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e-book
"A Brief Introduction to Engineering Computation with MATLAB is specifically designed for students with no programming experience. However, students are expected to be proficient in First Year Mathematics and Sciences and access to good reference books are highly recommended. Students are assumed to have a working knowledge of the Mac OS X or Microsoft Windows operating systems. The strategic goal of the course and book is to provide learners with an appreciation for the role computation plays in solving engineering problems. MATLAB specific skills that students are expected to be proficient at are: write scripts to solve engineering problems including interpolation, numerical integration and regression analysis, plot graphs to visualize, analyze and present numerical data, and publish reports."--BC Campus website.
- Subjects:
- Computing and Mechanical Engineering
- Keywords:
- Textbooks Systems engineering
- Resource Type:
- e-book
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Courseware
This course treats various methods to design and analyze datastructures and algorithms for a wide range of problems. The most important new datastructure treated is the graph, and the general methods introduced are: greedy algorithms, divide and conquer, dynamic programming and network flow algorithms. These general methods are explained by a number of concrete examples, such as simple scheduling algorithms, Dijkstra, Ford-Fulkerson, minimum spanning tree, closest-pair-of-points, knapsack, and Bellman-Ford. Throughout this course there is significant attention to proving the correctness of the discussed algorithms. All material for this course is in English. The recorded lectures, however, are in Dutch.
- Subjects:
- Computing
- Keywords:
- Algorithms Data structures (Computer science)
- Resource Type:
- Courseware
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e-book
Este libro está dirigido, principalmente, a Estudiantes y Docentes que quieren aprender a programarcomo forma de fortalecer sus capacidades cognoscitivas y así obtener un beneficio adicional de su computador para lograr un mejor provecho de sus estudios. Dada la orientación del libro respecto a programar para resolver problemas asociados a las Ciencias e Ingenierías, el requisito mínimo de matemáticas que hemos elegido para presentar el contenido del mismo se cubre, normalmente, en el tercer año del bachillerato. No obstante, el requisito no es obligatorio para leer el libro en su totalidad y adquirir los conocimientos de programación obviando el contenido matemático.
- Subjects:
- Computing
- Keywords:
- Computer programming Programming languages (Electronic computers) Textbooks Python (Computer program language)
- Resource Type:
- e-book
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Courseware
With the growing availability and lowering costs of genotyping and personal genome sequencing, the focus has shifted from the ability to obtain the sequence to the ability to make sense of the resulting information. This course is aimed at exploring the computational challenges associated with interpreting how sequence differences between individuals lead to phenotypic differences in gene expression, disease predisposition, or response to treatment.
- Subjects:
- Computing and Biology
- Keywords:
- Genomics Genomes
- Resource Type:
- Courseware
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Courseware
Are you ready to leave the sandbox and go for the real deal? Have you followed Data Analysis: Take It to the MAX() and Data Analysis: Visualization and Dashboard Design and are ready to carry out more robust data analysis? In this project-based course you will engage in a real data analysis project that simulates the complexity and challenges of data analysts at work. Testing, data wrangling, Pivot Tables, sparklines? Now that you have mastered them you are ready to apply them all and carry out an independent data analysis. For your project, you will pick one raw dataset out of several options, which you will turn into a dashboard. You will begin with a business question that is related to the dataset that you choose. The datasets will touch upon different business domains, such as revenue management, call-center management, investment, etc.
- Subjects:
- Computing
- Keywords:
- Visual analytics Information visualization Industrial management -- Data processing Dashboards (Management information systems)
- Resource Type:
- Courseware
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Courseware
This course is for all of those struggling with data analysis. You will learn: - Overcome data analysis challenges in your work and research - Increase your productivity and make better business decisions - Enhance your data analysis skills using spreadsheets - Learn about advanced spreadsheet possibilities like array formulas and pivottables - Learn about Excel 2013 features like PowerPivot & PowerMap - Learn to organize and test your spreadsheets
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Courseware
This course covers the main tasks required from data analysts today, including importing, summarizing, interpreting, analyzing and visualizing data. It aims to equip you with the tools that will enable you to be an independent data analyst. Most techniques will be taught in Excel with add-ons and free tools available online. You will learn: - How to make data come to life with well-known types of visualizations such as line and bar graphs and new types of visualizations such as spark lines, contour plots and population pyramids. - How to create dashboards in Excel based on live data that can meet managerial and business needs. - How to connect data from different sources, such as the web and exports from your CRM, ERP, SAP or data warehouse. - Some hands-on data science and how to use actionable analysis tools. - Deep dive into known tools like PivotTables and introduce new ones like the analysis toolpak
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e-book
Enterprise Pharo is the third volume of the series, following Pharo by Example and Deep into Pharo. It covers enterprise libraries and frameworks, and in particular those useful for doing web development. The book is structured in five parts. The first part talks about simple web applications, starting with a minimal web application in chapter 1 on Teapot and then a tutorial on building a more complete web application in chapter 2. Part two deals with HTTP support in Pharo, talking about character encoding in chapter 3, about using Pharo as an HTTP Client (chapter 4) and server (chapter 5), and about using WebSockets (chapter 6).In the third part we discuss the handling of data for the application. Firstly we treat data that is in the form of comma-separated values (CSV) in chapter 7. Secondly and thirdly, we treat JSON (chapter 8) and its Smalltalk counterpart STON (chapter 9). Fourthly, serialization and deserialization of object graphs with Fuel is treated in chapter 10. Lastly, we discuss the Voyage persistence framework and persisting to MongoDB databases in chapter 11. Part four deals with the presentation layer. Chapter 12 shows how to use Mustache templates in Pharo, and chapter 13 talks about programmatic generationof CSS files. The documentation of applications could be written in Pillar, which is presented in chapter 14. How to generate PDF files from the application with Artefact is shown in chapter 15. The fifth part deals with deploying the web application. This is explained in chapter 16 that talks not only about how to build and run the application, but also other important topics like monitoring.
- Subjects:
- Computing
- Keywords:
- Web site development -- Computer programs Textbooks Application software -- Development
- Resource Type:
- e-book
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e-book
Pattern recognition has gained significant attention due to the rapid explosion of internet- and mobile-based applications. Among the various pattern recognition applications, face recognition is always being the center of attraction. With so much of unlabeled face images being captured and made available on internet (particularly on social media), conventional supervised means of classifying face images become challenging. This clearly warrants for semi-supervised classification and subspace projection. Another important concern in face recognition system is the proper and stringent evaluation of its capability. This book is edited keeping all these factors in mind. This book is composed of five chapters covering introduction, overview, semi-supervised classification, subspace projection, and evaluation techniques.
- Subjects:
- Electronic and Information Engineering and Computing
- Keywords:
- Human face recognition (Computer science)
- Resource Type:
- e-book
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Others
A Computer Science portal for geeks. It contains well written, well thought and well explained computer science and programming articles, quizzes and games.
- Subjects:
- Computing
- Keywords:
- Computer programming Computer science Data structures (Computer science) Programming languages (Electronic computers) Computer networks Computer algorithms
- Resource Type:
- Others
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e-book
Most computer users have an incorrect, but useful, cognitive metaphor for computers in which the user says (or types or clicks) something and a mystical, almost intelligent or magical, behavior happens. It is not a stretch to describe computer users as believing computers follow the laws of magic, where some magic incantation is entered, and the computer responds with an expected, but magical, behavior. This magic computer does not actually exist. In reality computer are machines, and every action a computer performs reduces to a set of mechanical operations. In fact the first complete definition of a working computer was a mechanical machine designed by Charles Babbage in 1834, and would have run on steam power. Probably the biggest success of Computer Science (CS) in the 20th century was the development of abstractions that hide the mechanical nature of computers. The fact that average people use computers without ever considering that they are mechanistic is a triumph of CS designers. This purpose of this monograph is to break the abstract understanding of a computer, and to explain a computer's behavior in completely in mechanistic terms. It will deal specifically with the Central Processing Unit (CPU) of the computer, as this is where the magic happens. All other parts of a computer can be seen as just providing information for the CPU to operate on. This monograph will deal with a specific type of CPU, a one-address CPU, and will explain this CPU using only standard gates, specifically AND, OR, NOT, NAND and XOR gates, and 4 basic Integrated Circuits (ICs), the Decoder, Multiplexer, Adder, and Flip Flop. All of these gates and components can be described as mechanical transformations of input data to output data, and the overall CPU can then be seen as a mechanical device.
- Subjects:
- Computing
- Keywords:
- Computer science Textbooks
- Resource Type:
- e-book
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Courseware
This is a graduate-level introduction to mathematics of information theory. We will cover both classical and modern topics, including information entropy, lossless data compression, binary hypothesis testing, channel coding, and lossy data compression.
- Subjects:
- Computing and Mathematics and Statistics
- Keywords:
- Information theory Information theory in mathematics
- Resource Type:
- Courseware
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e-book
This book introduces concepts in mobile, autonomous robotics to 3rd-4th year students in Computer Science or a related discipline. The book covers principles of robot motion, forward and inverse kinematics of robotic arms and simple wheeled platforms, perception, error propagation, localization and simultaneous localization and mapping. The cover picture shows a wind-up toy that is smart enough to not fall off a table just using intelligent mechanism design and illustrate the importance of the mechanism in designing intelligent, autonomous systems. This book is open source, open to contributions, and released under a creative common license.
- Subjects:
- Computing
- Keywords:
- Autonomous robots Robots -- Programming Textbooks
- Resource Type:
- e-book
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Courseware
6.0002 is the continuation of 6.0001 Introduction to Computer Science and Programming in Python and is intended for students with little or no programming experience. It aims to provide students with an understanding of the role computation can play in solving problems and to help students, regardless of their major, feel justifiably confident of their ability to write small programs that allow them to accomplish useful goals. The class uses the Python 3.5 programming language.
- Subjects:
- Computing
- Keywords:
- Computer programming Computer science Python (Computer program language)
- Resource Type:
- Courseware
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e-book
Introduction to Computer Graphics is a free, on-line textbook covering the fundamentals of computer graphics and computer graphics programming. This book is meant for use as a textbook in a one-semester course that would typically be taken by undergraduate computer science majors in their third or fourth year of college.
- Subjects:
- Computing
- Keywords:
- Computer graphics Textbooks
- Resource Type:
- e-book
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Courseware
6.0001 Introduction to Computer Science and Programming in Python is intended for students with little or no programming experience. It aims to provide students with an understanding of the role computation can play in solving problems and to help students, regardless of their major, feel justifiably confident of their ability to write small programs that allow them to accomplish useful goals. The class uses the Python 3.5 programming language.
- Subjects:
- Computing
- Keywords:
- Computer programming Computer science Python (Computer program language)
- Resource Type:
- Courseware
-
Courseware
Broadly speaking, functional programming is a style of programming in which the primary method of computation is the application of functions to arguments. Among other features, functional languages offer a compact notation for writing programs, powerful abstraction methods for structuring programs, and a simple mathematical basis that supports reasoning about programs. Functional languages represent the leading edge of programming language design, and the primary setting in which new programming concepts are introduced and studied. All contemporary programming languages such as Hack/PHP, C#, Visual Basic, F#, C++, JavaScript, Python, Ruby, Java, Scala, Clojure, Groovy, Racket, … support higher-order programming via the concept of closures or lambda expressions. This course will use Haskell as the medium for understanding the basic principles of functional programming. While the specific language isn’t all that important, Haskell is a pure functional language so it is entirely appropriate for learning the essential ingredients of programming using mathematical functions. It is also a relatively small language, and hence it should be easy for you to get up to speed with Haskell. Once you understand the Why, What and How that underlies pure functional programming and learned to “think like a fundamentalist”, we will apply the concepts of functional programming to “code like a hacker” in mainstream programming languages, using Facebook’s novel Hack language as our main example. This course assumes no prior knowledge of functional programming, but assumes you have at least one year of programming experience in a regular programming language such as Java, .NET, Javascript or PHP.
- Subjects:
- Computing
- Keywords:
- Haskell (Computer program language) Functional programming (Computer science)
- Resource Type:
- Courseware
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Courseware
This course is an introduction to the theory and practice of the process of designing games and playful experiences. Students are familiarized with methods, concepts, techniques, and literature used in the design of games. The strategy is process-oriented, focusing on aspects such as: Rapid prototyping, play testing, and design iteration using a player-centered approach.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Games
- Resource Type:
- Courseware
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e-book
This book was written to introduce students to assembly language programming in MIPS. As with all assemblylanguage programming texts, it covers basic operators and instructions, subprogram calling, loading andstoring memory, program control, and the conversion of the assembly language program into machine code. However this book was not written simply as a book on assembly language programming. The larger purposeof this text is to show how concepts in Higher Level Languages (HLL), such as Java or C/C++, arerepresented in assembly. By showing how program constructs from these HLL map into assembly, theconcepts will be easier to understand and use when the programmer implements programs in languages likeJava or C/C++. Concepts such as references and variables, registers, binary and Boolean operations, subprogram execution, memory types (heap, stack, and static), and array processing are covered to clarify thedecisions made when implementing HLL. Program control is presented using a mapping from structuredprograms in pseudo code to help students understand structured programming, and why it exists. Memoryaccess in assembly is presented to high light the difference between references (pointers) and values, and howthese impact HLL. This book has numerous code examples, and many problems at the end of each chapter, and it is appropriate for a class in Assembly Language, or as a extra resource for a class in Computer Organization.
- Subjects:
- Computing
- Keywords:
- Assembly languages (Electronic computers) Computer programming MIPS (Computer architecture) Textbooks
- Resource Type:
- e-book
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e-book
This book is Part I of a two-part set that introduces the Java programming language. The text assumes the student will be using the BlueJ development environment and provides some introductory BlueJ material. Our experience has been that BlueJ is easy to learn and provides a good programming environment for the beginner programmer.
- Subjects:
- Computing
- Keywords:
- Java (Computer program language) Computer programming Programming languages (Electronic computers) Textbooks
- Resource Type:
- e-book