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e-book
'Institutional critique’ is best known through the critical practice that developed in the late 1960s and early 1970s by artists who presented radical challenges to the museum and gallery system. Since then it has been pushed in new directions by new generations of artists registering and responding to the global transformations of contemporary life. The essays collected in this volume explore this legacy and develop the models of institutional critique in ways that go well beyond the field of art. Interrogating the shifting relations between ‘institutions’ and ‘critique’, the contributors to this volume analyze the past and present of institutional critique and propose lines of future development. Engaging with the work of philosophers and political theorists such as Michel Foucault, Judith Butler, Gilles Deleuze, Antonio Negri, Paolo Virno and others, these essays reflect on the mutual enrichments between critical art practices and social movements and elaborate the conditions for politicized critical practice in the twenty-first century.
- Subjects:
- Visual Arts
- Keywords:
- Institutional Critique (Art movement)
- Resource Type:
- e-book
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e-book
Introduction to Art: Design, Context, and Meaning offers a comprehensive introduction to the world of Art. Authored by four USG faculty members with advance degrees in the arts, this textbooks offers up-to-date original scholarship. It includes over 400 high-quality images illustrating the history of art, its technical applications, and its many uses.
- Subjects:
- Visual Arts
- Keywords:
- Arts
- Resource Type:
- e-book
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Video
A series of video that introduce various topics, including Node.js, Java, C programming, HTML, JavaScript, Python, PHP, and C++ programming.
- Subjects:
- Computing
- Keywords:
- Computer games -- Programming Computer programming Web sites -- Design Graphic arts Computer networks
- Resource Type:
- Video
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Video
A series of video that cover various computing topics, for example, C++ programming, C# programming, Python, and Java.
- Subjects:
- Computing
- Keywords:
- Computer programming
- Resource Type:
- Video
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Others
Learn to Code for Free. We're here to make coding more accessible, so everyone can learn the skills they need to upgrade their careers. For example, you can learn Python, HTML, CSS, and JavaScript.
- Subjects:
- Computing
- Keywords:
- Computer programming Programming languages (Electronic computers)
- Resource Type:
- Others
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Others
Algorithm Visualizer is an interactive online platform that visualizes algorithms from code. Learning an algorithm gets much easier with visualizing it.
- Subjects:
- Computing
- Keywords:
- Algorithms Information visualization
- Resource Type:
- Others
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Others
C is a general-purpose, imperative computer programming language, supporting structured programming, lexical variable scope and recursion, while a static type system prevents many unintended operations. C was originally developed by Dennis Ritchie between 1969 and 1973 at Bell Labs, and used to re-implement the Unix operating system. It has since become one of the most widely used programming languages of all time, with C compilers from various vendors available for the majority of existing computer architectures and operating systems. The best way we learn anything is by practice and exercise questions. We have started this section for those (beginner to intermediate) who are familiar with C programming. Hope, these exercises help you to improve your C programming coding skills. Currently, following sections are available, we are working hard to add more exercises.
- Subjects:
- Computing
- Keywords:
- Programming languages (Electronic computers) C (Computer program language)
- Resource Type:
- Others
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Others
A Computer Science portal for geeks. It contains well written, well thought and well explained computer science and programming articles, quizzes and games.
- Subjects:
- Computing
- Keywords:
- Computer programming Computer science Data structures (Computer science) Programming languages (Electronic computers) Computer networks Computer algorithms
- Resource Type:
- Others
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Others
Evaluate and improve your learning experiences for free.
- Keywords:
- Effective teaching Motivation in education Educational evaluation Learning
- Resource Type:
- Others
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MOOC
For three decades and longer we have heard educators and technologists making a case for the transformative power of technology in learning. However, despite the rhetoric, in many ways and at most institutional sites, education is still relatively untouched by technology. Even when technologies are introduced, the changes sometimes seem insignificant and the results seem disappointing. If the print textbook is replaced by an e-book, do the social relations of knowledge and learning necessarily change at all or for the better? If the pen-and-paper test is mechanized, does this change the nature of our assessment systems? Technology, in other words, need not necessarily bring significant change. Technology might not even represent a step forward in education. But what might be new? How can we use technologies to innovate in education? This course explores seven affordances of e-learning ecologies, which open up genuine possibilities for what we call New Learning – transformative, 21st century learning: 1. Ubiquitous Learning 2. Active Knowledge Making 3. Multimodal Meaning 4. Recursive Feedback 5. Collaborative Intelligence 6. Metacognition 7. Differentiated Learning These affordances, if recognized and harnessed, will prepare learners for success in a world that is increasingly dominated by digital information flows and tools for communication in the workplace, public spaces, and personal life. This course offers a wide variety of examples of learning technologies and technology implementations that, to varying degrees, demonstrate these affordances in action.