth year of college.
- Subjects:
- Computing
- Keywords:
- Computer graphics Textbooks
- Resource Type:
- e-book
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Courseware
6.0001 Introduction to Computer Science and Programming in Python is intended for students with little or no programming experience. It aims to provide students with an understanding of the role computation can play in solving problems and to help students, regardless of their major, feel justifiably confident of their ability to write small programs that allow them to accomplish useful goals. The class uses the Python 3.5 programming language.
- Subjects:
- Computing
- Keywords:
- Computer programming Computer science Python (Computer program language)
- Resource Type:
- Courseware
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Courseware
Broadly speaking, functional programming is a style of programming in which the primary method of computation is the application of functions to arguments. Among other features, functional languages offer a compact notation for writing programs, powerful abstraction methods for structuring programs, and a simple mathematical basis that supports reasoning about programs. Functional languages represent the leading edge of programming language design, and the primary setting in which new programming concepts are introduced and studied. All contemporary programming languages such as Hack/PHP, C#, Visual Basic, F#, C++, JavaScript, Python, Ruby, Java, Scala, Clojure, Groovy, Racket, … support higher-order programming via the concept of closures or lambda expressions. This course will use Haskell as the medium for understanding the basic principles of functional programming. While the specific language isn’t all that important, Haskell is a pure functional language so it is entirely appropriate for learning the essential ingredients of programming using mathematical functions. It is also a relatively small language, and hence it should be easy for you to get up to speed with Haskell. Once you understand the Why, What and How that underlies pure functional programming and learned to “think like a fundamentalist”, we will apply the concepts of functional programming to “code like a hacker” in mainstream programming languages, using Facebook’s novel Hack language as our main example. This course assumes no prior knowledge of functional programming, but assumes you have at least one year of programming experience in a regular programming language such as Java, .NET, Javascript or PHP.
- Subjects:
- Computing
- Keywords:
- Haskell (Computer program language) Functional programming (Computer science)
- Resource Type:
- Courseware
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Courseware
This course is an introduction to the theory and practice of the process of designing games and playful experiences. Students are familiarized with methods, concepts, techniques, and literature used in the design of games. The strategy is process-oriented, focusing on aspects such as: Rapid prototyping, play testing, and design iteration using a player-centered approach.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Games
- Resource Type:
- Courseware
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e-book
This is a complete college textbook, including a detailed Table of Contents, seventeen Chapters (each with a set of relevant homework problems), a list of References, two Appendices, and a detailed Index. The book is intended to enable students to: Solve first-, second-, and higher-order, linear, time-invariant (LTI) ordinary differential equations (ODEs) with initial conditions and excitation, using both time-domain and Laplace-transform methods; Solve for the frequency response of an LTI system to periodic sinusoidal excitation and plot this response in standard form; Explain the role of the time constant in the response of a first-order LTI system, and the roles of natural frequency, damping ratio, and resonance in the response of a second-order LTI system; Derive and analyze mathematical models (ODEs) of low-order mechanical systems, both translational and rotational, that are composed of inertial elements, spring elements, and damping devices; Derive and analyze mathematical models (ODEs) of low-order electrical circuits composed of resistors, capacitors, inductors, and operational amplifiers; Derive (from ODEs) and manipulate Laplace transfer functions and block diagrams representing output-to-input relationships of discrete elements and of systems; Define and evaluate stability for an LTI system; Explain proportional, integral, and derivative types of feedback control for single-input, single-output (SISO), LTI systems; Sketch the locus of characteristic values, as a control parameter varies, for a feedback-controlled SISO, LTI system; Use MATLAB as a tool to study the time and frequency responses of LTI systems. The book's general organization is: Chapters 1-10 deal primarily with the ODEs and behaviors of first-order and second-order dynamic systems; Chapters 11 and 12 discuss the ODEs and behaviors of mechanical systems having two degrees of freedom, i.e., fourth-order systems; Chapters 13 and 14 introduce classical feedback control; Chapter 15 presents the basic features of proportional, integral, and derivative types of classical control; Chapters 16 and 17 discuss methods for analyzing the stability of classical control systems. The general minimum prerequisite for understanding this book is the intellectual maturity of a junior-level (third-year) college student in an accredited four-year engineering curriculum. A mathematical second-order system is represented in this book primarily by a single second-order ODE, not in the state-space form by a pair of coupled first-order ODEs. Similarly, a two-degrees-of-freedom (fourth-order) system is represented by two coupled second-order ODEs, not in the state-space form by four coupled first-order ODEs. The book does not use bond graph modeling, the general and powerful, but complicated, modern tool for analysis of complex, multidisciplinary dynamic systems. The homework problems at the ends of chapters are very important to the learning objectives, so the author attempted to compose problems of practical interest and to make the problem statements as clear, correct, and unambiguous as possible. A major focus of the book is computer calculation of system characteristics and responses and graphical display of results, with use of basic (not advanced) MATLAB commands and programs. The book includes many examples and homework problems relevant to aerospace engineering, among which are rolling dynamics of flight vehicles, spacecraft actuators, aerospace motion sensors, and aeroelasticity. There are also several examples and homework problems illustrating and validating theory by using measured data to identify first- and second-order system dynamic characteristics based on mathematical models (e.g., time constants and natural frequencies), and system basic properties (e.g., mass, stiffness, and damping). Applications of real and simulated experimental data appear in many homework problems. The book contains somewhat more material than can be covered during a single standard college semester, so an instructor who wishes to use this as a one-semester course textbook should not attempt to cover the entire book, but instead should cover only those parts that are most relevant to the course objectives.
- Keywords:
- Differential equations Engineering mathematics Differential equations Partial Textbooks
- Resource Type:
- e-book
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e-book
This book was written to introduce students to assembly language programming in MIPS. As with all assemblylanguage programming texts, it covers basic operators and instructions, subprogram calling, loading andstoring memory, program control, and the conversion of the assembly language program into machine code. However this book was not written simply as a book on assembly language programming. The larger purposeof this text is to show how concepts in Higher Level Languages (HLL), such as Java or C/C++, arerepresented in assembly. By showing how program constructs from these HLL map into assembly, theconcepts will be easier to understand and use when the programmer implements programs in languages likeJava or C/C++. Concepts such as references and variables, registers, binary and Boolean operations, subprogram execution, memory types (heap, stack, and static), and array processing are covered to clarify thedecisions made when implementing HLL. Program control is presented using a mapping from structuredprograms in pseudo code to help students understand structured programming, and why it exists. Memoryaccess in assembly is presented to high light the difference between references (pointers) and values, and howthese impact HLL. This book has numerous code examples, and many problems at the end of each chapter, and it is appropriate for a class in Assembly Language, or as a extra resource for a class in Computer Organization.
- Subjects:
- Computing
- Keywords:
- Assembly languages (Electronic computers) Computer programming MIPS (Computer architecture) Textbooks
- Resource Type:
- e-book
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Courseware
This course provides ways to analyze manufacturing systems in terms of material flow and storage, information flow, capacities, and times and durations of events. Fundamental topics include probability, inventory and queuing models, optimization, and linear and dynamic systems. Factory planning and scheduling topics include flow planning, bottleneck characterization, buffer and batch-size analysis, and dynamic behavior of production systems.
- Subjects:
- Logistics and Industrial and Systems Engineering
- Keywords:
- Manufacturing processes Production planning Production engineering
- Resource Type:
- Courseware