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菜鸟教程的 Slogan 为:学的不仅是技术,更是梦想!我们相信:再牛逼的梦想也抵不住傻逼似的坚持!我们坚持一件事情,并不是因为这样做了会有效果,而是坚信,这样做是对的。本站域名为 runoob.com, runoob 为 Running Noob 的缩写,意为:奔跑的菜鸟。本站包括了HTML、CSS、Javascript、PHP、C、Python等各种基础编程教程。同时本站中也提供了大量的在线实例,通过实例,您可以更好地学习如何建站。本站致力于推广各种编程语言技术,所有资源是完全免费的,并且会根据当前互联网的变化实时更新本站内容。
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- Computing
- Keywords:
- Programming languages (Electronic computers) Computer programming
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e-book
Este libro está dirigido, principalmente, a Estudiantes y Docentes que quieren aprender a programarcomo forma de fortalecer sus capacidades cognoscitivas y así obtener un beneficio adicional de su computador para lograr un mejor provecho de sus estudios. Dada la orientación del libro respecto a programar para resolver problemas asociados a las Ciencias e Ingenierías, el requisito mínimo de matemáticas que hemos elegido para presentar el contenido del mismo se cubre, normalmente, en el tercer año del bachillerato. No obstante, el requisito no es obligatorio para leer el libro en su totalidad y adquirir los conocimientos de programación obviando el contenido matemático.
- Subjects:
- Computing
- Keywords:
- Computer programming Programming languages (Electronic computers) Textbooks Python (Computer program language)
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- e-book
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e-book
How to Think Like a Computer Scientist: Learning with Pythonis an introduction to programming using Python.
- Subjects:
- Computing
- Keywords:
- Computer programming Programming languages (Electronic computers) Textbooks Python (Computer program language)
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- e-book
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e-book
Unlike some other textbooks, this one does not follow a top-down narrative. Rather it has the flow of a conversation, with backtracking. We will often build up programs incrementally, just as a pair of programmers would. We will include mistakes, not because I don't know the answer, but because this is the best way for you to learn. Including mistakes makes it impossible for you to read passively: you must instead engage with the material, because you can never be sure of the veracity of what you're reading. At the end, you'll always get to the right answer. However, this non-linear path is more frustrating in the short term (you will often be tempted to say, “Just tell me the answer, already!”), and it makes the book a poor reference guide (you can't open up to a random page and be sure what it says is correct). However, that feeling of frustration is the sensation of learning. I don't know of a way around it. At various points you will encounter this: ExerciseThis is an exercise. Do try it. This is a traditional textbook exercise. It's something you need to do on your own. If you're using this book as part of a course, this may very well have been assigned as homework. In contrast, you will also find exercise-like questions that look like this: Do Now!There's an activity here! Do you see it? When you get to one of these, stop. Read, think, and formulate an answer before you proceed. You must do this because this is actually an exercise, but the answer is already in the book—most often in the text immediately following (i.e., in the part you're reading right now)—or is something you can determine for yourself by running a program. If you just read on, you'll see the answer without having thought about it (or not see it at all, if the instructions are to run a program), so you will get to neither (a) test your knowledge, nor (b) improve your intuitions. In other words, these are additional, explicit attempts to encourage active learning. Ultimately, however, I can only encourage it; it's up to you to practice it. The main programming language used in this book is Racket. Like with all operating systems, however, Racket actually supports a host of programming languages, so you must tell Racket which language you're programming in. This textbook has been used in classes at: Brown University, Cal Poly, Columbus State University, Northeastern University, NYU, Reed College, UC-San Diego, UC-Santa Cruz, University of Rhode Island, University of Utah, Westmont College, Williams College, Worcester Polytechnic Institute.
- Subjects:
- Computing
- Keywords:
- Programming languages (Electronic computers) Textbooks
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- e-book
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e-book
The book is based on “First semester in Numerical Analysis with Julia”, written by Giray Ökten. The contents of the original book are retained, while all the algorithms are implemented in Python (Version 3.8.0). Python is an open source (under OSI), interpreted, general-purpose programming language that has a large number of users around the world. Python is ranked the third in August 2020 by the TIOBE programming community index, a measure of popularity of programming languages, and is the top-ranked interpreted language. We hope this book will better serve readers who are interested in a first course in Numerical Analysis, but are more familiar with Python for the implementation of the algorithms. The first chapter of the book has a self-contained tutorial for Python, including how to set up the computer environment. Anaconda, the open-source individual edition, is recommended for an easy installation of Python and effortless management of Python packages, and the Jupyter environment, a web-based interactive development environment for Python as well as many other programming languages, was used throughout the book and is recommended to the readers for easy code development, graph visualization and reproducibility.
- Subjects:
- Computing
- Keywords:
- Numerical analysis Computer programming Programming languages (Electronic computers) Textbooks Python (Computer program language)
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- e-book
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e-book
Think Raku is an introduction to computer science and programming intended for people with little or no experience. This aim of this book is not primarily to teach Raku, but instead to teach the art of programming, using the Raku language. After having completed this book, you should hopefully be able to write programs to solve relatively difficult problems in Raku, but my main aim is to teach computer science, software programming, and problem solving rather than solely to teach the Raku language itself. Think Raku is a free book available under a Creative Commons license. Readers are free to copy and distribute the text; they are also free to modify it, which allows them to adapt the book to different needs, and to help develop new material.
- Subjects:
- Computing
- Keywords:
- Computer programming Programming languages (Electronic computers) Textbooks
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- e-book
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e-book
This book will teach you how to make graphical computer games in the Python programming language using the Pygame library.This book assumes you know a little bit about Python or programming in general. If you don’t know how to program, you can learn by downloading the free book "Invent Your Own Computer Games with Python" from http://inventwithpython.com. Or you can jump right into this book and mostly pick it up along the way. This book is for the intermediate programmer who has learned what variables and loops are, but now wants to know, "What do actual game programs look like?" There was a long gap after I first learned programming but didn’t really know how to use that skill to make something cool. It’s my hope that the games in this book will give you enough ideas about how programs work to provide a foundation to implement your own games.
- Subjects:
- Computing
- Keywords:
- Computer programming Computer games Python (Computer program language) Textbooks Programming languages (Electronic computers)
- Resource Type:
- e-book
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e-book
The goal of this book is to teach you to think like a computer scientist. I like the way computer scientists think because they combine some of the best features of Mathematics, Engineering, and Natural Science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating trade offs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions.The single most important skill for a computer scientist is problem-solving. By that I mean the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That’s why this chapter is called “The way of the program.”
- Subjects:
- Computing
- Keywords:
- Computer programming Programming languages (Electronic computers) C (Computer program language) Textbooks
- Resource Type:
- e-book
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e-book
The goal of this book is to teach you to think like a computer scientist. I like the way computer scientists think because they combine some of the best features of Mathematics, Engineering, and Natural Science. Like mathematicians,computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating trade offs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions.The single most important skill for a computer scientist is problem-solving. By that I mean the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That’s why this chapter is called “The way of the program.”
- Subjects:
- Computing
- Keywords:
- Computer programming C++ (Computer program language) Programming languages (Electronic computers) Textbooks
- Resource Type:
- e-book
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e-book
"A Byte of Python" is a free book on programming using the Python language. It serves as a tutorial or guide to the Python language for a beginner audience. If all you know about computers is how to save text files, then this is the book for you.
- Subjects:
- Computing
- Keywords:
- Computer programming Programming languages (Electronic computers) Textbooks Python (Computer program language)
- Resource Type:
- e-book
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e-book
This text is designed to introduce and expand upon material related to the C programming language and embedded controllers, and specifically, the Arduino development system and associated Atmel ATmega microcontrollers. It is intended to fit the time constraints of a typical 3 to 4 credit hour course for electrical engineering technology and computer engineering technology programs, although it could also fit the needs of a hardware-oriented course in computer science. As such, the text does not attempt to cover every aspect of the C language, the Arduino system or Atmel AVR microcontrollers. The first section deals with the C language itself. It is assumed that the student is a relative newcomer to the C language but has some experience with another high level language, for example, Python. This means concepts such as conditionals and iteration are already familiar and the student can get up and running fairly quickly. From there, the Arduino development environment is examined. Unlike the myriad Arduino books now available, this text does not simply rely on the Arduino libraries. As convenient as the libraries may be, there are other, sometimes far more efficient, ways of programming the boards. Many of the chapters examine library source code to see “what's under the hood”. This more generic approach means it will be easier for the student to use other processors and development systems instead of being tightly tied to one platform. There is a lab manual for this textbook.
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e-book
JavaScript lies at the heart of almost every modern web application, from social apps like Twitter to browser-based game frameworks like Phaser and Babylon. Though simple for beginners to pick up and play with, JavaScript is a flexible, complex language that you can use to build full-scale applications. This much anticipated and thoroughly revised third edition of Eloquent JavaScript dives deep into the JavaScript language to show you how to write beautiful, effective code. It has been updated to reflect the current state of Java¬Script and web browsers and includes brand-new material on features like class notation, arrow functions, iterators, async functions, template strings, and block scope. A host of new exercises have also been added to test your skills and keep you on track.
- Subjects:
- Computing
- Keywords:
- Java (Computer program language) Computer programming Programming languages (Electronic computers) Textbooks
- Resource Type:
- e-book
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e-book
This book is Part II of a two-part set that introduces the Java programming language. The text assumes the student will be using the BlueJ development environment and provides some introductory BlueJ material. Our experience has been that BlueJ is easy to learn and provides a good programming environment for the beginner programmer.
- Subjects:
- Computing
- Keywords:
- Java (Computer program language) Computer programming Programming languages (Electronic computers) Textbooks
- Resource Type:
- e-book
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e-book
This book is Part I of a two-part set that introduces the Java programming language. The text assumes the student will be using the BlueJ development environment and provides some introductory BlueJ material. Our experience has been that BlueJ is easy to learn and provides a good programming environment for the beginner programmer.
- Subjects:
- Computing
- Keywords:
- Java (Computer program language) Computer programming Programming languages (Electronic computers) Textbooks
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- e-book
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e-book
Welcome to the Eighth Edition of Introduction to Programming Using Java, a free, on-line textbook on introductory programming, which uses Java as the language of instruction. This book is directed mainly towards beginning programmers, although it might also be useful for experienced programmers who want to learn something about Java. It is not meant to provide complete coverage of the Java language. The eighth edition requires Java 8 or later, and it uses JavaFX for GUI programming. Version 8.1 is a small update of Version 8.0. This version briefly covers some of the new features in Java 11 and makes it clearer how to use this book with Java 11 and later.
- Subjects:
- Computing
- Keywords:
- Java (Computer program language) Computer programming Programming languages (Electronic computers) Textbooks
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- e-book
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e-book
I never seemed to find the perfect data-oriented Python book for my course, so I set out to write just such a book. Luckily at a faculty meeting three weeks before I was about to start my new book from scratch over the holiday break, Dr. Atul Prakash showed me the Think Python book which he had used to teach his Python course that semester. It is a well-written Computer Science text with a focus on short, direct explanations and ease of learning.The overall book structure has been changed to get to doing data analysis problems as quickly as possible and have a series of running examples and exercises about data analysis from the very beginning. Chapters 2–10 are similar to the Think Python book, but there have been major changes. Number-oriented examples and exercises have been replaced with data- oriented exercises. Topics are presented in the order needed to build increasingly sophisticated data analysis solutions. Some topics like try and except are pulled forward and presented as part of the chapter on conditionals. Functions are given very light treatment until they are needed to handle program complexity rather than introduced as an early lesson in abstraction. Nearly all user-defined functions have been removed from the example code and exercises outside of Chapter 4. The word “recursion”1 does not appear in the book at all. In chapters 1 and 11–16, all of the material is brand new, focusing on real-world uses and simple examples of Python for data analysis including regular expressions for searching and parsing, automating tasks on your computer, retrieving data across the network, scraping web pages for data, object-oriented programming, using web services, parsing XML and JSON data, creating and using databases using Structured Query Language, and visualizing data. The ultimate goal of all of these changes is a shift from a Computer Science to an Informatics focus is to only include topics into a first technology class that can be useful even if one chooses not to become a professional programmer.
- Subjects:
- Computing
- Keywords:
- Computer programming Programming languages (Electronic computers) Textbooks Python (Computer program language)
- Resource Type:
- e-book
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e-book
Think Java is a hands-on introduction to computer science and programming used by many universities and high schools around the world. Its conciseness, emphasis on vocabulary, and informal tone make it particularly appealing for readers with little or no experience. The book starts with the most basic programming concepts and gradually works its way to advanced object-oriented techniques. In this fully updated and expanded edition, authors Allen Downey and Chris Mayfield introduce programming as a means for solving interesting problems. Each chapter presents material for one week of a college course and includes exercises to help you practice what you’ve learned. Along the way, you’ll see nearly every topic required for the AP Computer Science A exam and Java SE Programmer I certification.
- Subjects:
- Computing
- Keywords:
- Java (Computer program language) Computer programming Programming languages (Electronic computers) Textbooks
- Resource Type:
- e-book
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e-book
We have designed this third edition of Java, Java, Java to be suitable for a typical Introduction to Computer Science (CS1) course or for a slightly more advanced Java as a Second Language course. This edition retains the “objects first” approach to programming and problem solving that was characteristic of the first two editions. Throughout the text we emphasize careful coverage of Java language features, introductory programming concepts, and object-oriented design principles. The third edition retains many of the features of the first two editions, including: Early Introduction of Objects Emphasis on Object Oriented Design (OOD) Unified Modeling Language (UML) Diagrams Self-study Exercises with Answers Programming, Debugging, and Design Tips. From the Java Library Sections Object-Oriented Design Sections End-of-Chapter Exercises Companion Web Site, with Power Points and other Resources The In the Laboratory sections from the first two editions have been moved onto the book's Companion Web Site. Table 1 shows the Table of Contents for the third edition.
- Subjects:
- Computing
- Keywords:
- Java (Computer program language) Computer programming Programming languages (Electronic computers) Textbooks
- Resource Type:
- e-book
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e-book
Programming Fundamentals - A Modular Structured Approach using C++ is written by Kenneth Leroy Busbee, a faculty member at Houston Community College in Houston, Texas. The materials used in this textbook/collection were developed by the author and others as independent modules for publication within the Connexions environment. Programming fundamentals are often divided into three college courses: Modular/Structured, Object Oriented and Data Structures. This textbook/collection covers the first of those three courses. The learning modules of this textbook/collection were written as standalone modules. Students using a collection of modules as a textbook will usually view it contents by reading the modules sequentially as presented by the author of the collection. The learning modules of this textbook/collection were, for the most part, written without consideration of a speci??c programming language. In many cases the C++ language is discussed as part of the explanation of the concept. Often the examples used for C++ are exactly the same for the Java programming language. However, some modules were written speci??cally for the C++ programming language. This could not beavoided as the C++ language is used in conjunction with this textbook/collection by the author in teaching college courses.
- Subjects:
- Computing
- Keywords:
- Computer programming C++ (Computer program language) Programming languages (Electronic computers) Textbooks
- Resource Type:
- e-book
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e-book
Think Python is a concise introduction to software design using the Python programming language. Intended for people with no programming experience, this book starts with the most basic concepts and gradually adds new material. Some of the ideas students find most challenging, like recursion and object-oriented programming, are divided into a sequence of smaller steps and introduced over the course of several chapters. This textbook has been used in classes atBard College,Olin College of Engineering, University of California, Santa Barbara, University of Maine, University of Northern Colorado.
- Subjects:
- Computing
- Keywords:
- Computer programming Python (Computer program language) Textbooks Programming languages (Electronic computers)
- Resource Type:
- e-book
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Others
freeCodeCamp is a proven path to your first software developer job. More than 40,000 people have gotten developer jobs after completing this – including at big companies like Google and Microsoft. If you are new to programming, we recommend you start at the beginning and earn these certifications in order. To earn each certification, build its 5 required projects and get all their tests to pass.You can add these certifications to your résumé or LinkedIn. But more important than the certifications is the practice you get along the way.If you feel overwhelmed, that is normal. Programming is hard. Practice is the key. Practice, practice, practice. And this curriculum will give you thousands of hours of hands-on programming practice. And if you want to learn more math and computer science theory, we also have thousands of hours of video courses on freeCodeCamp's YouTube channel. If you want to get a developer job or freelance clients, programming skills will be just part of the puzzle. You also need to build your personal network and your reputation as a developer. You can do this on Twitter and GitHub, and also on the freeCodeCamp forum. Happy coding.
- Subjects:
- Computing
- Keywords:
- Computer programming Programming languages (Electronic computers) Coding theory
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