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While big data infiltrates all walks of life, most firms have not changed sufficiently to meet the challenges that come with it. In this course, you will learn how to develop a big data strategy, transform your business model and your organization. This course will enable professionals to take their organization and their own career to the next level, regardless of their background and position. Professionals will learn how to be in charge of big data instead of being subject to it. In particular, they will become familiar with tools to: - assess their current situation regarding potential big data-induced changes of a disruptive nature, - identify their options for successfully integrating big data in their strategy, business model and organization, or if not possible, how to exit quickly with as little loss as possible, and - strengthen their own position and that of their organization in our digitalized knowledge economy The course will build on the concepts of product life cycles, the business model canvas, organizational theory and digitalized management jobs (such as Chief Digital Officer or Chief Informatics Officer) to help you find the best way to deal with and benefit from big data induced changes. During the course, your most pressing questions will be answered in our feedback videos with the lecturer. In the assignments of the course, you will choose a sector and a stakeholder. For this, you will develop your own strategy and business model. This will help you identify the appropriate organizational structure and potential contributions and positions for yourself.
- Subjects:
- Management and Computing
- Keywords:
- Business -- Data processing Big data
- Resource Type:
- Courseware
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Courseware
This course treats various methods to design and analyze datastructures and algorithms for a wide range of problems. The most important new datastructure treated is the graph, and the general methods introduced are: greedy algorithms, divide and conquer, dynamic programming and network flow algorithms. These general methods are explained by a number of concrete examples, such as simple scheduling algorithms, Dijkstra, Ford-Fulkerson, minimum spanning tree, closest-pair-of-points, knapsack, and Bellman-Ford. Throughout this course there is significant attention to proving the correctness of the discussed algorithms. All material for this course is in English. The recorded lectures, however, are in Dutch.
- Subjects:
- Computing
- Keywords:
- Algorithms Data structures (Computer science)
- Resource Type:
- Courseware
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Courseware
This course is an introduction to principles and techniques of visual communication, and provides opportunities for science and engineering majors to acquire practical skills in the visual computer arts, in a studio environment. Students will learn how to create graphics for print and web, animations, and interactive media, and how to use these techniques to effectively communicate scientific and engineering concepts for learning and teaching. This class involves three hands-on creative projects, which will be presented in class.
- Subjects:
- Computing and Visualisation
- Keywords:
- Information visualization
- Resource Type:
- Courseware
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Courseware
With the growing availability and lowering costs of genotyping and personal genome sequencing, the focus has shifted from the ability to obtain the sequence to the ability to make sense of the resulting information. This course is aimed at exploring the computational challenges associated with interpreting how sequence differences between individuals lead to phenotypic differences in gene expression, disease predisposition, or response to treatment.
- Subjects:
- Computing and Biology
- Keywords:
- Genomics Genomes
- Resource Type:
- Courseware
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e-book
Covers over 5,000 reports published by the National Academies Press for the National Academy of Sciences, National Academy of Engineering, Institute of Medicine and National Research Council in the US.
- Subjects:
- Computing
- Keywords:
- Computer science Information technology
- Resource Type:
- e-book
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Courseware
This course is an introduction to the theory and practice of the process of designing games and playful experiences. Students are familiarized with methods, concepts, techniques, and literature used in the design of games. The strategy is process-oriented, focusing on aspects such as: Rapid prototyping, play testing, and design iteration using a player-centered approach.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Games
- Resource Type:
- Courseware
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Courseware
6.0001 Introduction to Computer Science and Programming in Python is intended for students with little or no programming experience. It aims to provide students with an understanding of the role computation can play in solving problems and to help students, regardless of their major, feel justifiably confident of their ability to write small programs that allow them to accomplish useful goals. The class uses the Python 3.5 programming language.
- Subjects:
- Computing
- Keywords:
- Computer programming Computer science Python (Computer program language)
- Resource Type:
- Courseware
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Courseware
6.0002 is the continuation of 6.0001 Introduction to Computer Science and Programming in Python and is intended for students with little or no programming experience. It aims to provide students with an understanding of the role computation can play in solving problems and to help students, regardless of their major, feel justifiably confident of their ability to write small programs that allow them to accomplish useful goals. The class uses the Python 3.5 programming language.
- Subjects:
- Computing
- Keywords:
- Computer programming Computer science Python (Computer program language)
- Resource Type:
- Courseware
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Courseware
6.005 Software Construction introduces fundamental principles and techniques of software development, i.e., how to write software that is safe from bugs, easy to understand, and ready for change. The course includes problem sets and a final project. Important topics include specifications and invariants; testing; abstract data types; design patterns for object-oriented programming; concurrent programming and concurrency; and functional programming.
- Subjects:
- Computing
- Keywords:
- Computer programming Computer software -- Development
- Resource Type:
- Courseware
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Courseware
This is a graduate-level introduction to mathematics of information theory. We will cover both classical and modern topics, including information entropy, lossless data compression, binary hypothesis testing, channel coding, and lossy data compression.
- Subjects:
- Computing and Mathematics and Statistics
- Keywords:
- Information theory Information theory in mathematics
- Resource Type:
- Courseware