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2011
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e-book
"This book was written by two artist educators who teach digital art and design studio foundation classes. While teaching classes that take place in software laboratories, we noticed that many of our students expected to learn to use software, but gave little consideration to aesthetics or art and design history. A typical first day question is, "Are we going to learn Photoshop in this class?" This book is a mash-up of the Bauhaus Basic Course and open source software such as Inkscape, Gimp, Firefox, and Processing. We have taken some of the visual principles and exercises from the Bauhaus Basic Course and adapted them into exercises for these applications."--BCcampus website.
- Subjects:
- Interactive and Digital Media
- Keywords:
- Textbooks Computer art Open source software
- Resource Type:
- e-book
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Others
This set of Presentations comprises an introductory course in Petroleum Geomechanics (Petroleum Rock Mechanics). The presentations start by introducing the basics of rock behaviour and design, initial conditions such as stress and temperature, and then move on to applications in areas such as borehole stability and stress changes in reservoirs. An attempt has been made to cover all of the major issues in Petroleum Geomechanics, but the materials also reflect the interests of the author to some degree.
There are approximately 35-50 hours of lecture material, depending how it is presented, and whether there are problems presented and worked out in class by participants. The materials are suitable for 4th-year students in Petroleum Engineering, Civil Engineering and Mechanical Engineering, although the materials could be used as the basis of a late 3rd-year course providing the students have had exposure to stress and strain in earth materials such as a course in Structural and Petroleum Geology, or an introductory course in Soil Mechanics.
As a professional short course, the materials can be presented in 35 hours, or selected modules can be added or left aside. As a courtesy, if you use these materials and develop modules of your own, develop clear problems sets, or improve these materials, please send a copy to mauriced@uwaterloo.ca, as I am always looking for better ways to present ideas and concepts.
- Subjects:
- Land Surveying and Geo-Informatics
- Keywords:
- Rock mechanics Petroleum -- Geology
- Resource Type:
- Others
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e-book
Volumes in Writing Spaces: Readings on Writing offer multiple perspectives on a wide-range of topics about writing. In each chapter, authors present their unique views, insights, and strategies for writing by addressing the undergraduate reader directly. Drawing on their own experiences, these teachers-as-writers invite students to join in the larger conversation about the craft of writing. Consequently, each essay functions as a standalone text that can easily complement other selected readings in writing or writing-intensive courses across the disciplines at any level. Volume 2 continues the tradition of the previous volume with topics, such as the rhetorical situation, collaboration, documentation styles, weblogs, invention, writing assignment interpretation, reading critically, information literacy, ethnography, interviewing, argument, document design, and source integration.
- Subjects:
- English Language
- Keywords:
- Textbooks English language -- Rhetoric
- Resource Type:
- e-book
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e-book
We set out to design an introductory course governed by four themes: Give students a good idea of what a career in MIS looks like by doing MIS. Enhance the professionalism of deliverables by teaching design and usability concepts. Promote creativity by assigning projects that demand it. Teach students about cloud computing by having them do cloud computing. Students in an introductory Management Information Systems (MIS) course often ask what a career in MIS looks like. Lacking a clear vision, they make their own assumptions. Often they assume the career involves programming with little human interaction. That MIS is a technical field could not be further from the truth. MIS job descriptions typically require candidates to be able to collaborate, communicate, analyze needs and gather requirements. They also list the need for excellent written and communication skills. In other words, MIS workers are constantly interacting with other people both inside and outside the organization. They are coming up with creative solutions to business problems. This course is designed to help students get a feel for what a career in MIS would be like. Our students report that they learn more about information systems from their internships than from their IS courses. Consequently, we designed a course that looks very much like an internship—an introduction to the field followed by a substantial project. Chapter 1 begins by introducing the information systems landscape. Here we discuss all the usual suspects: the information systems triangle, the systems development life cycle, transaction systems (ERP, SCM, CRM), collaboration systems, and business intelligence systems. Other aspects of the landscape such as usability, outsourcing, database concepts and so forth are introduced throughout chapter in Chapter 2 where they fit in naturally with the flow of the project. Chapter 2 is the substantial project which runs over a number of chapters. Over the course of the semester, students plan, build, and develop a proposal for an iPhone application. They develop a very realistic mockup. They also build a website to help market and support the app. Students are engaged because the project is fun and feels real. However, they are simultaneously learning business concepts and MIS skills. Prior to the existence of this course, we were only able to give such an interesting project at the senior level. Now, even as freshmen, students have a real experience of MIS in operation. A by product of creating an engaging course is increased enrollment in the MIS major. Even students who have never heard of MIS become excited about the major and either switch majors or add it as a double major or minor. Many other books have students study tools and then do a case. By contrast, most of this book is a case. Much like the real world, we introduce tools when needed, and only to the extent needed, to get at each part of the case.
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e-book
It is essential to lay a solid foundation in mathematics if a student is to be competitive in today's global market. The importance of algebra, in particular, cannot be overstated, as it is the basis of all mathematical modeling used in applications found in all disciplines. Traditionally, the study of algebra is separated into a two parts, elementary algebra and intermediate algebra. This textbook, Elementary Algebra, is the first part, written in a clear and concise manner, making no assumption of prior algebra experience. It carefully guides students from the basics to the more advanced techniques required to be successful in the next course. This text is, by far, the best elementary algebra textbook offered under a Creative Commons license. It is written in such a way as to maintain maximum flexibility and usability. A modular format was carefully integrated into the design. For example, certain topics, like functions, can be covered or omitted without compromising the overall flow of the text. An introduction of square roots in Chapter 1 is another example that allows for instructors wishing to include the quadratic formula early to do so. Topics such as these are carefully included to enhance the flexibility throughout. This textbook will effectively enable traditional or nontraditional approaches to elementary algebra. This, in addition to robust and diverse exercise sets, provides the base for an excellent individualized textbook instructors can use free of needless edition changes and excessive costs! A few other differences are highlighted below: Equivalent mathematical notation using standard text found on a keyboard A variety of applications and word problems included in most exercise sets Clearly enumerated steps found in context within carefully chosen examples Alternative methods and notation, modularly integrated, where appropriate Video examples available, in context, within the online version of the textbook Robust and diverse exercise sets with discussion board questions Key words and key takeaways summarizing each section This text employs an early-and-often approach to real-world applications, laying the foundation for students to translate problems described in words into mathematical equations. It also clearly lays out the steps required to build the skills needed to solve these equations and interpret the results. With robust and diverse exercise sets, students have the opportunity to solve plenty of practice problems. In addition to embedded video examples and other online learning resources, the importance of practice with pencil and paper is stressed. This text respects the traditional approaches to algebra pedagogy while enhancing it with the technology available today. In addition, textual notation is introduced as a means to communicate solutions electronically throughout the text. While it is important to obtain the skills to solve problems correctly, it is just as important to communicate those solutions with others effectively in the modern era of instant communications.
- Subjects:
- Mathematics and Statistics
- Keywords:
- Algebra Textbooks
- Resource Type:
- e-book
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e-book
This book was written by two artist educators who teach digital art and design studio foundation classes. While teaching classes that take place in software laboratories, we noticed that many of our students expected to learn to use software, but gave little consideration to aesthetics or art and design history. A typical first day question is, "Are we going to learn Photoshop in this class?" At first we were tempted to oblige our students' thirst for so-called practical knowledge, but we recognize that in the absence of the visual, theoretical, and historical frameworks, practical knowledge is practically useless. To teach our classes, we used the very best of the software training manuals, and supplemented them with all the visual and historical material that was missing. After settling for years on books that don't really encapsulate a class, we finally decided to write the book that we think all introductory media design students should be using. For us, a student is anyone actively engaged in learning. A student can be working towards a degree in art, communication, graphic design, illustration, and so on in a traditional classroom setting, or a self-taught found-it-on-the-bookstore-shelf learner. In the twenty chapters that follow, we have shared small bites of history, followed by visual references, and then digital exercises that explore creative software in a manner that brings design principles into the software demo. Originally, this book was printed as a manual to the Adobe Creative Suite, the software found in classrooms and labs around the country. Just a month after the book was published, we teamed up with Floss Manuals to convert our manuscript into one that teaches the same design principles using open source software.
- Subjects:
- Interactive and Digital Media
- Keywords:
- Open source software Computer art
- Resource Type:
- e-book
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Others
C is a general-purpose, imperative computer programming language, supporting structured programming, lexical variable scope and recursion, while a static type system prevents many unintended operations. C was originally developed by Dennis Ritchie between 1969 and 1973 at Bell Labs, and used to re-implement the Unix operating system. It has since become one of the most widely used programming languages of all time, with C compilers from various vendors available for the majority of existing computer architectures and operating systems. The best way we learn anything is by practice and exercise questions. We have started this section for those (beginner to intermediate) who are familiar with C programming. Hope, these exercises help you to improve your C programming coding skills. Currently, following sections are available, we are working hard to add more exercises.
- Subjects:
- Computing, Data Science and Artificial Intelligence
- Keywords:
- Programming languages (Electronic computers) C (Computer program language)
- Resource Type:
- Others
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Courseware
This course covers the basics of J2ME and explores mobile imaging and media creation, GPS location, user-centered design, usability testing, and prototyping. Java experience is recommended.
- Subjects:
- Computing, Data Science and Artificial Intelligence
- Keywords:
- Mobile apps Mobile computing Cell phone systems Application software -- Development
- Resource Type:
- Courseware
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Courseware
This course examines human-computer interaction in the context of graphical user interfaces. The course covers human capabilities, design principles, prototyping techniques, evaluation techniques, and the implementation of graphical user interfaces. Deliverables include short programming assignments and a semester-long group project. Students taking the graduate version also have readings from current literature and additional assignments.
- Subjects:
- Computing, Data Science and Artificial Intelligence
- Keywords:
- User interfaces (Computer systems) Human-computer interaction
- Resource Type:
- Courseware
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Presentation
This video was recorded at 16th ACM SIGKDD International Conference on Knowledge Discovery and Data Mining (KDD), Washington 2010. Crisis Management and Disaster Recovery have gained immense importance in the wake of recent man and nature inflicted calamities. A critical problem in a crisis situation is how to efficiently discover, collect, organize, search and disseminate real-time disaster information. In this paper, we address several key problems which inhibit better information sharing and collaboration between both private and public sector participants for disaster management and recovery. We design and implement a web based prototype implementation of a Business Continuity Information Network (BCIN) system utilizing the latest advances in data mining technologies to create a user-friendly, Internet-based, information-rich service and acting as a vital part of a company's business continuity process. Specifically, information extraction is used to integrate the input data from different sources; the content recommendation engine and the report summarization module provide users personalized and brief views of the disaster information; the community generation module develops spatial clustering techniques to help users build dynamic community in disasters. Currently, BCIN has been exercised at Miami-Dade County Emergency Management.
- Subjects:
- Computing, Data Science and Artificial Intelligence and Management
- Resource Type:
- Presentation
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