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MOOC
For three decades and longer we have heard educators and technologists making a case for the transformative power of technology in learning. However, despite the rhetoric, in many ways and at most institutional sites, education is still relatively untouched by technology. Even when technologies are introduced, the changes sometimes seem insignificant and the results seem disappointing. If the print textbook is replaced by an e-book, do the social relations of knowledge and learning necessarily change at all or for the better? If the pen-and-paper test is mechanized, does this change the nature of our assessment systems? Technology, in other words, need not necessarily bring significant change. Technology might not even represent a step forward in education. But what might be new? How can we use technologies to innovate in education? This course explores seven affordances of e-learning ecologies, which open up genuine possibilities for what we call New Learning – transformative, 21st century learning: 1. Ubiquitous Learning 2. Active Knowledge Making 3. Multimodal Meaning 4. Recursive Feedback 5. Collaborative Intelligence 6. Metacognition 7. Differentiated Learning These affordances, if recognized and harnessed, will prepare learners for success in a world that is increasingly dominated by digital information flows and tools for communication in the workplace, public spaces, and personal life. This course offers a wide variety of examples of learning technologies and technology implementations that, to varying degrees, demonstrate these affordances in action.
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MOOC
Learn about the principles and practices of how grapes are grown and wine is made.
- Subjects:
- Food and Beverage
- Keywords:
- Vineyards Wine wine making
- Resource Type:
- MOOC
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MOOC
Discuss the often perplexing question of how to pair wine with food, and the physical, structural, textural, and aromatic aspects of both the "wine side" and the "food side" of the equation
- Keywords:
- Wine wine making Wine tasting
- Resource Type:
- MOOC
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MOOC
This course looks at how increasing greenhouse gases are warming the climate and what it means to decarbonise - reduce the greenhouse gas intensity of - the power sector. It will also provide a range of arguments in favour of decarbonisation, including consideration of ease of access to a secure and affordable energy supply and improvements to health and the environment. This course gathers together information about these different motivating factors for building a lower carbon power sector in one place, and includes a careful consideration of the importance of the political context. This course will challenge you to critically analyse your own political context. We would welcome advisors to senior decision makers in government, civil society activists and others interested in understanding and promoting renewable electricity to take this course. This course will help you develop a better understanding of the different dimensions of a move towards a cleaner power sector and develop more nuanced and detailed arguments.
- Subjects:
- Environmental Engineering and Environmental Policy and Planning
- Keywords:
- Renewable energy sources Energy policy Greenhouse gases -- Prevention Climatic changes
- Resource Type:
- MOOC
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MOOC
Game designers work with a wide range of asset creators, programmers, producers, and others to bring a video game from concept to product. In this course, you will learn about the different types of teams a game designer is a member of, both large and small.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Video games -- Design
- Resource Type:
- MOOC
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MOOC
Video games as a medium go back more than 50 years to mainframe computers. Even the central design of video games can be traced back to the first games themselves. To be a good game designer, it's essential to have an understanding of the video game design industry's fascinating history. We've partnered with The Strong National Museum of Play to give you a unique look into the history of all things video game. The International Center for the History of Electronic Games at The Strong is the largest and most comprehensive public assemblage of video games and related materials in the world. The staff are celebrated experts in the field and the ICHEG is visited by scholars of video games from around the world. You'll gain amazing insight into the history of video games with a guided exploration of key artifacts from the collection of more than 100,000 electronic games and materials.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Video games -- Design History
- Resource Type:
- MOOC
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MOOC
Modern video games are incredibly complex multimedia productions involving still and motion graphics, code, audio, interface elements, narrative elements and much more. In this course, you will learn how and where all these pieces come from, who's in charge of each piece and the different stages of the game design process. We will also show you how everything is brought together to create a final product.
- Subjects:
- Interactive and Digital Media and Computing
- Keywords:
- Video games
- Resource Type:
- MOOC
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MOOC
Transmedia storytelling is the practice of designing, sharing, and participating in a cohesive story experience across multiple traditional and digital delivery platforms - for entertainment, advertising and marketing, or social change. Have you ever read a book, seen a movie, watched a television show, or played a game that centred around different aspects of a larger story or universe? You may be familiar with popular examples of such universes like Star Wars, Marvel, and The Walking Dead (to name a few). How do the professionals develop such expansive narratives? How do they ensure that each element stays true to the original story? How do they innovatively use different technologies to share the stories, grow audiences and create an active and involved community of fans?
- Subjects:
- Interactive and Digital Media and Storytelling
- Keywords:
- Digital storytelling Narration (Rhetoric) Interactive multimedia
- Resource Type:
- MOOC
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MOOC
In today’s hotel sector an increasingly complex network of traditional and web based channels have to be managed to insure hotel success. Key questions include: how should you distribute over the web? What should you include on your brand.com website so people book through it? How can you maximise the potential of online travel agents (OTAs)? With the distribution environment both highly complex and constantly evolving, this course will give you comprehensive foundation of current industry practices to help jump start your career in this fascinating domain.
- Subjects:
- Hotel, Travel and Tourism
- Keywords:
- Hotel management Revenue management Hospitality industry -- Management Hospitality Industry -- Marketing
- Resource Type:
- MOOC
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MOOC
explore key themes in wine history and learn about the methods and resources that historians use to understand the past.
- Subjects:
- Food and Beverage
- Keywords:
- Wine wine making Wine industry
- Resource Type:
- MOOC