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If you are running short on time, resources are the perfect way to get ahead and buy yourself some time. Great quality resources are hard to come by, so here’s a list of resources that can help you speed up the UI/UX design process.
- Subjects:
- Interactive and Digital Media
- Keywords:
- Human-computer interaction Web-based user interfaces User interfaces (Computer systems)
- Resource Type:
- Others
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Others
Check out this super quick introductory video on using component libraries for UX. It doesn’t matter if you are a beginner designer or seasoned—this video is essential!
- Subjects:
- Interactive and Digital Media
- Keywords:
- Human-computer interaction Web-based user interfaces User interfaces (Computer systems)
- Resource Type:
- Others
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Others
The creation of mobile applications grows daily. To design a good application, there are several rules to take into consideration that are different from desktop applications. Follow these rules before you get started on your next project.
- Subjects:
- Interactive and Digital Media
- Keywords:
- Mobile computing User interfaces (Computer systems)
- Resource Type:
- Others
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Others
If you are using Figma as your interface design tool, this article has an awesome list of free resources to help you. Figma allows you to collaborate in real time while creating flawless and responsive experiences.
- Subjects:
- Technology
- Keywords:
- Computer drawing Computer graphics
- Resource Type:
- Others
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e-book
"The AutoCAD 3D eBook was written as a tool to guide and teach you to master AutoCAD. No two students learn at the same pace, therefore the eBooks were written with competency-based modules. The competency-based modules are bite-size pieces that allows you to work at your own pace. They can be used to learn by distance education, correspondence, online, instructor-lead classes, or by individuals teaching themselves to use AutoCAD in their own home or office. This eBook was designed to be used on AutoCAD software that was designed for the Windows operating system. An editable, Pressbooks version of this textbook is under development."--BCcampus website.
- Subjects:
- Interactive and Digital Media and Technology
- Keywords:
- Computer graphics Three-dimensional display systems Computer-aided design Three-dimensional modeling AutoCAD
- Resource Type:
- e-book
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e-book
"The AutoCAD 2D eBook was written as a tool to guide and teach you to master AutoCAD. No two students learn at the same pace, therefore the eBook was written with competency-based modules. The competency-based modules are bite-size pieces that allows you to work at your own pace. They can be used to learn by distance education, correspondence, online, instructor-lead classes, or by individuals teaching themselves to use AutoCAD in their own home or office. This eBook was designed to be used on AutoCAD software that was designed for the Windows operating system. An editable, Pressbooks version of this textbook is under development"--BCcampus website.
- Subjects:
- Technology and Interactive and Digital Media
- Keywords:
- AutoCAD Computer-aided design Computer graphics
- Resource Type:
- e-book
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e-book
"This book was written by two artist educators who teach digital art and design studio foundation classes. While teaching classes that take place in software laboratories, we noticed that many of our students expected to learn to use software, but gave little consideration to aesthetics or art and design history. A typical first day question is, "Are we going to learn Photoshop in this class?" This book is a mash-up of the Bauhaus Basic Course and open source software such as Inkscape, Gimp, Firefox, and Processing. We have taken some of the visual principles and exercises from the Bauhaus Basic Course and adapted them into exercises for these applications."--BCcampus website.
- Subjects:
- Interactive and Digital Media
- Keywords:
- Textbooks Computer art Open source software
- Resource Type:
- e-book
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MOOC
Dive into functional drawing! Join information designer and artist Catherine Madden for a 60-minute class demystifying how drawing can help you communicate ideas clearer, faster, and stronger. As she draws everyday data into friendly stories and charts, you'll learn how a few simple moves can help you organize your ideas, extend your brainstorming, and communicate complex concepts simply (and effectively) to audiences of every size.
This class is ideal for:
(1) a designer, writer, or artist eager to share stories in a visual way
(2) a creative team looking to communicate and collaborate faster
(3) an entrepreneur honing a persuasive pitch
Use this class to learn functional drawing techniques and unlock the power of visual thinking!
- Course related:
- SD6704 Practicum and SD5804 Design Research Methods
- Keywords:
- Creative thinking Graphic arts -- Technique Design
- Resource Type:
- MOOC
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Others
Sweet Home 3D is a free interior design application which helps you draw the plan of your house, arrange furniture on it and visit the results in 3D.
- Subjects:
- Building Services Engineering and Building and Real Estate
- Keywords:
- Interior decoration -- Computer-aided design
- Resource Type:
- Others
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Video
Vanessa Ruiz takes us on an illustrated journey of human anatomical art over the centuries, sharing captivating images that bring this visual science -- and the contemporary artists inspired by it -- to life. "Anatomical art has the power to reach far beyond the pages of a medical textbook," she says, "connecting our innermost selves with our bodies through art."
- Keywords:
- Medicine art Medical illustration
- Resource Type:
- Video
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Video
The New Yorker receives around 1,000 cartoons each week; it only publishes about 17 of them. In this hilarious, fast-paced, and insightful talk, the magazine's longstanding cartoon editor and self-proclaimed "humor analyst" Bob Mankoff dissects the comedy within just some of the "idea drawings" featured in the magazine, explaining what works, what doesn't, and why.
- Subjects:
- Visual Arts
- Keywords:
- New Yorker (New York N.Y. : 1925) Wit humor Caricatures cartoons
- Resource Type:
- Video
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MOOC
Population ageing is a global phenomenon profoundly affecting the well-being of communities. Disciplines such as Social Sciences, Design, and Engineering offer unique, insightful innovations for ageing societies. Along with providing solutions catering to their professional niche, these disciplines achieve creative and practical innovations through interdisciplinary collaboration. This course intends to explore and examine the process of incubating innovations in these three disciplines and help the learners to appreciate the synergy created when working toward innovations by adopting an interdisciplinary approach.
- Subjects:
- Social Sciences
- Keywords:
- Older people -- Government policy Older people -- Services for Technology older people Ageing
- Resource Type:
- MOOC
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Video
Chris Anderson, then the editor of Wired, explores the four key stages of any viable technology: setting the right price, gaining market share, displacing an established technology and, finally, becoming ubiquitous.
- Subjects:
- Product Design and Mechanical Engineering
- Keywords:
- Product life cycle New products -- Development
- Resource Type:
- Video
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Video
It starts with a sketch. Then it evolves into a larger-than-life visual masterpiece, a celebration of human connection. Follow along as legendary artist and designer Es Devlin takes us on a visual tour of her work -- including iconic stage sculptures she's created for Beyoncé, Adele, Kanye West, U2 and more -- and previews her design for the upcoming World Expo 2020 in Dubai.
- Subjects:
- Visual Arts
- Keywords:
- Sculpture Sculpture Modern Theaters--Stage-setting scenery Multimedia installations (Art)
- Resource Type:
- Video
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Video
iPad storyteller Joe Sabia introduces us to Lothar Meggendorfer, who created a bold technology for storytelling: the pop-up book. Sabia shows how new technology has always helped us tell our own stories, from the walls of caves to his own onstage iPad.
- Subjects:
- Technology, Communication, and Storytelling
- Keywords:
- Social media Digital storytelling
- Resource Type:
- Video
-
Video
John Maeda, former President of the Rhode Island School of Design, delivers a funny and charming talk that spans a lifetime of work in art, design and technology, concluding with a picture of creative leadership in the future. Watch for demos of Maeda's earliest work -- and even a computer made of people.
- Subjects:
- Technology
- Keywords:
- Design technology Art technology
- Resource Type:
- Video
-
Video
How can technology help improve our quality of life? How can we navigate the world without using the sense of vision? Inventor and IBM Fellow Chieko Asakawa, who's been blind since the age of fourteen, is working on answering these questions. In a charming demo, she shows off some new technology that's helping blind people explore the world ever more independently ... because, she suggests, when we design for greater accessibility, everyone benefits.
- Subjects:
- Technology, Communication Design, and Computing
- Keywords:
- Assistive computer technology Self-help devices for people with disabilities
- Resource Type:
- Video
-
Video
In a talk that could change how you see things, designer and artist Jiabao Li introduces her conceptual projects that expose the inherent bias of digital media. From a helmet that makes you "allergic" to the color red to a browser plug-in that filters the internet in an unexpected way, Li's creations uncover how technology mediates the way we perceive reality.
- Subjects:
- Interactive and Digital Media, Communication design, and Technology
- Keywords:
- Visual perception in art Digital media Pattern perception
- Resource Type:
- Video
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Courseware
This course is an introduction to principles and techniques of visual communication, and provides opportunities for science and engineering majors to acquire practical skills in the visual computer arts, in a studio environment. Students will learn how to create graphics for print and web, animations, and interactive media, and how to use these techniques to effectively communicate scientific and engineering concepts for learning and teaching. This class involves three hands-on creative projects, which will be presented in class.
- Subjects:
- Computing and Visualisation
- Keywords:
- Information visualization
- Resource Type:
- Courseware
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Others
Fuzzy Logic Toolbox™ provides MATLAB® functions, apps, and a Simulink® block for analyzing, designing, and simulating systems based on fuzzy logic. The product guides you through the steps of designing fuzzy inference systems. Functions are provided for many common methods, including fuzzy clustering and adaptive neurofuzzy learning. The toolbox lets you model complex system behaviors using simple logic rules, and then implement these rules in a fuzzy inference system. You can use it as a stand-alone fuzzy inference engine. Alternatively, you can use fuzzy inference blocks in Simulink and simulate the fuzzy systems within a comprehensive model of the entire dynamic system.
- Course related:
- SD5804 Design Research Methods
- Subjects:
- Computing and Mathematics and Statistics
- Keywords:
- Fuzzy systems Fuzzy logic
- Resource Type:
- Others
-
Courseware
This seminar introduces, through studio projects, the basic principles regarding the use of color in the visual arts. Students explore a range of topics, including the historical uses of color in the arts, the interactions between colors, and the psychology of color.
- Subjects:
- Coloration and finishing and Visual Arts
- Keywords:
- Color in art Colors
- Resource Type:
- Courseware
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MOOC
Learn Adobe Illustrator from scratch, including typography, infographics, logo design and more. In this course, you will learn about (1) How to use layers (2) When and why to use a specific tool (3) Best practices when designing infographics (4) Creative techniques to fully develop your understanding of the Adobe Illustrator tools and their possibilities
- Course related:
- ITC3076E Fashion Shoe Design and ITC3081D Advanced Apparel Techniques and Practice
- Subjects:
- Technology
- Keywords:
- Adobe Illustrator (Computer file) Computer drawing -- Computer programs Computer graphics -- Software
- Resource Type:
- MOOC
-
Video
An online lecture on the topic of "Art Therapy". The Faculty of Applied Science and Textiles (FAST) and the Institute of Textiles & Clothing (ITC) organized the mini-lecture series for more than three years. The lectures aim to enrich students' knowledge in creative perspectives and arouse their interest in Sciences, Fashion and Textiles. In view of the unpredictable development of the COVID-19 pandemic, the upcoming mini-lecture Series will be switched from face-to-face mode to online mode.
- Keywords:
- Art therapy
- Resource Type:
- Video
-
Video
An online lecture on the topic of "Robot Alice: The Science behind an Application that Stole the Hearts Worldwide".This lecture is suitable for secondary school and university students as well as the general public.
- Subjects:
- Social Design
- Keywords:
- Robotics Robots -- Design construction
- Resource Type:
- Video
-
Video
An online lecture on the topic of "Can a Product be Designed to Heal Relationship?".This lecture is suitable for secondary school and university students as well as the general public.
- Subjects:
- Product Design and Social Design
- Keywords:
- Product design Design -- Social aspects
- Resource Type:
- Video
-
e-book
Cities Made of Boundaries presents the theoretical foundation and concepts for a new social scientific urban morphological mapping method, Boundary Line Type (BLT) Mapping. Its vantage is a plea to establish a frame of reference for radically comparative urban studies positioned between geography and archaeology. Based in multidisciplinary social and spatial theory, a critical realist understanding of the boundaries that compose built space is operationalised by a mapping practice utilising Geographical Information Systems (GIS). Benjamin N. Vis gives a precise account of how BLT Mapping can be applied to detailed historical, reconstructed, contemporary, and archaeological urban plans, exemplified by sixteenth- to twenty-first century Winchester (UK) and Classic Maya Chunchucmil (Mexico). This account demonstrates how the functional and experiential difference between compact western and tropical dispersed cities can be explored. The methodological development of Cities Made of Boundaries will appeal to readers interested in the comparative social analysis of built environments, and those seeking to expand the evidence-base of design options to structure urban life and development.
- Subjects:
- Building and Real Estate
- Keywords:
- Urban geography Sociology Urban City planning -- Methodology
- Resource Type:
- e-book
-
e-book
This book was written by two artist educators who teach digital art and design studio foundation classes. While teaching classes that take place in software laboratories, we noticed that many of our students expected to learn to use software, but gave little consideration to aesthetics or art and design history. A typical first day question is, "Are we going to learn Photoshop in this class?" At first we were tempted to oblige our students' thirst for so-called practical knowledge, but we recognize that in the absence of the visual, theoretical, and historical frameworks, practical knowledge is practically useless. To teach our classes, we used the very best of the software training manuals, and supplemented them with all the visual and historical material that was missing. After settling for years on books that don't really encapsulate a class, we finally decided to write the book that we think all introductory media design students should be using. For us, a student is anyone actively engaged in learning. A student can be working towards a degree in art, communication, graphic design, illustration, and so on in a traditional classroom setting, or a self-taught found-it-on-the-bookstore-shelf learner. In the twenty chapters that follow, we have shared small bites of history, followed by visual references, and then digital exercises that explore creative software in a manner that brings design principles into the software demo. Originally, this book was printed as a manual to the Adobe Creative Suite, the software found in classrooms and labs around the country. Just a month after the book was published, we teamed up with Floss Manuals to convert our manuscript into one that teaches the same design principles using open source software.
- Subjects:
- Interactive and Digital Media
- Keywords:
- Open source software Computer art
- Resource Type:
- e-book
-
e-book
'Institutional critique’ is best known through the critical practice that developed in the late 1960s and early 1970s by artists who presented radical challenges to the museum and gallery system. Since then it has been pushed in new directions by new generations of artists registering and responding to the global transformations of contemporary life. The essays collected in this volume explore this legacy and develop the models of institutional critique in ways that go well beyond the field of art. Interrogating the shifting relations between ‘institutions’ and ‘critique’, the contributors to this volume analyze the past and present of institutional critique and propose lines of future development. Engaging with the work of philosophers and political theorists such as Michel Foucault, Judith Butler, Gilles Deleuze, Antonio Negri, Paolo Virno and others, these essays reflect on the mutual enrichments between critical art practices and social movements and elaborate the conditions for politicized critical practice in the twenty-first century.
- Subjects:
- Visual Arts
- Keywords:
- Institutional Critique (Art movement)
- Resource Type:
- e-book
-
e-book
This textbook -- written by a group of select experts with a focus on different aspects of the design process, from creation to production -- addresses the many steps of creating and then producing physical, printed, or other imaged products that people interact with on a daily basis. It covers the concept that, while most modern graphic design is created on computers using design software, the ideas and concepts don’t stay on the computer. The ideas need to be completed in the computer software, then progress to an imaging (traditionally referred to as printing) process. Keywords are highlighted throughout and summarized in a Glossary at the end of the book, and each chapter includes exercises and suggested readings.
- Subjects:
- Interactive and Digital Media
- Keywords:
- Graphic arts
- Resource Type:
- e-book
-
e-book
Introduction to Art: Design, Context, and Meaning offers a comprehensive introduction to the world of Art. Authored by four USG faculty members with advance degrees in the arts, this textbooks offers up-to-date original scholarship. It includes over 400 high-quality images illustrating the history of art, its technical applications, and its many uses.
- Subjects:
- Visual Arts
- Keywords:
- Arts
- Resource Type:
- e-book
-
e-book
Open access ebooks from Bloomsbury Collections
- Keywords:
- Social sciences Management Design Geography Business Linguistics Humanities Economics
- Resource Type:
- e-book
-
MOOC
Design thinking has become very popular recently. It is because many people believe that design thinking can help generate innovative solutions. Many business and non-business organizations are adopting it to resolving their problems. Even business schools and other disciplines include design thinking in their curriculum. Then, what is design thinking, really? And how can it benefit us?
Design thinking is commonly recognized as a problem-solving process that includes five stages - Empathize, Define, Ideate, Prototype and Test. However, when we compare the design thinking process with the conventional problem-solving process, there are no major differences, except the implementation part. Design thinking looks at problems with a holistic and human-centric perspective. It also tackles complex problems by using a non-linear approach. However, some people claim that considering design thinking as a problem-solving process is too simplistic.
Actually, design thinking should be considered as behaviors and attitudes when dealing with problems. Design thinkers use different thinking styles and attitudes when approaching problems. Design thinkers possess certain personal traits like human-centeredness, having a flexible and creative thinking style, being comfortable with subjective and intuitive judgement, and high self-efficacy. These thinking styles and attitudes help not only in problem-solving but also in finding opportunities. In order to be proficient in design thinking, we should not only understand the design Thinking process, but also have to make ourselves become a design thinker.
This MOOC provides you with core knowledge about design thinking and demystifies design thinking as a process for solving complex and wicked problems.
- Keywords:
- Creative ability Product design Critical thinking
- Resource Type:
- MOOC
-
e-book
Digital Foundations uses formal exercises of the Bauhaus to teach the Adobe Creative Suite. All students of digital design and production—whether learning in a classroom or on their own—need to understand the basic principles of design in order to implement them using current software. Far too often design is left out of books that teach software for the trade and academic markets. Consequently, the design software training exercise is often a lost opportunity for visual learning. This revised edition updates the original text for use with Adobe Creative Cloud 2017 software.
- Subjects:
- Interactive and Digital Media
- Keywords:
- Computer graphics -- Computer programs Adobe Creative Suite Textbooks Design
- Resource Type:
- e-book
-
Others
Learn to code, design, and more—all on your own time
- Subjects:
- Computing
- Keywords:
- Coding theory Mobile apps Computer programming
- Resource Type:
- Others
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Video
In this series we learn how to make an RPG from scratch using the Unity engine.
- Course related:
- COMP4122 Game Design and Development
- Subjects:
- Computing
- Keywords:
- Computer games -- Programming Unity (Electronic resource) Computer games -- Design
- Resource Type:
- Video
-
Others
Over 3 million free high-resolution images brought to you by the world’s most generous community of photographers.
- Keywords:
- Digital images Databases
- Resource Type:
- Others
-
Others
We use Artificial Intelligence, Digital Finger Printing and Profiling to track your competitors' every move across all platforms including TV, Print, Outdoor, Radio, Digital, Mobile and Social Media. Be it a corporate campaign, new product launch, promotional messages, event announcement, to just a casual greeting, we alert you the minute it's out there so you can respond immediately.
- Subjects:
- Advertising Design and Marketing
- Keywords:
- Advertising campaigns Commercial art Advertising
- Resource Type:
- Others