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Video
Frederik Imbo studied theatre at the Royal Conservatory of Ghent and has acted in lots of television series. He founded Imboorling and now has over 15 years' experience in stimulating and supporting people. With the aim of improving their communication skills Frederik gives presentations, workshops, training courses and personal coaching sessions to anyone prepared to make their two ears available.
- Course related:
- HTM3226 Managing Human Resources in Hospitality
- Keywords:
- Personnel management
- Resource Type:
- Video
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Others
CSI produces five primary software packages: SAP2000, CSiBridge, ETABS, SAFE, and PERFORM-3D.
Each of these programs offers unique capabilities and tools that are tailored to different types of structures and problems, allowing users to find just the right solution for their work. SAP2000 is intended for use on civil structures such as dams, communication towers, stadiums, industrial plants and buildings. CSiBridge offers powerful parametric design of concrete and steel bridges. ETABS has been developed specifically for multi-story commercial and residential building structures, such as office towers, apartments and hospitals. The SAFE System provides an efficient and powerful program for the analysis and design of concrete slabs and foundations, with or without post-tensioning. PERFORM-3D is a highly focused nonlinear tool offering powerful performance based design capabilities.
With its uniquely qualified staff of professional structural engineers, researchers, academicians, and its worldwide involvement in the structural engineering community, CSI has been at the forefront of structural software development for nearly four decades. With CSI products you can be confident that you have the finest structural engineering software available, backed by a company with an unmatched record of innovation, and an unrivaled commitment to meet the ever-evolving needs of the profession.
- Course related:
- CSE48405 Design Project For Structural and Fire Engineers
- Keywords:
- Structural design Architectural design Building -- Data processing Computer-aided design
- Resource Type:
- Others
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MOOC
The Machine Learning Specialization is a foundational online program created in collaboration between DeepLearning.AI and Stanford Online. This beginner-friendly program will teach you the fundamentals of machine learning and how to use these techniques to build real-world AI applications.
This Specialization is taught by Andrew Ng, an AI visionary who has led critical research at Stanford University and groundbreaking work at Google Brain, Baidu, and Landing.AI to advance the AI field.
This 3-course Specialization is an updated version of Andrew’s pioneering Machine Learning course, rated 4.9 out of 5 and taken by over 4.8 million learners since it launched in 2012.
It provides a broad introduction to modern machine learning, including supervised learning (multiple linear regression, logistic regression, neural networks, and decision trees), unsupervised learning (clustering, dimensionality reduction, recommender systems), and some of the best practices used in Silicon Valley for artificial intelligence and machine learning innovation (evaluating and tuning models, taking a data-centric approach to improving performance, and more.) By the end of this Specialization, you will have mastered key concepts and gained the practical know-how to quickly and powerfully apply machine learning to challenging real-world problems. If you’re looking to break into AI or build a career in machine learning, the new Machine Learning Specialization is the best place to start.
- Course related:
- AAE5103 Artificial Intelligence in Aviation Industry
- Subjects:
- Computing, Data Science and Artificial Intelligence
- Keywords:
- Artificial intelligence Machine learning
- Resource Type:
- MOOC
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Others
Learning with Duolingo is fun, and research shows that it works! With quick, bite-sized lessons, you’ll earn points and unlock new levels while gaining real-world communication skills.
- Subjects:
- Foreign Language Learning
- Keywords:
- Language languages -- Study teaching
- Resource Type:
- Others
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MOOC
Game designers work with a wide range of asset creators, programmers, producers, and others to bring a video game from concept to product. In this course, you will learn about the different types of teams a game designer is a member of, both large and small.
- Subjects:
- Computing, Data Science and Artificial Intelligence and Interactive and Digital Media
- Keywords:
- Video games -- Design
- Resource Type:
- MOOC
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e-book
Design Transactions presents the outcome of new research to emerge from ‘Innochain’, a consortium of six leading European architectural and engineering-focused institutions and their industry partners. The book presents new advances in digital design tooling that challenge established building cultures and systems. It offers new sustainable and materially smart design solutions with a strong focus on changing the way the industry thinks, designs, and builds our physical environment. Divided into sections exploring communication, simulation and materialisation, Design Transactions explores digital and physical prototyping and testing that challenges the traditional linear construction methods of incremental refinement. This novel research investigates ‘the digital chain’ between phases as an opportunity for extended interdisciplinary design collaboration. The highly illustrated book features work from 15 early-stage researchers alongside chapters from world-leading industry collaborators and academics.
- Subjects:
- Product Design and Building and Real Estate
- Keywords:
- Architecture -- Computer-aided design Architectural design
- Resource Type:
- e-book
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e-book
This book was written by two artist educators who teach digital art and design studio foundation classes. While teaching classes that take place in software laboratories, we noticed that many of our students expected to learn to use software, but gave little consideration to aesthetics or art and design history. A typical first day question is, "Are we going to learn Photoshop in this class?" At first we were tempted to oblige our students' thirst for so-called practical knowledge, but we recognize that in the absence of the visual, theoretical, and historical frameworks, practical knowledge is practically useless. To teach our classes, we used the very best of the software training manuals, and supplemented them with all the visual and historical material that was missing. After settling for years on books that don't really encapsulate a class, we finally decided to write the book that we think all introductory media design students should be using. For us, a student is anyone actively engaged in learning. A student can be working towards a degree in art, communication, graphic design, illustration, and so on in a traditional classroom setting, or a self-taught found-it-on-the-bookstore-shelf learner. In the twenty chapters that follow, we have shared small bites of history, followed by visual references, and then digital exercises that explore creative software in a manner that brings design principles into the software demo. Originally, this book was printed as a manual to the Adobe Creative Suite, the software found in classrooms and labs around the country. Just a month after the book was published, we teamed up with Floss Manuals to convert our manuscript into one that teaches the same design principles using open source software.
- Subjects:
- Interactive and Digital Media
- Keywords:
- Open source software Computer art
- Resource Type:
- e-book
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MOOC
For three decades and longer we have heard educators and technologists making a case for the transformative power of technology in learning. However, despite the rhetoric, in many ways and at most institutional sites, education is still relatively untouched by technology. Even when technologies are introduced, the changes sometimes seem insignificant and the results seem disappointing. If the print textbook is replaced by an e-book, do the social relations of knowledge and learning necessarily change at all or for the better? If the pen-and-paper test is mechanized, does this change the nature of our assessment systems? Technology, in other words, need not necessarily bring significant change. Technology might not even represent a step forward in education. But what might be new? How can we use technologies to innovate in education? This course explores seven affordances of e-learning ecologies, which open up genuine possibilities for what we call New Learning – transformative, 21st century learning: 1. Ubiquitous Learning 2. Active Knowledge Making 3. Multimodal Meaning 4. Recursive Feedback 5. Collaborative Intelligence 6. Metacognition 7. Differentiated Learning These affordances, if recognized and harnessed, will prepare learners for success in a world that is increasingly dominated by digital information flows and tools for communication in the workplace, public spaces, and personal life. This course offers a wide variety of examples of learning technologies and technology implementations that, to varying degrees, demonstrate these affordances in action.
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MOOC
In autonomous vehicles such as self-driving cars, we find a number of interesting and challenging decision-making problems. Starting from the autonomous driving of a single vehicle, to the coordination among multiple vehicles. This course will teach you the fundamental mathematical model for many of these real-world problems. Key topics include Markov decision process, reinforcement learning and event-based methods as well as the modelling and solving of decision-making for autonomous systems. This course is aimed at learners with a bachelor's degree or engineers in the automotive industry who need to develop their knowledge in decision-making models for autonomous systems. Enhance your decision-making skills in automotive engineering by learning from Chalmers, one of the top engineering schools that distinguished through its close collaboration with industry.
- Subjects:
- Electrical Engineering, Mechanical Engineering, and Transportation
- Keywords:
- Decision making Automobiles -- Design construction Automated vehicles
- Resource Type:
- MOOC
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MOOC
How can we strengthen sustainability? By empowering individuals and communities to transform and balance dynamic natural resources, economic prosperity, and healthy populations. In this course, you’ll explore productive and disruptive social, ecological, and economic intersections – the “triple bottom line.” You’ll investigate a spectrum of global, national, regional, municipal and personal relationships that are increasing resiliency. Most importantly, you’ll learn how to effectively locate your interests, and to leverage optimistic change within emerging 21st century urban environments. This course will describe fundamental paradigm shifts that are shaping sustainability. These include connectivity, diversity, citizen engagement, collaboration source tracing, mapping, transportation, and integrative, regenerative design. We will take examples from cities around the globe; making particular use of the complex evolution of site-specific conditions within the Connecticut River watershed. In addition we will present tools and strategies that can be utilized by individuals, communities, and corporations to orchestrate effective and collective change. Each week, lessons will highlight the significance of clean water as a key indication of ecosystem, community and human health. Learners will be asked to investigate and share information about their local environment. Finally, we will note the impact of such disruptive forces as industrial pollution, changing governance, privatization of public services, mining of natural resources, public awareness, and climate change. A fundamental course goal will be to characterize indicators of economic prosperity and happiness that relate to environmental sustainability – and the capacity of individuals to create change.
- Subjects:
- Environmental Engineering, Building Services Engineering, and Building and Real Estate
- Keywords:
- Urban ecology (Sociology) Sustainable development
- Resource Type:
- MOOC