Search Constraints
Number of results to display per page
Results for:
Tags sim
Graphic Design
Remove constraint Tags sim: Graphic Design
1 - 17 of 17
Search Results
-
Others
The world of design is extensive. Learn the most important terms that you need to navigate your design career. This article touches on misused terms and explains some important typesetting terminology.
- Subjects:
- Typography and Design Elements
- Keywords:
- Type type-founding Printing Graphic design (Typography)
- Resource Type:
- Others
-
Others
Typography is an essential part of graphic design. When I was a beginner designer, I had trouble understanding and combining fonts for a project. In this article, you'll learn how to use this important tool with simple tips and tricks.
- Subjects:
- Typography and Design Elements
- Keywords:
- Web typography Type type-founding Graphic design (Typography)
- Resource Type:
- Others
-
Others
If you ever wondered about grids, this article covers everything from their origin to how to design with them. As the foundation of any visual design, grids have become essential for composing layouts. This tool will help you create an organized and cohesive page. Check out this article to learn more.
- Subjects:
- Typography and Design Elements
- Keywords:
- Layout (Printing) History Graphic design (Typography) Grids (Typographic design)
- Resource Type:
- Others
-
Others
So you’ve mastered grids, and now you're wondering how you can take it up another notch? This tutorial is perfect if you're looking to create your own icons. This thorough article will show you how to carry out icon research, how to choose the right size, and how to make it pixel perfect.
- Subjects:
- Interactive and Digital Media
- Keywords:
- Signs symbols -- Design Icons (Computer graphics) Logos (Symbols) -- Design
- Resource Type:
- Others
-
Others
That’s right, grids aren’t only for print design. Web design is completely based on grids. In this article, you’ll learn everything from basic lingo to theory and examples of how websites are using grids.
- Subjects:
- Typography
- Keywords:
- Web sites -- Design Grids (Typographic design)
- Resource Type:
- Others
-
Others
Choosing color combinations for logos is an important job as color can affect emotions and behaviors. We’ve all felt uncertain at times when designing a brand and not being able to decide what to choose. This article helps you understand how to effectively use color for a logo.
- Subjects:
- Interactive and Digital Media and Design Elements
- Keywords:
- Color in design Signs symbols -- Design Icons (Computer graphics) Logos (Symbols) -- Design
- Resource Type:
- Others
-
Others
A large number of the worldwide population suffers some kind of vision impairment. We, designers, have a great impact on their lives through the work we put out. This article outlines a few solutions we could use to improve their quality of life.
- Subjects:
- Technology and Design Elements
- Keywords:
- Color in design Color blindness Barrier-free design
- Resource Type:
- Others
-
Others
If you’re a beginner designer, learning color modes is essential to do your job the right way. In this video, you’ll learn the differences between the two most important color modes, RGB and CMYK, what they stand for, and how to convert color modes in Adobe Photoshop.
- Subjects:
- Technology and Design Elements
- Keywords:
- Color in design Adobe Photoshop
- Resource Type:
- Others
-
Others
Know everything about RGB and CMYK but want to learn more? This article helps you understand other color models available to designers. You’ll learn how to and when to use them, how to manage colors, and what happens when you convert color spaces.
- Subjects:
- Design Elements
- Keywords:
- Color in design People with visual disabilities Barrier-free design
- Resource Type:
- Others
-
Others
Keeping an organized workspace is essential if you are working in Adobe Illustrator. This article is all about the Swatches panel. You’ll learn everything from adding swatches to handling pattern swatches.
- Subjects:
- Design Elements
- Keywords:
- Color in design
- Resource Type:
- Others
-
Others
We put together a glossary of terms that every designer should know. No matter what stage of your career you are in, this article is important to refresh your memory.
- Subjects:
- Design Elements
- Keywords:
- Design Terminology
- Resource Type:
- Others
-
Others
Understanding the fundamental concepts of design is essential to creating a layout that makes sense. In this article, you’ll learn many concepts that are useful when it comes to composition.
- Subjects:
- Design Elements
- Keywords:
- Design
- Resource Type:
- Others
-
Others
Learn the fundamental principles of web design with real examples. Whether you’re an experienced designer or beginner, this article is a solid ground for you to build your practice.
- Keywords:
- Visual communication Design Graphic arts -- Techniques
- Resource Type:
- Others
-
Others
If you are a beginner designer, this article is for you. The creation of a successful design piece is based on a set of principles. These tools can help you structure your design while still keeping it interesting.
- Subjects:
- Design Elements
- Keywords:
- Design
- Resource Type:
- Others
-
Others
Have you ever wondered why icon design is so important and how it came to be essential for digital devices? Take a look at this article to learn more about this revolutionary trend which started back in the 70s.
- Subjects:
- Interactive and Digital Media and Design Elements
- Keywords:
- Icons (Computer graphics) Apple Computer Inc.
- Resource Type:
- Others
-
e-book
This book was written by two artist educators who teach digital art and design studio foundation classes. While teaching classes that take place in software laboratories, we noticed that many of our students expected to learn to use software, but gave little consideration to aesthetics or art and design history. A typical first day question is, "Are we going to learn Photoshop in this class?" At first we were tempted to oblige our students' thirst for so-called practical knowledge, but we recognize that in the absence of the visual, theoretical, and historical frameworks, practical knowledge is practically useless. To teach our classes, we used the very best of the software training manuals, and supplemented them with all the visual and historical material that was missing. After settling for years on books that don't really encapsulate a class, we finally decided to write the book that we think all introductory media design students should be using. For us, a student is anyone actively engaged in learning. A student can be working towards a degree in art, communication, graphic design, illustration, and so on in a traditional classroom setting, or a self-taught found-it-on-the-bookstore-shelf learner. In the twenty chapters that follow, we have shared small bites of history, followed by visual references, and then digital exercises that explore creative software in a manner that brings design principles into the software demo. Originally, this book was printed as a manual to the Adobe Creative Suite, the software found in classrooms and labs around the country. Just a month after the book was published, we teamed up with Floss Manuals to convert our manuscript into one that teaches the same design principles using open source software.
- Subjects:
- Interactive and Digital Media
- Keywords:
- Open source software Computer art
- Resource Type:
- e-book
-
e-book
This textbook -- written by a group of select experts with a focus on different aspects of the design process, from creation to production -- addresses the many steps of creating and then producing physical, printed, or other imaged products that people interact with on a daily basis. It covers the concept that, while most modern graphic design is created on computers using design software, the ideas and concepts don’t stay on the computer. The ideas need to be completed in the computer software, then progress to an imaging (traditionally referred to as printing) process. Keywords are highlighted throughout and summarized in a Glossary at the end of the book, and each chapter includes exercises and suggested readings.
- Subjects:
- Interactive and Digital Media
- Keywords:
- Graphic arts
- Resource Type:
- e-book